The Oracle of Death, Part II - PlanetSide Universe
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Old 2014-01-16, 01:46 AM   [Ignore Me] #11
Chewy
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Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
Imagine being NC. They were out in that cold for months.
The Canister still isn't good next to either the Marauder or PPA in my opinion. At least those 2 get splash damage to make up for misses and high speed misshaps. A shotgun is still a shotgun that has to deal with 2 kinds of spread and needs direct hits to do damage.

I also don't use the ES vehicle weapons that much myself anyway. Only on a Vangaurd do I have an Enforcer and I don't like to pull that vehicle. A Halberd is great on anything and the bassy kicks ass, more so on a Sunderer team. The Enforcer is a good weapon, I just hate aiming with that dot you get and it sounds kinda puny to me.

I think that making an AV weapon not work all that well on infantry is a good thing. I like that the Fracture isn't used for AI anymore and that they can still do real damage to vehicles. One TR MAX with a bit of range will ruin your day as a vehicle driver, but get close and that MAX shouldn't be a hard kill. Fractures are a ranged weapon, not a in the fray weapon. I can't easily take my Ravens into a fray, why should the other factions? Up close is suppose to be for Comets, Falcons, and Pounders and they all do that very well.

Speaking of Pounders. They are just deadly. Can't say more than that, I just don't see any reason to bitch about the Pounders anymore with how good they are now.

All weapons are suppose to be a side-grade. Gain something for loosing another part. If a one weapon is better for you, then great! If it isn't better for you, then try another. There shouldn't be a single weapon in the game that is highly used other than stock gear. If a weapon is overused, then it isn't in its niche yet.


Then again. All of this is my opinion. I have nothing to back any of this up but my gut feeling.
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