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Old 2012-08-20, 02:02 AM   [Ignore Me] #61
RoninOni
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Re: Bridges - I like them, but is there a point to them?


Originally Posted by Renegadeknight View Post
I could see people scaling walls with a bridge vehicle. Not sure if that would be bad though.
Angle would be prohibitive to vehicles... and any serious angle prohibitive to infantry climbing it even.

short 10-15ft walls maybe, but trying to get up on those high walls where the turrets are on that biolab? Might reach it but it'd be almost pure vert.

Also... just make it deploy straight out... that's how the current ones work anyways.

Getting the bridge layer to angle up then would be an added difficulty... one which seems like it would be a profitable reward for a Lib gunner
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Old 2012-08-20, 02:08 AM   [Ignore Me] #62
Gugabalog
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Re: Bridges - I like them, but is there a point to them?


Originally Posted by Renegadeknight View Post
I could see people scaling walls with a bridge vehicle. Not sure if that would be bad though.
Why didn't I think of that?
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Old 2012-08-20, 05:49 AM   [Ignore Me] #63
Kipper
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Re: Bridges - I like them, but is there a point to them?


I think if you were to have a bridge laying vehicle, you'd have to make the maps so that there were plenty of fixed areas you could use it, but that it wasn't just something you could deploy anywhere.

Otherwise the potential for bugs, exploits, or just a world covered in bridges would be too great - I'd hate to think I'd designed a beautiful looking world and then people came along and ruined the entire thing in new and annoying ways.

Enough 'bridgeable' areas to promote strategic choice, and having them destructible by boomers, too many tank shells or form the air would keep things moving around a bit more I think. Obviously bridges work two ways, great to have them available when you're attacking, but not so great to have too many when defending - so they'll be built and destroyed often.
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