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Old 2013-03-07, 07:50 PM   [Ignore Me] #16
Belhade
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Re: New Mini Map Zoom Levels


Excellent news.
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Old 2013-03-07, 07:57 PM   [Ignore Me] #17
TaintedPaladin
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Re: New Mini Map Zoom Levels


I'd like to see the zoom be capable of going in closer. To the point a player could use it to monitor a single building and keep other items off the mini map.
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Old 2013-03-07, 08:26 PM   [Ignore Me] #18
Gonefshn
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Re: New Mini Map Zoom Levels


YEEEEESSSSSS!!!!

Who could possibly argue this is a bad idea! cant wait!
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Old 2013-03-07, 08:48 PM   [Ignore Me] #19
Electrofreak
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Re: New Mini Map Zoom Levels


Originally Posted by Hamma View Post
He didn't mention if it was dynamic, that would be awesome though.
Everything is better dynamic!
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Old 2013-03-07, 09:04 PM   [Ignore Me] #20
Phreec
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Re: New Mini Map Zoom Levels


Aww, no I need to rebind my N key again.

Glad to see it implemented. This game really needs it.
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Old 2013-03-07, 11:55 PM   [Ignore Me] #21
Koadster
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Re: New Mini Map Zoom Levels


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Old 2013-03-08, 12:22 AM   [Ignore Me] #22
Lonehunter
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Re: New Mini Map Zoom Levels


THANK GOD!

I mean Higby!

Now pilots will have a usable minimap, still not great though. Need to add some elevation markers
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Last edited by Lonehunter; 2013-03-08 at 12:24 AM.
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Old 2013-03-08, 03:19 AM   [Ignore Me] #23
Canaris
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Re: New Mini Map Zoom Levels


scratch off another of my must have UI features, great to see Dev's thank you!

One small point I hope can be added in with this update when you make the minimap bigger (expand it as a whole by pressing H as default) you loose the ability to see the area you are in and the faction influence bars, can they also moved to above the minimap when it increases in size please?
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Last edited by Canaris; 2013-03-08 at 03:24 AM.
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Old 2013-03-08, 07:48 AM   [Ignore Me] #24
Shamrock
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Re: New Mini Map Zoom Levels


Good work, now add a simple CE counter to the UI please
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Old 2013-03-08, 09:31 AM   [Ignore Me] #25
Fishy
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Re: New Mini Map Zoom Levels


My comments:



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Old 2013-03-08, 08:26 PM   [Ignore Me] #26
Hamma
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Re: New Mini Map Zoom Levels


Good points
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Old 2013-03-10, 08:20 AM   [Ignore Me] #27
NewSith
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Re: New Mini Map Zoom Levels


Originally Posted by Mastachief View Post
Needs more zoom in
True that. They don't need to scale the icons, they actually need to have the highest level of zoom even higher.
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Old 2013-03-10, 09:15 AM   [Ignore Me] #28
Canaris
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Re: New Mini Map Zoom Levels


since this is a minimap thread I won't make another thread but I want to say while playing last night I noticed with some alarm just how bad the bugs on the minimap have become. I know have said this before but last night made my eyes pop over how bad it's gotten

We had gathered the TRAM last night, TR Alliance Miller and were roaving across Easamir in an epic massive scaled war.

However I couldn't tell who was in my platoon or the even enemy as the whole lot was a complete mess of the enemy showing up in platoon colours as well as other non platoon terrans showing up in the same colours. If it was essential to use the MM to help coordinate your squads and platoons to help destroy enemy assets like Sunderers then it's impossible to use.

If it's getting worked on then it needs to be debugged and soon, I don't try to say this to much (maybe I do though) but system in it's current form is HORRENDOUS

I will love to see the minimap zoom but if you're not working on fixing the colour bugs then your working on the wrong thing first.
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Last edited by Canaris; 2013-03-10 at 09:17 AM.
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Old 2013-03-10, 03:56 PM   [Ignore Me] #29
BIGGByran
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Re: New Mini Map Zoom Levels


Allow us to toggle on/off icons on the mini map to make it less clustered.
Toggle:
Platoon
Squad
Vehicle Terminal
Infantry Terminal
Air Terminal
Capture Points
Generators
Etc etc..
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Old 2013-03-10, 10:23 PM   [Ignore Me] #30
Fishy
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Re: New Mini Map Zoom Levels


Originally Posted by BIGGByran View Post
Allow us to toggle on/off icons on the mini map to make it less clustered.
Toggle:
Platoon
Squad
Vehicle Terminal
Infantry Terminal
Air Terminal
Capture Points
Generators
Etc etc..
nice idea.
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