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View Poll Results: Highest latency accepted | |||
< 20ms | 3 | 2.19% | |
20 - 40ms | 22 | 16.06% | |
40 - 60ms | 26 | 18.98% | |
60 - 80ms | 48 | 35.04% | |
>100ms | 38 | 27.74% | |
Voters: 137. You may not vote on this poll |
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2012-04-25, 10:05 PM | [Ignore Me] #31 | ||
Corporal
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I must agree with it depends on the engine.
In Gold Source a ping of 60 or less is ideal but in Source I have been content with 120 ping. Probably because the hit boxes are bigger and people move slower but I would like to believe better optimization played a role as well. Opponents with 150 ping are noticeable especially if they choose to be snipers. |
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2012-04-25, 10:30 PM | [Ignore Me] #32 | ||
Major
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Hmm, New Zealand is missing so that means we don't exit. Oh that's right, everyone thinks we are island of Australia so we get combined with them so that explains that
And the big blue blob at the south (Antarctica) should says 'penguins!!' because that's much cooler than cold. Also the only time i want a bad latency is so i can shoot people that on their screen they are behind cover but on my screen they are still running, but its not good when walking round a corner because the enemy has perfect connection so by the time i shoot i am already dead Last edited by Toppopia; 2012-04-25 at 10:32 PM. |
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2012-04-25, 11:03 PM | [Ignore Me] #35 | |||
Sergeant
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The devs have absolutely nothing to do with latency. They would only handle the netcode that would make the game playable with bad latency. Blame the ISPs or distance for bad latency. |
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2012-04-25, 11:08 PM | [Ignore Me] #36 | ||
Private
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Highest acceptable latency is anything equal to or less than my opponents. As long as it's a level playing field, it doesn't matter much either way.
Poll options are much too rigid... and putting them in a context would help. Latency matters a lot more while sniping than say... driving through a minefield. |
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2012-04-26, 01:20 AM | [Ignore Me] #37 | |||
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2012-04-26, 01:29 AM | [Ignore Me] #38 | |||
Corporal
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Not to say that missing a shot as TR wasn't damning either as the MCG had another .13 seconds on its TTK vs the JH and Lasher. In any case we can agree bad netcode kills FPSes. I never noticed latency giving missed shots just delayed positions like dieing behind cover. Bad netcode, which Planet Side had, leads to missed shots all together. |
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2012-04-26, 01:54 AM | [Ignore Me] #39 | |||
Second Lieutenant
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This same concept is being overhauled and implemented again in PS2, so even those guys with several hundred ms of latency will be formidable in direct combat. Last edited by headcrab13; 2012-04-26 at 02:49 AM. |
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2012-04-26, 02:09 AM | [Ignore Me] #40 | ||
Colonel
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This is an important point to make especially with the tanks we saw in the GDC footage. That wasn't so much latency as what appeared to be a naive snap algorithm that wasn't interpolating/extrapolating the tanks motion correctly on the client.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-04-26, 02:49 AM | [Ignore Me] #41 | ||
Master Sergeant
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Feel pretty spoilt in FTTC with PlusNet (basically BT Infinity) where I get a 13ms ping to UK servers and around 20ms to European servers compared to some of the US results posted.
I hate latency too and prefer my games to be < 30ms where possible. Back in the day on Werner, I used to get a solid 30-45ms whuch was just fine (so much better than the 150-180ms we get to West Coast US Gemini server now it's moved). In many cases though, a stable/solid latency (even if slightly higher) can feel better than one which is generally lower but has a high degree of jitter (variation) in ping time. For this reason (certainly in the UK) I prefer gaming on ADSL connections rather than Cable (which seems more suseptible to congestion and local varations in quality). |
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2012-04-26, 05:22 AM | [Ignore Me] #42 | ||
First Sergeant
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As an Australian trying to get a signal half way around the bloody world, anything under 300 would work. Think I used to get around 250 with original PS, and that was playable.
So long as their netcode is good, it'll be fine. |
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2012-04-26, 09:17 AM | [Ignore Me] #43 | ||
Sergeant Major
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relax kids.. it was a typo i know the devs don't control latency...but they do control how optimized the networking within the games are.
myself 60 and below is fine.. anything over and you never know what your gonna get. |
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