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Old 2013-01-09, 08:33 AM   [Ignore Me] #1
Mordelicius
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Re: Higby Outlines this Months Patch


It seems like a good set of fixes (much better than the first one) with one major oversight that can render all the positives moot: no faction balance

Faction imbalance is the cause of the continental/server imbalances and migration. If one factors in the new server transfer token/service, then how long will it take before the servers are stacked 60-20-20? And how long before they can undo this server damage?

I also like changes they are making to the spawnroom exits and roofs since they are on my wishlish in the forum debates . That will definitely alleviate much of the spawnroom camping that's taking away the normal back-and-forth battles should be the norm in any balanced fights.

Lastly, the resuscitation invulnerability - as many has already pointed out in the official forum - will be a source of gamely exploitations. Imo, they should limit the invulnerability to fresh respawns. Or at the very least, only allow weapon/mines/grenades/c4 use 3-5s after invulnerability wears off because if not, i'd expect multiple or coordinated, rez and suicide bombing if this goes through.
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Old 2013-01-08, 11:14 PM   [Ignore Me] #2
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Re: Higby Outlines this Months Patch


Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.

Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases.

Pilots can continue to farm everything on the ground, without hard counter from the ground.

Airside 2 FTL.
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Old 2013-01-08, 11:25 PM   [Ignore Me] #3
maradine
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Re: Higby Outlines this Months Patch


Originally Posted by MyOdessa View Post
Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.

Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases.

Pilots can continue to farm everything on the ground, without hard counter from the ground.

Airside 2 FTL.
Did you miss the part about flak getting an accuracy buff, and SAMs working as intended? Or, like, what?
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Old 2013-01-08, 11:27 PM   [Ignore Me] #4
james
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Re: Higby Outlines this Months Patch


Originally Posted by maradine View Post
Did you miss the part about flak getting an accuracy buff, and SAMs working as intended? Or, like, what?
Still doesn't seem to make any changes to the lib.
As i said i like the patch, but i don't feel its enough to get me back into the game. There still is no meta game, and i hope we see that next month. To bring back the player base this just isn't enough. Here's to Feb bringing bigger changes, otherwise we will just have to see.

Last edited by james; 2013-01-08 at 11:32 PM.
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Old 2013-01-08, 11:33 PM   [Ignore Me] #5
GraniteRok
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Re: Higby Outlines this Months Patch


Second to last item; "Air vehicle weapon tweaks". Hopefully this will encompass the Liberator.

Originally Posted by james View Post
Still doesn't seem to make any changes to the lib.
As i said i like the patch, but i don't feel its enough to get me back into the game. There still is no meta game, and i hope we see that next month.
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Old 2013-01-08, 11:33 PM   [Ignore Me] #6
james
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Re: Higby Outlines this Months Patch


Originally Posted by GraniteRok View Post
Second to last item; "Air vehicle weapon tweaks". Hopefully this will encompass the Liberator.
I hope so to, but i will believe it when i see it. SOE has seemed to make more problems out of fixes than solutions. I'll give it a try when the patch comes out, but my excitement level is quite low.

Last edited by james; 2013-01-08 at 11:35 PM.
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Old 2013-01-09, 02:22 AM   [Ignore Me] #7
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Re: Higby Outlines this Months Patch


Originally Posted by MyOdessa View Post
Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.

Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases.

Pilots can continue to farm everything on the ground, without hard counter from the ground.

Airside 2 FTL.
Are you kidding, AA bursters are very powerful, Turrets and Skyguards sucked because they were impossible to aim due to low projectile speed, Higby clearly said the AA turrets and the Skyguar are obviously getting projectile speed increases, meaning now SG's and AA turrets in essence will be like AA Maxs.....very good idea
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Old 2013-01-09, 06:10 AM   [Ignore Me] #8
Levente
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Re: Higby Outlines this Months Patch


Originally Posted by MyOdessa View Post
Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.

Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases.

Pilots can continue to farm everything on the ground, without hard counter from the ground.

Airside 2 FTL.
cry some more baby. planetside 2 ftw
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Old 2013-01-09, 06:58 AM   [Ignore Me] #9
Qwan
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Re: Higby Outlines this Months Patch


Originally Posted by MyOdessa View Post
Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.

Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases.

Pilots can continue to farm everything on the ground, without hard counter from the ground.

Airside 2 FTL.
I hate this Air is to powerful bull crap, and I can tell you I am not a fly boy.
Guys its the nature of the vechicle, its a Air to Ground bomber, its designed to destroy targets from the air, thats what the lib does, to say its over powered is taking away its purpose. Yes if your on the ground and a lib flies over and starts bombing you yep your gonna die. But libs are very vulnarable to other air attacks and flack. Now I will say that the sky guard and maxes need a little bit of a damage tweek, but saying the lib is overpowered is not true. I mean if they lowered the damage, then it would be useless. If it takes more then one hit from a dalton to kill a ground trooper then the lib becomes useless. I think its very balanced, yes I get hit by libs quite a bit, but most libs dont last long once they get ID'd, there usually shot down after there first volley by ground flack or faster moving air ships. So before you guys go crying about the lib and its over poweredness, think about the purpose of the vehicle, thats what its designed for, if it didnt do what it was suppose to do (kill ground troops or armor, depending on the gun) then it would be useless, I mean if a lib was shooting down other air ships, and moving just as fast as a mossie then it would be over powered. Im sorry that you kept spawning at a spawn box that was camped by a lib one night when you were playing. But here is a idea, spawn at another point, you will notice that it instantly stops the dying. Myself when I know we have lost the base and see the box is surrounded, I spawn at the closest point and I try to hit the enemy from behind while there camping that box. Try it sometimes it works.
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Old 2013-01-09, 07:33 AM   [Ignore Me] #10
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Re: Higby Outlines this Months Patch


