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2013-05-26, 06:31 PM | [Ignore Me] #106 | ||
Corporal
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+1.
MAX's biggest weakness is it's lack of mobility yet they implement a toggle MAX/HA-on-steroids button with no cooldown... I understand one of VS's faction traits is increased mobility but you cant just disregard balance by giving one faction what's basically a completely new class. Also none of the new MAX abilities should work with NS weapons. Bursters are even more ridiculous now with all these ZOE and Lockdown MAX's around now. Sometimes I wonder how SOE can slip shit like this through testing. |
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2013-05-27, 03:23 AM | [Ignore Me] #108 | ||
this ability needs a duration time and cooldown, seriously how the fuck did you dev's decide to go with a perma on ability for it, it makes no sense.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-27, 04:06 AM | [Ignore Me] #109 | ||
First Sergeant
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Last edited by Obstruction; 2013-05-27 at 04:11 AM. |
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2013-05-27, 04:29 AM | [Ignore Me] #110 | ||
wow, it has no timer, capacitor or cooldown?
just make strafing cancel it, like it did with the old max transportation mode. this would not strip the speedbonus, but instantly address exploiting the rubberbanding. or give it a capacitor like the nc shield has. using up energy with every shot, or every use of strafing! but the tr lockdown is also perm on. give them a capacitor, too.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-27, 06:19 AM | [Ignore Me] #111 | |||
Its also noticeable that none of the TR/NC posts mention/factor in the considerable vulnerability drawback, ( ie no dedicated engineer = you are going to drop like a lead balloon) which is the main reason I personally don't use the ZOE ability. Last edited by Shamrock; 2013-05-27 at 06:26 AM. |
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2013-05-27, 06:33 AM | [Ignore Me] #112 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-27, 06:37 AM | [Ignore Me] #113 | |||
Second Lieutenant
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A MAX is a MAX, not an Olympic marathon runner. |
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2013-05-27, 03:52 PM | [Ignore Me] #114 | |||
First Sergeant
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support against the increased damage taken scales with the conflict to the point that it doesn't matter, and it needs to matter. it needs to be bad enough that a max will be scared to turn it on without support. right now it's just a Super Heavy Assault. Last edited by Obstruction; 2013-05-27 at 03:54 PM. |
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2013-05-27, 03:54 PM | [Ignore Me] #115 | ||
Private
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If you really want to nerf the zoe then nerf the first lvl's, most of the zoe users only have lvl 1 and they already get the best part of it the speed boost. But if you invest 2000+ certs in it you should get a nice boost to the max.
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2013-05-27, 04:53 PM | [Ignore Me] #117 | |||
Second Lieutenant
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The problem is that the ability itself is simply stronger than the others, as I said I think the damage on it is fine, taken and given. In order to accomadate a speed nerf which most people would like for it it might be an option to reduce the damage they take in ZOE from 40% to something along the lines of 25-30% or so. |
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2013-05-27, 04:57 PM | [Ignore Me] #118 | |||
Captain
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one of the bonuses of ZOE must be removed, either damage or mobility. if you keep both mobility and damage but tone them down, the ability will be useless. Last edited by moosepoop; 2013-05-27 at 05:43 PM. |
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