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Old 2013-03-16, 02:17 PM   [Ignore Me] #61
Rothnang
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Re: Your biggest VR-shocks and revalations


Yea, the Vulcan is pretty much the best secondary for tanks right now. People tend to really underestimate the Basilisk though. It may look lame, but it has some serious power.
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Old 2013-03-16, 02:35 PM   [Ignore Me] #62
Rasui
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Re: Your biggest VR-shocks and revalations


Things I learned as a VS player trying out other factions tech.
  • The Vulcan is insane. I realize you have to get close, but it shreds EVERYTHING.
  • The Halberd does the same damage as the Saron and only has mild drop.
  • The Blitz GD-10 is whisper quiet with a suppressor. I really wish my Sirius made that little noise.
  • The vertical thrust on the Reaver feels crazy coming from a Scythe pilot. It just gives you so much maneuverability close to the ground.
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Old 2013-03-16, 03:19 PM   [Ignore Me] #63
Corvo
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Re: Your biggest VR-shocks and revalations


Originally Posted by Ghoest9 View Post
You havent realized that guns are balanced with he idea that you will have attachments on them?
I see what you're saying here. Well, it's just how it feels after running around with Gauss SAW for maybe half an hour. It's a matter of opinion really.
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Old 2013-03-16, 08:05 PM   [Ignore Me] #64
Neutral Calypso
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Re: Your biggest VR-shocks and revalations


Here were my conclusions, you may draw your own.

These based on TTK a sunderer, TTK a reaver, and TTK a max.


Flash weapons:
Anti-Vehicle: Basilisk
Anti-Air: Basilisk
Anti-Infantry: Fury

Essentially the basilisk is the only one that deals decent damage against vehicles of any sort. The Fury will axe a max faster than any other flash weapon AND one-shots infantry. The new shotgun also one-shots infantry, but takes more shots to axe a max.

Sunderer Weapons:
Anti-Vehicle: Basilisk
Anti-Air: Walker
Anti-Infantry: Fury

Basilisk is really the only way to go if you want to AV in a sundy. The walker vs. ranger debate tends to favor the walker, but I can appreciate how some people just can't hit with the walker, and hence prefer the ranger even though it takes significantly longer TTK.

I was surprised that the Fury won out over the bulldog. Rate of fire on the bulldog is just not quite fast enough.


Lightning:
HEAT > Viper. But most people knew that already.

As for what is better vs. vehicles and infantry and air, it is pretty obvious with the Lightning. For those who do not see the obvious...
Anti-Vehicle: AP
Anti-Air: Skyguard
Anti-Infantry: HE

Also worth noting, I was surprised to find the skyguard dealing damage at the same rate as the walker. It does seem more accurate though.

Prowler/MBT:
The main gun is obvious. There is no obvious anti-air weapon for the main gun, so I just say AP.
The secondaries are much more interesting...

Anti-Vehicle: Halberd
Anti-Air: Walker
Anti-Infantry: Marauder

That is definitely the way I see it. The halberd wipes out vehicles 5 seconds faster than the vulcan or the basilisk. Improve it with faster reload speed and things will be golden.
Walker for same reasons I listed for the sunderer
Marauder is like a fury with a faster rate of fire.


When I tried to test the air vehicle weapons, I got trolled by some moron flying a mossie around in the VR room, so I am less certain of these results...

The mosquito itself is fairly obvious.
Anti-Vehicle: Needler(?) ((needs more testing against the rotary))
Anti-Air: Rotary
Anti-Infantry: Banshee

And there's really only two options for the secondary.

Anti-Vehicle: Rocket pods
Anti-Air: A2A (?) ((Needs more testing))
Anti-Infantry: Rocket pods


Next up the liberator...
Primaries
Anti-Vehicle: Tank Buster
Anti-Air: Tank Buster (?)
Anti-Infantry: default

Secondary:
Anti-Vehicle: Dalton (?)
Anti-Air: default (?)
Anti-Infantry: Zephir (?)

