Essamir redesign is awesome, but lattice has made it incredibly zerg-centric - PlanetSide Universe
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This is the last VIP post in this thread.   Old 2013-07-29, 03:27 PM   [Ignore Me] #1
Malorn
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Re: Essamir redesign is awesome, but lattice has made it incredibly zerg-centric


One of the key goals of the resource revamp is to spread out those large fights a bit and give smaller groups indirect impact to the front. That's while keeping players relatively in the same general vicinity but not all mashed up in one spot.
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Old 2013-07-29, 04:20 PM   [Ignore Me] #2
Dragonskin
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Re: Essamir redesign is awesome, but lattice has made it incredibly zerg-centric


Originally Posted by Malorn View Post
One of the key goals of the resource revamp is to spread out those large fights a bit and give smaller groups indirect impact to the front. That's while keeping players relatively in the same general vicinity but not all mashed up in one spot.
Good luck with that and I mean that in a very non-sarcastic way. Zergs have been a huge problem in every large scale PvP game I have played and most of them seemed to have given up trying to spread out the players.
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Old 2013-07-30, 02:35 AM   [Ignore Me] #3
Levente
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Re: Essamir redesign is awesome, but lattice has made it incredibly zerg-centric


Originally Posted by Malorn View Post
One of the key goals of the resource revamp is to spread out those large fights a bit and give smaller groups indirect impact to the front. That's while keeping players relatively in the same general vicinity but not all mashed up in one spot.
Many players including me experiencing frequent crash to desktop without error message on super high end pc, is there gonna be a fix for this?
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Old 2013-07-31, 01:49 AM   [Ignore Me] #4
Stew
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Re: Essamir redesign is awesome, but lattice has made it incredibly zerg-centric


Originally Posted by Malorn View Post
One of the key goals of the resource revamp is to spread out those large fights a bit and give smaller groups indirect impact to the front. That's while keeping players relatively in the same general vicinity but not all mashed up in one spot.
I hope you will give us more details about how the new ressources sythems work , because the more i think about it , the more i can see flaws in it from what i know about it , but i should admit that we dont know much ...

So could we have like a compleate exposure of how the ressources sythem will work with few in game situations that could explain how the ressources sythem will change this or that behavior ?

So that way we migth find some exploits or flaws , that you could fix before getting this on the live servers ...

iam kinda happy about the new ressources systhem but also worried a lots
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