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Old 2013-08-14, 10:24 AM   [Ignore Me] #1
EVILPIG
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Breaking Lattice


Lattice is a love or hate mechanic. What if we had the best of both? How would you all feel about events where the Lattice drops and conts become purely adjacency?

An immediate example would be changing Territory alerts to adjacency. Thoughts or ideas?
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Old 2013-08-14, 11:39 AM   [Ignore Me] #2
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Re: Breaking Lattice


I am a fan of lattice on indar, esamir. However, i quite like amerish as it is. I think in time it would be nice to introduce new conts, some with different capping strategy involved so we have more uniqueness to the conts.

As for the events, i really hate the events more and more i play. They're just a filler once global cont capping comes in and when people start arguing over where an empire should attack during an alert it just gets on my tits lol they're worthless.
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Old 2013-08-14, 11:48 AM   [Ignore Me] #3
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Re: Breaking Lattice


Nah, I think the lattice links need a bit more work but I like it better than adjacency.
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Old 2013-08-14, 12:25 PM   [Ignore Me] #4
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Re: Breaking Lattice


Originally Posted by capiqu View Post
Nah, I think the lattice links need a bit more work but I like it better than adjacency.
/agree
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Old 2013-08-14, 12:48 PM   [Ignore Me] #5
Illtempered
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Re: Breaking Lattice


Agreed....though I've never been a fan of the lettuce so I already had a dog in the fight. It just seems very stale at the moment. Same fights....same bases...as predicted.

I preferred the old hex-system, the one that made sense to me, with influence, and keeping people on point. The more influence you had, the more people you had on point, the faster the cap. If you weren't covering these avenues you were likely to get farmed by defenders if they were skilled. Seemed to make perfect sense to me, but whatever. We're stuck with what we have, and I still have fun, but I would love to see some dynamics to the lettuce. Some of the links, or lack-of, just make no sense.

At least we had a warp-gate rotation to freshen it up a bit.
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Old 2013-08-14, 12:51 PM   [Ignore Me] #6
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Re: Breaking Lattice


Originally Posted by EVILPIG View Post
Lattice is a love or hate mechanic. What if we had the best of both? How would you all feel about events where the Lattice drops and conts become purely adjacency?

An immediate example would be changing Territory alerts to adjacency. Thoughts or ideas?
Last time on..

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Old 2013-08-14, 12:57 PM   [Ignore Me] #7
maradine
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Re: Breaking Lattice


Approve.
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Old 2013-08-14, 01:39 PM   [Ignore Me] #8
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Re: Breaking Lattice


  1. On a strategic/world level, I prefer adjacency/hexes. My ideal Auraxis would be a globe full of territories (who are now called continents) that you fight over and can invade but have consequences in the way you invade them. Sea, airborne or behind enemy front invasions should be possible but are risky and have severe logistic/resource consequences, just like D-Day landings.
  2. On a tactical/territory level however, so once you invade/fight ingame, I prefer a system that ensures great battle flow and lattice is probably best for that.

Last edited by Rolfski; 2013-08-16 at 11:52 AM.
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Old 2013-08-14, 02:31 PM   [Ignore Me] #9
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Re: Breaking Lattice


I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.

Last edited by Livefire; 2013-08-14 at 02:33 PM.
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Old 2013-08-14, 02:48 PM   [Ignore Me] #10
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Re: Breaking Lattice


Originally Posted by Livefire View Post
I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.
That sounds cool. Then you would be able to 'backhack' round their resource lanes (lattice) and cut them off, me likes
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Old 2013-08-15, 06:13 PM   [Ignore Me] #11
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Re: Breaking Lattice


Originally Posted by Livefire View Post
I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.
Not bad.
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Old 2013-08-15, 07:11 PM   [Ignore Me] #12
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Re: Breaking Lattice


Originally Posted by Livefire View Post
I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now.
Will people ever stop mistaking PS1 lattice for the lattice we have now?'

EDIT:
Elaboration:
PS1 Lattice:
  • No uncapturable footholds
  • Substantial benefits provided by every facility
  • Bases turned neutral by an incredible amount of effort and luck (Continent Map NTU Percentage Indicators informed the owning empire if the base was being drained for further hack, though it's didn't do the modern dumbed down "Arrow Here! You Are Getting Drained! RESPOND!" mechanic)
  • A Generator responsible for providing power to a facility (terminals, spawns, turrets), destroying it is an alternative way to win the fight
  • Generators destructable on any base
  • Generator destruction used to deny benefits for any link extensions (Continental Map Indication was the danger again)
  • Defensible bases (like walls that can't be ignored, spawns designed to give quick access to critical locations, scale reducers aka chockepoints)

PS2 Lattice:
  • Uncapturable footholds
  • No substantial benefits (even Tech Plants don't mean anything, because ^that)
  • Bases cannot be turned neutral
  • Generators existing for each separate installation and neither of them is "I win" button
  • Generators are only destructable on adjacent bases
  • Generators don't have any strategical value
  • Bases designed to "prevent farms", with solutions benefiting attacking side

So in short, the "value of resources (benefits)" is just one of seven components making a proper PS1 lattice. Although, my personal opinion, - no matter how hartd you try you'll never make resources count unless it cots 100% of your resource pool to pull a vehicle. But that typically ends with whine (reasonable, I should point out) on the community's side.
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Last edited by NewSith; 2013-08-15 at 07:42 PM.
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Old 2013-08-16, 01:13 PM   [Ignore Me] #13
Varsam
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Re: Breaking Lattice


If the game were optimized a little better to afford more fps during large fights, most people would have no problem with lattice.

Originally Posted by Livefire View Post
I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.
Twitter spam this to Higgles immediately, please. While you're at it, ask him for a job.
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Old 2013-08-16, 06:10 AM   [Ignore Me] #14
Baneblade
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Re: Breaking Lattice


What if there were a way to create lattice links temporarily?
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Old 2013-08-14, 01:37 PM   [Ignore Me] #15
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Re: Breaking Lattice


Anything that can promote breaking up the zerg fights I can get behind.
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