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Old 2012-12-12, 03:10 PM   [Ignore Me] #61
Helwyr
Sergeant Major
 
Re: PlanetSide 2 GU1 Notes


Originally Posted by Crator View Post
Yeah that's a terrible change.

Yes as others have pointed out you can already make multiple accounts which is why IMO Free to Play is a bad... and yeah in a subscription model some could purchase multiple accounts, which is to say there's almost always a way for people to do lame things, but that isn't justification for making it easier or giving it any sort of legitimacy...which is precisely what SOE did. They made switching Factions on the same server very easy and legitimized the behavior.

I've already seen cases of players not just casually griefing but seemingly working against the faction their character belongs. This IMO is as big a problem and worthy of the same condemnation of players that use game hacks like aimbots. But now it's likely to get worse.
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Old 2012-12-12, 03:14 PM   [Ignore Me] #62
MrBloodworth
Lieutenant Colonel
 
Re: PlanetSide 2 GU1 Notes


You could do that before, with another account.

In this case though, you are a bad boy on one? Its linked to your main.
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Old 2012-12-12, 06:51 PM   [Ignore Me] #63
DirtyBird
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Lieutenant Colonel
 
Re: PlanetSide 2 GU1 Notes


Noticed another very small change this patch (well I've not noticed it before).
You can select Auto Resupply on Utility Equipment like Bettys, Nades and Resto Kits.

Just not sure exactly what its is doing.
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Old 2012-12-12, 07:41 PM   [Ignore Me] #64
GLaDOS
Staff Sergeant
 
Re: PlanetSide 2 GU1 Notes


Sure, the tech plants were farms, but they were just one kind of base. What's the harm in having one hard-as-hell to take, farmy base type? I also liked that to get a bonus for your tanks, you needed to win an infantry fight.

Also, to people saying that it needs an organized defense, that's not a good thing. The attackers need no organization to roll up to your spawn in tanks and pin you in there. The great thing about tech plants was that the zerg could defend them easily, as there wasn't too much thought required against a similarly minded enemy. Now, though, if your completely uncoordinated enemy rolls up to the tech plant spawn, you need to work together to have a chance of winning. That's making it easier for the attacker, which is bad. There were already enough bases like that.
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Old 2012-12-12, 10:28 PM   [Ignore Me] #65
DirtyBird
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Re: PlanetSide 2 GU1 Notes


At least we didnt have to pay SC for the new Jimmy Legs.

bet its nerfed due to balance.
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Old 2012-12-13, 12:30 AM   [Ignore Me] #66
Ohaunlaim
Corporal
 
Re: PlanetSide 2 GU1 Notes


This patch basically broke the game for me... I can load up and spawn into a warpgate but within 15 seconds PS2 locks up.

Files verified through PS launcher if you were going to suggest that.



EDIT: All issues fixed by deleting my UserOptions ini file.

Last edited by Ohaunlaim; 2012-12-13 at 01:28 AM.
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Old 2012-12-13, 12:51 AM   [Ignore Me] #67
Fujilives
Private
 
Re: PlanetSide 2 GU1 Notes


Light assault still has jetpacks "break" randomly. PLEASE FIX THIS. I like playing light assault, but it's incredibly frustrating to switch to light assault, run all the way to an enemy base, see an enemy heading your way, trying to jump-jet up a wall only to find that it isn't working, checking your class to make sure you aren't on a different class by mistake, realizing jump-jets are broken until you log out, and then getting shot in the back because your only class advantage (mobility) is gone.

It's complete BS that this problem has existed since beta, effects a TON of people on a regular basis, and is still going on even after the first major patch.
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Old 2012-12-15, 12:30 PM   [Ignore Me] #68
Hamma
PSU Admin
 
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Re: PlanetSide 2 GU1 Notes


Originally Posted by Crator View Post
Oh. Meaning you not happy about it, right?
Correct
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Old 2012-12-15, 12:39 PM   [Ignore Me] #69
Rago
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First Lieutenant
 
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Re: PlanetSide 2 GU1 Notes


The worst thing in this Patch they have done was removing the Teleporter out Of The Main Rooms.(Techplant)

Now it really make no sense Defending them,...
No XP, No Teleport ? ! = No Benefit´s.

Spawnspam ?
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Old 2012-12-15, 12:43 PM   [Ignore Me] #70
Mathematics
Corporal
 
Re: PlanetSide 2 GU1 Notes


I still regularly fall through the map when I exit a vehicle. Sometimes it gets destroyed by the time I get back to it. It's really frustrating.
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Old 2012-12-15, 03:22 PM   [Ignore Me] #71
Hamma
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Re: PlanetSide 2 GU1 Notes


Finally had a chance to play for a while today and I have to say this patch was released horribly optimized. I'd rather wait another 3 weeks than see this happen again.
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