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Old 2012-08-02, 12:19 PM   [Ignore Me] #10
Gugabalog
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Re: Another Artillery Thread


This was already defined in Malorns Planetside Manifesto but...

In the case of an objective based MMOFPS it can be defined as:

Production rate: Longer ques mean more wait time and a slower reaction with heavier firepower. (I.E. Spawn Tubes, Vehicle Terminals, Air Terminals)

Travel Time: The time it takes to get to a battle.

Communication: This can result in the proper counters to enemy forces being equipped or prepared prior to reengagement.

Zerg size: The more zerg players involved in the inevitable zerg the greater the weight on enemy logistics to resist them as well as coordinated groups.

These things and various other factors can give a force the edge needed to win battle after battle in a non-phyrric style and eventually the greater conflict. This is because gaining local superiority in a territory based mmofps means the difference between breaking through the enemy lines and a meat grinder.

EDIT: And the point in my defining this was?

Last edited by Gugabalog; 2012-08-02 at 12:21 PM.
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