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2012-02-02, 12:29 PM | [Ignore Me] #17 | |||
Master Sergeant
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Me and my buddies use smoke all the time in Bad Company 2. It's most useful for crossing very open terrain-- I usually don't even get shot at as I'm advancing behind the smoke screen. We use the same tactic to fake people out, tossing out smoke to the route we don't want to use. That second tactic there came from counter-strike. Also very good for fucking with snipers who you can't afford to put accurate rounds into from a distance. |
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2012-02-02, 12:41 PM | [Ignore Me] #18 | ||
Colonel
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Other thing I thought is that the commanders could be able to call in a smoke barrage. Much like OS is called in now.
However that would mean most of the infantry would miss out on this that they rarely do in other games. Then again, it would make the commander's role in supporting the very basic grunts much bigger, then again they might have their hands full with more pressing issues. Then, perhaps leaders of squads being able to call in a smoke barrage with some sort of cooldown?
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2012-02-02, 12:41 PM | [Ignore Me] #19 | |||
Master Sergeant
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Example: Only 2 smoke grenades per 10sq meters. |
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2012-02-02, 01:04 PM | [Ignore Me] #21 | ||
Colonel
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Other thing I thought is that the commanders could be able to call in a smoke barrage. Much like OS is called in now.
However that would mean most of the infantry would miss out on this that they rarely do in other games. Then again, it would make the commander's role in supporting the very basic grunts much bigger, then again they might have their hands full with more pressing issues. Then, perhaps leaders of squads being able to call in a smoke barrage with some sort of cooldown?
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2012-02-02, 01:09 PM | [Ignore Me] #22 | ||
Brigadier General
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I used to think smoke would make me play better, but after I quit toking I realized that it only made me think I played better.
EDIT: ooohhhh, you mean in-game smoke. I guess I'm still feeling some residual effects. Last edited by Raymac; 2012-02-02 at 01:10 PM. |
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2012-02-02, 01:15 PM | [Ignore Me] #23 | ||
Finally! I knew this would come up... we have only to wait a short time before we see a character like Ghandi's "ChrissAngel", or perhaps "CanabisCandy", or "JointOperations", hittin' smoke 'nads in a corner...
Last edited by Grognard; 2012-02-02 at 01:18 PM. |
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2012-02-02, 05:41 PM | [Ignore Me] #24 | ||
Master Sergeant
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I can only really see Smoke as a way to make it difficult for Snipers to pick out targets. Other than that, there really isnt anything stopping players from just opening fire at your smoke screen. Sure, it makes you hard to see, but when players fire into the smoke anyways, you can still be hit and killed, maybe just not as quickly.
Though i do like it as an Anti-Sniper measure. Maybe as like, an Armor upgrade/sidegrade. You get hit by a sniper, and you hit a button that spews smoke everywhere out of your armor. Concealing you from the second, fatal shot. It could also be used by cloakers to mask and escape, or to cause confusion by smoking enemies instead of using it defensivly, and he can pick out and kill a target in the smoke. |
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2012-02-02, 05:48 PM | [Ignore Me] #25 | |||
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2012-02-02, 05:53 PM | [Ignore Me] #26 | ||
Didn't Higby mention something about smoke pops for sundy's as a possible upgrade? Or was I just getting too excited?
Linking in to the artillery debate (with a hope I don't derail) - maybe as an upgrade/alternate ammo for tanks and big artillery guns? Adding some mist or light smoke to the battlefield would be another nice softish asset for long range fire if you decrease it's insta-gibbing potential. Massive-fan-on-hood counter upgrade for vehicles? |
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2012-02-02, 05:55 PM | [Ignore Me] #27 | |||
Master Sergeant
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I only see a few truely useful tactics for smoke. It would be cool to add ,but perhaps it could be limited to certain classes or upgrade/sidegrades. I could see smoke being useful for cloakers and maybe light/jump pack infantry. But things like MAXs and Rexos probably dont need smoke, but could benefit from it a little from players who CAN carry it. Promoting some teamwork between the different classes. |
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2012-02-02, 06:03 PM | [Ignore Me] #28 | |||
Corporal
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Here are three other examples of using smoke to your advantage: 1.Using smoke on non IR equipped vehicles can blind them completely and force them to move, this can potentially force them to show their side or rear armour just to have the ability to shoot back, if they dont want to move then keep putting smoke on them till allied AT can deal with it, a great counter to camping vehicles. This also works for infantry such as snipers, you dont have to just smoke yourself or an area near you, with a smoke grendade from a launcher you can blind the opponent with out stopping you from being able to fire effectivly. 2. Smoke can be used to cover medics trying to revive people, this is kind of straight forward, smoke blocks the los of people camping dead bodies, they dont know when to shoot to kill the medic and the revived guy again. 3. Smoke can be used offensivly to provide visual cover when advancing on a opponents position: Imagine there is the back door to a base but you are being pinned down from fire from the walls, get your squad to pop smoke out in the path to the back door and run between it to cover yourself from accurate fire. And thats just for hand held or launcher style grenades, dont get me started on vehicle mounted launchers. |
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2012-02-02, 06:10 PM | [Ignore Me] #29 | |||
Contributor Corporal
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2012-02-02, 06:12 PM | [Ignore Me] #30 | ||
Master Sergeant
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Yes, but when you get 20 other players firing into your smoke, it becomes alot more hazardous. Or even just a single player who grenade spams your smoke. (Like the thumper.)
Im not saying im against smoke, i think it could be used very creativly. I particularly like the idea of Cloakers using it to mask their escapes if they are caught. (Ninja Syle.) Or using it ON an enemies position to cause chaos and pick out singular targets in the smoke. (Again, ninja style.) Maybe this could require some special optics for the cloaker to see through the smoke. And maybe the Cloakers smoke could interrupt Darklight vision, to give him a chance to escape a player(s) with Darklight. |
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