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2012-03-19, 09:51 PM | [Ignore Me] #1 | ||
Corporal
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...needs to die a fiery death in PS2.
I bring this up because in the GDC footage, it seems like it'd still be possible for any aircav to hover, and this is concerning. So I propose a few things, while it's still early enough to be changed. 1) A plane should be either a divebomber or a gunship; not both. 2) Gunships have the armor to stand their ground (figuratively) and chew up unprepared infantry and vehicles, but they cannot easily speed away if they find themselves outmatched by ground AA. They have either: no afterburners, or weak afterburners. In either case, they are somewhat sluggish. 3) Divebombers have the ability to escape AA via afterburners and higher speed, but they they cannot fight like gunships (ie hoverspam). This can be enforced by having a minimum speed to fire, and/or reducing their armor, and/or giving them very slow acceleration from a hover. All of that is aimed at stopping Reavers as we knew them in PS1. Quite simply, if a plane decides to come to a dead-stop over my head and mindlessly spam rockets he's abandoned any pretense of tactics; he's committed. In that situation, one of us needs to die, and if it isn't me, it should be the pilot. He doesn't get to just zip away at 200 kph the moment it looks like he's going to lose, repair, and come back to try again, all within a minute. Stupid and lazy pilots should pay a price. |
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2012-03-19, 09:55 PM | [Ignore Me] #2 | |||
Second Lieutenant
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Today's aircraft can hover and fire.
All it will really do is make you a sitting target. I don't think that it will be an issue with large populations.
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2012-03-19, 09:58 PM | [Ignore Me] #3 | ||
Sergeant Major
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Weird, I don't have a single problem with reavers or mossys in PS1 to this day... I think they work perfectly as intended, if not even a little underpowered currently with firepower or vehicle health.
This is the future of warfare via a science fiction setting... At some point Jets are going to combine with Helicopters to make a Hybrid such as the Reaver/Mossy. IMO, deal with it. Hovering put you in a really bad spot and if you didn't get away at the first or second Missile lock notification you were usually dead. Last edited by Synapses; 2012-03-19 at 09:59 PM. |
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2012-03-19, 09:59 PM | [Ignore Me] #4 | ||
Major
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PS1 Gameplay? Yea I can see why you'd want it gone.
PS2 Gameplay? It doesn't look like it'll be AS big of an issue TBH, but that has yet to be completely seen through. |
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2012-03-19, 10:00 PM | [Ignore Me] #5 | |||
Corporal
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2012-03-19, 10:04 PM | [Ignore Me] #6 | ||
People have been mentioning something about vehicles costing resources to create for yourself. If that's true, then perhaps that plus the fact that air-to-air reavers will be a thing will keep hoverspam to a dull roar. If vehicles aren't something you can constantly pull every 5 minutes, and being a reaver whore means you will be food for air-to-air reavers, then perhaps the problem will solve itself.
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2012-03-19, 10:06 PM | [Ignore Me] #7 | ||
Colonel
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This was solved in this thread. The developers apparently didn't go with it.
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2012-03-19, 10:15 PM | [Ignore Me] #8 | ||
Well, there are lots of easy ways to solve this. There are certainly more games with planes that act like planes than planes which pretend to be planes but are actually weird helicopters. At this point we'll have to defer to the developers and their obvious experience with how they've handled it, but come beta it's certainly going to be a very scrutinized part of gameplay, simply because of how enormously reavers overshadowered every other vehicle in the original.
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2012-03-19, 10:21 PM | [Ignore Me] #9 | |||
Corporal
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Most of the time I think this is correct. In the zerg, when both sides have air cover, for instance, it tends to balance itself out.
It's the edge cases, though, where it was the biggest problem. In smaller fights, and especially towers vs bases, aircav hoverspamming was an issue. Infantry had a pretty balanced relationship with ground vehicles in PS1, in that tanks and such were obviously very powerful, but skilled or clever infantry could still take them down with jammers, AV, and a bit of teamwork. Aircav, however, simply retreated and repaired too quickly for small base-to-tower fights. They could hoverspam with impunity, basically. I know because I did it all the time.
Because I'm becoming worried they don't recognize that it was a problem. Last edited by Thoreaux; 2012-03-19 at 10:29 PM. |
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2012-03-19, 11:07 PM | [Ignore Me] #11 | |||
PSU Admin
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I asked Higby about this when I saw the videos.
https://twitter.com/#!/mhigby/status...88561699287040
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