Many games have 'miniguns'; very few actually fire at the rate that a minigun or chaingun actually does (50 rounds per second or more). For added planetside fun, consider adding something like this, probably exclusively to the mosquito and/or the prowler coaxial turret. I understand that this might be difficult for game balance, but other components can always be nerfed. It is important to understand just what a rate of fire I am talking about, if you don't already know than it might help to take a look at this video:
I understand that joystick support is planned for aircraft. I think that, as part of this, there should be a 'flight-sim' mode. This should include extra controls such as manual landing gear, tail rudder, joystick throttle, and extra camera controls. Most importantly should be the control change to landing mode. It should go from the standard pitch-yaw-angle of attack controls, to aircraft tilt, like a helicopter. It is essential that a 'tail-rotor' control is included in landing mode. The point of this is to create extra difficulty. A game within the game. Players choosing this option might feel proud of a skilled landing under fire, and I expect it would feel (and look) pretty awesome.
Speaking of landing gear, perhaps a useful upgrade/addon would be wheel landing gear. This would allow players to land (or crash) at speed and take no/less damage. It would also reduce the risk involved in things like very-low-altitude ATV drops. Manually deploying this feature during low altitude acrobatics might enable a figurative 'safety net', but lower air speed through increases air-friction. On the planned arctic continent perhaps the default skid landing gear would have the same function but at no upgrade cost. It might be an interesting deviation from standard gameplay and give the continent some personality when any damaged pilot has a chance to redeem themselves through skill with a crash landing on the open tundra.
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