Originally Posted by Qwan View Post
I hate this Air is to powerful bull crap, and I can tell you I am not a fly boy.
Guys its the nature of the vechicle, its a Air to Ground bomber, its designed to destroy targets from the air, thats what the lib does, to say its over powered is taking away its purpose. Yes if your on the ground and a lib flies over and starts bombing you yep your gonna die. But libs are very vulnarable to other air attacks and flack. Now I will say that the sky guard and maxes need a little bit of a damage tweek, but saying the lib is overpowered is not true. I mean if they lowered the damage, then it would be useless. If it takes more then one hit from a dalton to kill a ground trooper then the lib becomes useless. I think its very balanced, yes I get hit by libs quite a bit, but most libs dont last long once they get ID'd, there usually shot down after there first volley by ground flack or faster moving air ships. So before you guys go crying about the lib and its over poweredness, think about the purpose of the vehicle, thats what its designed for, if it didnt do what it was suppose to do (kill ground troops or armor, depending on the gun) then it would be useless, I mean if a lib was shooting down other air ships, and moving just as fast as a mossie then it would be over powered. Im sorry that you kept spawning at a spawn box that was camped by a lib one night when you were playing. But here is a idea, spawn at another point, you will notice that it instantly stops the dying. Myself when I know we have lost the base and see the box is surrounded, I spawn at the closest point and I try to hit the enemy from behind while there camping that box. Try it sometimes it works.
I don't mind 1 liberator bombing but in this game there is no limit to the amount of vehicles/aircraft you can spawn because of the poorly designed resource/acquisition system.

Therefore they won't be just 1 liberator bombing but several, nevermind the ESFs bombing ground targets too. This is why i think ESFs should have their rocket pods removed, add more and better AA missiles and machine guns and let them be the AA in the skies instead of just ground vehicles, infantry/MAX and static turrets.

There needs to be limits and specialisations in this game so we aren't all a Swiss army knife and be a jack of all trades.
This "be anything you want without any limits or training" is BS.

Last edited by Seafort; 2013-01-09 at 07:35 AM.
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Old 2013-01-09, 11:07 AM   [Ignore Me] #11
Qwan
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Re: Higby Outlines this Months Patch


Originally Posted by Seafort View Post
I don't mind 1 liberator bombing but in this game there is no limit to the amount of vehicles/aircraft you can spawn because of the poorly designed resource/acquisition system.

Therefore they won't be just 1 liberator bombing but several, nevermind the ESFs bombing ground targets too. This is why i think ESFs should have their rocket pods removed, add more and better AA missiles and machine guns and let them be the AA in the skies instead of just ground vehicles, infantry/MAX and static turrets.

There needs to be limits and specialisations in this game so we aren't all a Swiss army knife and be a jack of all trades.
This "be anything you want without any limits or training" is BS.
I see were your coming from Sea, but when your defending an outpost and the entire ground is enemy, they own the air as well. Then you spawn back at this same surrounded spawn box get hit by lib rounds and keep dying. Then you come and post how Libs are over powered ( I dont mean you in perticular) then thats just whining. I do have to agree though that the skyguard, and the maxes flack cannons do need to up there damage a little, to make air think twice. But I have myself stood on a roof and fended off libs and enemy air with about 4 maxes with flack cannons and did a good job. As far as timer and resources, if you pay down the certs for the timer and deck you lib out with some of the benefits then hey, its the nature of the game.
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Old 2013-01-09, 05:49 PM   [Ignore Me] #12
Eliphas
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Re: Higby Outlines this Months Patch


Originally Posted by Seafort View Post
I don't mind 1 liberator bombing but in this game there is no limit to the amount of vehicles/aircraft you can spawn because of the poorly designed resource/acquisition system.

Therefore they won't be just 1 liberator bombing but several, nevermind the ESFs bombing ground targets too. This is why i think ESFs should have their rocket pods removed, add more and better AA missiles and machine guns and let them be the AA in the skies instead of just ground vehicles, infantry/MAX and static turrets.

There needs to be limits and specialisations in this game so we aren't all a Swiss army knife and be a jack of all trades.
This "be anything you want without any limits or training" is BS.
Agreed.
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Old 2013-01-09, 02:06 PM   [Ignore Me] #13
KesTro
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Re: Higby Outlines this Months Patch


Originally Posted by MyOdessa View Post
Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.

Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases.

Pilots can continue to farm everything on the ground, without hard counter from the ground.

Airside 2 FTL.
If you're getting farmed by air it's because you're in a big fight with no AA such as burster maxes or the lock on rockets, etc. That's on you. Air's strong for sure, but by no means OP. You can easily deny the enemy that 'OP' air if you take down their air from the start, not only when it becomes a problem.
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Old 2013-01-08, 11:16 PM   [Ignore Me] #14
ChrisLand
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Re: Higby Outlines this Months Patch


It is a step in the right direction, however fails to address making resources / territory matter which is a huge issue for me.

Very excited for tunnels, SMGs, XP changes, and UI changes though.
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Old 2013-01-08, 11:42 PM   [Ignore Me] #15
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Re: Higby Outlines this Months Patch


For the 2nd real update it's pretty good. Really looking forward to fighting in the tunnels.
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