Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Honey, I griefed the kids
Forums | Chat | News | Contact Us | Register | PSU Social |
|
2013-01-09, 08:33 AM | [Ignore Me] #1 | ||
Major
|
It seems like a good set of fixes (much better than the first one) with one major oversight that can render all the positives moot: no faction balance
Faction imbalance is the cause of the continental/server imbalances and migration. If one factors in the new server transfer token/service, then how long will it take before the servers are stacked 60-20-20? And how long before they can undo this server damage? I also like changes they are making to the spawnroom exits and roofs since they are on my wishlish in the forum debates . That will definitely alleviate much of the spawnroom camping that's taking away the normal back-and-forth battles should be the norm in any balanced fights. Lastly, the resuscitation invulnerability - as many has already pointed out in the official forum - will be a source of gamely exploitations. Imo, they should limit the invulnerability to fresh respawns. Or at the very least, only allow weapon/mines/grenades/c4 use 3-5s after invulnerability wears off because if not, i'd expect multiple or coordinated, rez and suicide bombing if this goes through. |
||
|
2013-01-08, 11:14 PM | [Ignore Me] #2 | ||
Private
|
Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.
Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases. Pilots can continue to farm everything on the ground, without hard counter from the ground. Airside 2 FTL. |
||
|
2013-01-08, 11:25 PM | [Ignore Me] #3 | |||
|
||||
|
2013-01-08, 11:27 PM | [Ignore Me] #4 | |||
Sergeant Major
|
As i said i like the patch, but i don't feel its enough to get me back into the game. There still is no meta game, and i hope we see that next month. To bring back the player base this just isn't enough. Here's to Feb bringing bigger changes, otherwise we will just have to see. Last edited by james; 2013-01-08 at 11:32 PM. |
|||
|
2013-01-08, 11:33 PM | [Ignore Me] #6 | ||
Sergeant Major
|
I hope so to, but i will believe it when i see it. SOE has seemed to make more problems out of fixes than solutions. I'll give it a try when the patch comes out, but my excitement level is quite low.
Last edited by james; 2013-01-08 at 11:35 PM. |
||
|
2013-01-09, 02:22 AM | [Ignore Me] #7 | |||
Private
|
|
|||
|
2013-01-09, 06:10 AM | [Ignore Me] #8 | |||
First Sergeant
|
|
|||
|
2013-01-09, 06:58 AM | [Ignore Me] #9 | |||
Captain
|
Guys its the nature of the vechicle, its a Air to Ground bomber, its designed to destroy targets from the air, thats what the lib does, to say its over powered is taking away its purpose. Yes if your on the ground and a lib flies over and starts bombing you yep your gonna die. But libs are very vulnarable to other air attacks and flack. Now I will say that the sky guard and maxes need a little bit of a damage tweek, but saying the lib is overpowered is not true. I mean if they lowered the damage, then it would be useless. If it takes more then one hit from a dalton to kill a ground trooper then the lib becomes useless. I think its very balanced, yes I get hit by libs quite a bit, but most libs dont last long once they get ID'd, there usually shot down after there first volley by ground flack or faster moving air ships. So before you guys go crying about the lib and its over poweredness, think about the purpose of the vehicle, thats what its designed for, if it didnt do what it was suppose to do (kill ground troops or armor, depending on the gun) then it would be useless, I mean if a lib was shooting down other air ships, and moving just as fast as a mossie then it would be over powered. Im sorry that you kept spawning at a spawn box that was camped by a lib one night when you were playing. But here is a idea, spawn at another point, you will notice that it instantly stops the dying. Myself when I know we have lost the base and see the box is surrounded, I spawn at the closest point and I try to hit the enemy from behind while there camping that box. Try it sometimes it works. |
|||
|
2013-01-09, 07:33 AM | [Ignore Me] #10 | |||
Private
|
Therefore they won't be just 1 liberator bombing but several, nevermind the ESFs bombing ground targets too. This is why i think ESFs should have their rocket pods removed, add more and better AA missiles and machine guns and let them be the AA in the skies instead of just ground vehicles, infantry/MAX and static turrets. There needs to be limits and specialisations in this game so we aren't all a Swiss army knife and be a jack of all trades. This "be anything you want without any limits or training" is BS. Last edited by Seafort; 2013-01-09 at 07:35 AM. |
|||
|
2013-01-09, 11:07 AM | [Ignore Me] #11 | |||
Captain
|
|
|||
|
2013-01-09, 05:49 PM | [Ignore Me] #12 | |||
Private
|
|
|||
|
2013-01-09, 02:06 PM | [Ignore Me] #13 | |||
Second Lieutenant
|
|
|||
|
|
Bookmarks |
|
|