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PSU: Gave me brain damage =(
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2013-08-10, 04:51 AM | [Ignore Me] #76 | ||
Private
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Would there be a point comparing things in-faction? I'd like to see how the Vanu Cerberus compares to a Vanu player with the NS Comissioner or Underboss. And the Manticore vs. Cerberus?
Also how does the Striker effect Liberators? Does the TR Zepher have more kpu than other factions, because they don't have to run away or die to lock-ons as much? How about Dalton, do strikers protect their libs more, allowing them to kill more than the VS or NC? Very interesting, thanks for doing this. |
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2013-08-10, 04:56 AM | [Ignore Me] #77 | |||
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If the Oracle has time, I'd be curious how the use of various SMGs compares to one another. And Sniper Rifles (Bolt and Semi-Auto) if two sets of data isn't too much to ask. |
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2013-08-10, 05:01 AM | [Ignore Me] #78 | |||
*"Regardless, as long as everyone understands that these are only reflections of truth, and not truth itself, I think we'll be OK."
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-08-10, 07:45 AM | [Ignore Me] #80 | ||
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*edit* now i saw you already answered this. look below my original question *edit*
Oracle of Death, i just made an account to ask for a small favor. Alot of the weapons we know are pretty good like the Orion lmg is not performing KPU as good as the others because they are used by all the br1-10s and so on. Could we get some data grouped by BR rank, 1-25 26-50 51-75 76-100? Or atleast 1-50 51-100. I'm sure we would see great differences in all these datapoints. Specially default LMG/carbines/snipers and MBT/ESF. *edit* you wouldnt need to make one call per character to get their br would you? is there no way to get all users online and then ask for those beforehand, store locally and just do that once every day? but yea guess its starting to sound like work. Last edited by Binge; 2013-08-10 at 07:50 AM. |
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2013-08-10, 10:25 AM | [Ignore Me] #85 | |||||||
Lots of mail to get through - will be dumping shit as edits into here.
Fracture 91030 kills 8546 play time 10.65 kph Raven 35553 kills 4393 play time 8.09 kph Vortex 19654 kills 3202 play time 6.13 kph Am I missing something you're getting at? I'd say that's a decent argument in favor of the validity of effect/popularity=~effectiveness, regardless of which metric you use to measure popularity. Re: abuse: I'll say it again. People can draw whatever they want from this. I don't claim to be able to account for all variables seen and unseen - only to apply the Law of Large Numbers and hope it all smooths out.
Code:
id 1 Mag-Cutter 41,075 Kills 11,449 Unique Killers 3.59 kpu id 13 Chainblade 40,487 Kills 11,319 Unique Killers 3.58 kpu id 19 Force-Blade 42,609 Kills 11,621 Unique Killers 3.67 kpu id 1082 MAX Punch - Cargo Loader 2,520 Kills 1,601 Unique Killers 1.57 kpu id 1083 MAX Punch - Wannabe Terminator 2,430 Kills 1,480 Unique Killers 1.64 kpu id 1084 MAX Punch - Space Lobster 4,028 Kills 1,923 Unique Killers 2.09 kpu
Code:
id 5224 Dalton - VS 20555 Kills 1524 Unique Killers 13.49 kpu id 5225 Dalton - NC 15644 Kills 1379 Unique Killers 11.34 kpu id 5226 Dalton - TR 24322 Kills 1655 Unique Killers 14.70 kpu id 5227 Zephyr - VS 7779 Kills 945 Unique Killers 8.23 kpu id 5228 Zephyr - NC 6298 Kills 788 Unique Killers 7.99 kpu id 5229 Zephyr - TR 10595 Kills 1152 Unique Killers 9.20 kpu
re: deaths - I don't think they're particularly meaningful in the context of infinite revives and infinite respawns. If I come across a way to include them, I will, however. Here's some SMG love: Code:
id 7494, 7495, 7496 All NS-7s Everywhere 224,223 Kills 7,767 Unique Killers 28.87 kpu id 27000 AF-4 Cyclone 73,966 Kills 3,215 Unique Killers 23.00 kpu id 27001 Blitz GD-10 109,041 Kills 4,404 Unique Killers 24.76 kpu id 28000 SMG-56 Armistace 48,709 Kills 2,487 Unique Killers 19.59 kpu id 28001 PDW-16 Hailstorm 78,336 Kills 4,048 Unique Killers 19.35 kpu id 29000 Eridani SX5 28,947 Kills 1,800 Unique Killers 16.08 kpu id 29001 Sirius SX12 125,416 Kills 4,899 Unique Killers 25.60 kpu
OK, last one - my coffee's getting cold. Exquisite. There is truth in little bundles of explosives with pull pins. But . . which frags? A little research shows that only three of these have any kill data associated with them in the last week - I think those are our boys. And, as you predicted: Code:
id 44505 - NC Frag 46665 Kills 15935 Unique Killers 2.93 kpu id 44605 - TR Frag 50209 Kills 16.271 Unique Killers 3.09 kpu id 44705 - VS Frag 46105 Kills 15278 Unique Killers 3.01 kpu I'm off like a prom dress. But, in my absence, the Oracle toils tirelessly. She sees. Every. Death. Last edited by maradine; 2013-08-10 at 11:37 AM. |
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2013-08-10, 01:14 PM | [Ignore Me] #86 | ||
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Oracle of Death, I'm very curious to see how the SABR-13 compares to other long range guns. It's a little known fact that the SABR has the lowest first shot recoil multiplier in the game and even less known that it doesn't have ADS cone of fire bloom.
Could you compare the SABR-13 against: Each faction's Battle Rifle Gauss SAW Reaper DMR AC-X11 and against these, if you have time: Razor GD-23 T5 AMC Pulsar C Corvus Each faction's automatic Scout Rifle |
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2013-08-10, 01:54 PM | [Ignore Me] #87 | ||
Sergeant Major
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It would be interesting to be able to throw out the stats of players below certain BRs...
My guess is you're going to see effectiveness with weapons rise as the BR cutoff rises. My guess is you'd see this across every weapon and to a similar degree. I think some have a notion that weapon A might be harder to use, at first, than weapon B... but - once you get to a certain skill level, they are relatively balanced... Ignoring the fact that, alone, that's an element of empire balance... I think that idea is largely a creation of wishful thinking (aka - I don't want to believe my pet gun is OP, because sometimes BR100's kill me with gun X. So, gun X must balanced!) The BR filter would be very useful to get a good comparison how the default weapons stack up vs. everything else. |
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2013-08-10, 02:19 PM | [Ignore Me] #89 | |||
Major
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https://forums.station.sony.com/ps2/...-death.145978/ You best get over there and explain a few things before it gets out of hand. |
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2013-08-10, 02:25 PM | [Ignore Me] #90 | |||
Second Lieutenant
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The rage But it's the official forums, what did we expect. They'd ignore any disclaimer. Hm, stabby-stats seem to be about Roughly equal... though I imagine punching infantry is easier if you're faster *cough*ZOE*cough* Not that ZOE is OP, it's just that it's the only reliable way to punch infantry. Think TF2 scout. |
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