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Old 2012-01-30, 08:15 AM   [Ignore Me] #1
NewSith
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Re: Community Night with Matt Higby Recording


Originally Posted by Aurmanite View Post
I don't know what kinda people you played with, but snipers were definitely not useless. Our outfit used to snipe in pairs and we could make our names spam like we dropped an orbital strike.
How exactly that helped to complete main objectives, aka generator destruction (hmm), spawn tubes destruction and cc hack/defense?

In zerg I could make my name spam like an orbital strike alone by myself, but that wouldn't help the advancement of our troops in any way. I was just "sniping for myself". That's all there is to it.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-01-30 at 08:16 AM.
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Old 2012-01-30, 09:25 AM   [Ignore Me] #2
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Re: Community Night with Matt Higby Recording


Originally Posted by NewSith View Post
How exactly that helped to complete main objectives, aka generator destruction (hmm), spawn tubes destruction and cc hack/defense?

In zerg I could make my name spam like an orbital strike alone by myself, but that wouldn't help the advancement of our troops in any way. I was just "sniping for myself". That's all there is to it.

Sniping in the contemporary operating environment is for suppression, scouting, and taking out targets of opportunity.

That's how it worked in Planetside and that's how it will always work and is never meant for completing the primary objectives directly.
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Old 2012-01-30, 09:58 AM   [Ignore Me] #3
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Re: Community Night with Matt Higby Recording


Originally Posted by Graywolves View Post
Sniping in the contemporary operating environment is for suppression, scouting, and taking out targets of opportunity.

That's how it worked in Planetside and that's how it will always work and is never meant for completing the primary objectives directly.
That's the exact point. Snipers are NOT as crucial to teamwork, as medics, engis, and even maxes and cloakers are. That's why sniping is useless. But, idd, if there're objectives that require open field capture in PS2 (like a resource node or something in the middle of an open field), snipers can become more vital to the cause.

But if that happens we're going to get loads of whine saying "OMG, I can't reach target, because I wasn't taught to strafe, nerf sniping asap, it's OP!".
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-01-30, 10:04 AM   [Ignore Me] #4
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Re: Community Night with Matt Higby Recording


Originally Posted by NewSith View Post
How exactly that helped to complete main objectives, aka generator destruction (hmm), spawn tubes destruction and cc hack/defense?

In zerg I could make my name spam like an orbital strike alone by myself, but that wouldn't help the advancement of our troops in any way. I was just "sniping for myself". That's all there is to it.
Two quick points:

First, sniping helps immensely in aid to advance an army towards its goals. Two teams of two snipers could effectively clear out a courtyard, pin down advancing soldiers from tower/AMS's, and counter snipe enemy snipers.

Second, Planetside is a game. This obession with having to play 'strategically' or 'for the ultimate goal' is rubbish. Play to entertain yourself. Sometimes you might feel like being a commando, other times you might feel like jumping in the meat grinder. Both are acceptable gameplay choices. Neither is superior.
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Old 2012-01-30, 10:17 AM   [Ignore Me] #5
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Re: Community Night with Matt Higby Recording


Okay, I'll just stop arguing here. You don't know me, so you can't know how experienced I am with the boltdriver.

But know that - I used to think like yourselves too. Hell even like that - if I were still playing PS now, I'd still be using a sniper rifle indoors and outdoors with same high efficiency. But I realised that I'm using the sniper rifle for sport, rather than for teamwork. And that's a bad thing. Why have a class, that can only be used for lonewolving?

EDIT: If you believe me - last time I counted I had 9k sniper kills out of 13k total kills. I have a right to brag I think.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-01-30, 10:23 AM   [Ignore Me] #6
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Re: Community Night with Matt Higby Recording


Originally Posted by NewSith View Post
Okay, I'll just stop arguing here. You don't know me, so you can't know how experienced I am with the boltdriver.

But know that - I used to think like yourselves too. Hell even like that - if I were still playing PS now, I'd still be using a sniper rifle indoors and outdoors with same high efficiency. But I realised that I'm using the sniper rifle for sport, rather than for teamwork. And that's a bad thing. Why have a class, that can only be used for lonewolving?

EDIT: If you believe me - last time I counted I had 9k sniper kills out of 13k total kills. I have a right to brag I think.
I don't really know what your personal accomplishments have to do with anything we're discussing. They don't add any credibility to your side of the debate.

If you got 9k kills sniping, you were providing your empire with the 'murderous motherfucker' benefit. That is important in the grand scheme of things.

Why is it bad to have a lone wolf class? Is teamwork mandatory in Planetside? You might consider moving away from the 'everyone must work towards arbitrary goals' mentality.

Planetside is about enjoying yourself.
That's it.
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