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2012-08-16, 09:48 AM | [Ignore Me] #1 | ||
Corporal
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The lightening was useless, and no doubt will be in PS2. Aside from quick transport and general distraction purposes it wasn't kidding anyone. It was very good fun in large numbers though.
I am still all for giving owner of the tank the option to do as he pleases though. But force me to spend my resources on a tank to miss out on the best bet and play taxi driver and I won't bother, I (and most I imagine) will just hang around waiting to gun someone else's tank. 40 tanks takes up to 80 addition people off the battlefield for no real (fun) benefit the way your wanting it. I am *totally* for team work, but forcing people together for very little 'fun' gain doesn't help anyone. I would rather have those 80 people with a/v launchers, in reavers, in other tanks and acting as support then stuck inside them because they HAVE to be. Tanks have such a pivotal role of the game, and are such a good way of showing off the MMO capability. By their very nature they are great targets for everyone/enemy, and great fun to use. Forcing more people inside of them for the sake of it nerfs the global population and risks frustrating the tank cert'ers to the point of ignoring them. Just mindlessly driving around, watching your gunner miss targets you could have got before driving back for repair is a crappy way of playing a first person shooter...... We need 2 person tanks, 1 driver&main gun then one secondary person for the AA gun. Sent from my Galaxy Nexus using Tapatalk 2 Last edited by andehh; 2012-08-16 at 09:51 AM. |
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2012-08-16, 10:01 AM | [Ignore Me] #2 | ||
Private
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However when you spawn a tank, if you are soloing you are instantly in charge of much more firepower and survivability than on foot. That was always offset by it taking two people, giving a far more balanced level of power over all. Both players were near useless without the other.
Lightnings definitely need a little buff, but this isn't the place for that discussion. The option of locking the turret to a fixed position gives a nice degree of balance to a single person operated tank. |
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2012-08-16, 10:45 AM | [Ignore Me] #3 | ||
Corporal
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I wouldnt say no to a locked 120degree FOV, then the full 360 if you allowed someone else to gun - subject to play testing obviously, but armour buffs/damage buffs because you allow someone else to gun is unfair IMO.
I still have grave concerns for anything that forces people off the battlefield just for the sake of it. As for tanks being too powerful for someone, they are bullet magnets for just about everyone and anyone. In a tank everyone is truly your enemy. Any good reaver/inf with a/v can tear a tank to prices proving there is some cover (anywhere near a base) or you have afterburner at the ready. Sent from my Galaxy Nexus using Tapatalk 2 |
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2012-08-18, 06:05 AM | [Ignore Me] #4 | ||
Private
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And the same can be said of people caught out on foot. The simple fact is in a tank solo you have more survivability and more power than any infantryman and you can still get out when damaged and do what you would otherwise do on foot.
Surely you can see that a faster, higher damage, armoured body suit isnt in any way fair? By restricting the power output and making you vulnerable because you cant return fire/move at the same time you do balance that. I have a feeling what you really like about solo tanking is the feeling of dominance you get when you do it. Thats not good game play. |
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certification, dedicated, driver, mbt |
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