Tertiary:
Anti-Vehicle: Drake
Anti-Air: Walker
Anti-Infantry: Bulldog


Galaxy:
Anti-Vehicle: Drake
Anti-Air: Walker
Anti-Infantry: Bulldog


Those are my findings and estimations.
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Old 2013-03-17, 02:12 AM   [Ignore Me] #65
Falcon_br
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Re: Your biggest VR-shocks and revalations


I own the Zephyr PX and the ordinary one.
I tried both in VR, looked the same.
Gone to field testing, the Zephyr PX looks like they forgot to nerf it in the GU 04! It is killing much more them normal one!

Also, I am my outfit weapons specialist, so I unlocked and fully certified (only the certs in the weapons strength) the most promising weapons from TR and that's my verdict:

Carbines:
T5 AMC really gives you more range, but you will still die changing shots with a HA and a Medic, because they got more dps and the same precision at range. It was a great waste of certs in this weapon I got from alpha squad. It also sucks at close quarters.
Lynx is better them any smg of the TR, everyone says that in the YouTube, just looks at the stats, lynx got better dps and with adv laser sights you can hip fire it even in medium ranges! I used to use thermal with it, but now you can't see infiltrators with it so I suggest not using thermal with any weapon. I also use soft point and suppressor and I still manage to get lots of kills in medium range.
Some people at my outfit doesn't likes the lynx, they just got the pump action shotgun and one hit kill everyone in close range, at longe range they deploy turrets.
Also, the one with the GL some people consider it to have better recoil than the lynx, but the higher dps and adv laser sight from the lynx, still makes it better for me.
I can be wrong, but I really think that the jaguar got a smaller dps them the lynx, that's really makes a difference to me, I am already used to compensate the lynx recoil at range, and the difference of dps from the lynx and jaguar is enought to make you lose a 1x1 with smg users.

That's is all for today, some other day when we are not in a double xp weekend, I will talk about all TR weapons but in short version:

HA msw for close combat, tmg-50 for long range, t7 to look a bad ass.
LA lynx
Medic sabr13 even with compensator, adv fore grip, high velocity, reflex 2x (or other ones), still sucks, keep using the cycler even at long ranges. There is a video teaching how to use the sabr13 on YouTube, but that's is in really perfect situations that you are not going to find on battlefields.
Inf - sr-7, somehow the accuracy of aiming down the sight is half a second smaller to be full accurate, them the new one, this really makes a difference when you need to hit your target fast, like a second shot when the first one wasn't a headshot or against enemy snipers that just hit you not in the head.
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Old 2013-03-17, 07:22 AM   [Ignore Me] #66
JesNC
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Re: Your biggest VR-shocks and revalations


Actually, I found the Lightning Viper to be superior to the HE at anti-infantry effectiveness.

Less splash, but a vastly increased RoF - and you still one-shot infantry on direct hits.
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Old 2013-03-17, 10:36 AM   [Ignore Me] #67
Dragonskin
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Re: Your biggest VR-shocks and revalations


Originally Posted by Figment View Post
@Dragonskin also note how most of those miss.
You didn't watch the whole vid Figment... shame on you. If you are not going to put the effort into at least learning what you are talking about with slugs then I'm not going to debate their effectiveness in game.

Planetside 2 has them at a pretty good place in my opinion. If you want a game where they are more OP then look at Battlefield.
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Old 2013-03-17, 11:52 AM   [Ignore Me] #68
Snydenthur
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Re: Your biggest VR-shocks and revalations


Originally Posted by Kail View Post
[*] Slug ammunition can be ridonkulous[*] In the VR I seemed to have a way easier time SMGs that I remember in practice, even using targets near the end of the range. This makes me really want a section that has randomly moving targets, cause even though part of my brain says "yeah slug ammo against moving targets at range is way harder", the other part is saying "holy damn I OHK a guy with a shotgun at 50m"
I haven't tested the vr, but my in-game tests really don't favor slugs. They deal a massive damage, but you have to stand still to hit something (and the enemy has to stand still too because of the slow bullet velocity). That's why you'll die a lot when using them. Much better to just use any other weapon. I even think battle rifle is much better than a shotgun with slugs and battle rifles are one of the worst weapons in game.
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Old 2013-03-17, 11:56 AM   [Ignore Me] #69
almalino
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Re: Your biggest VR-shocks and revalations


NC Infiltrator: Blitzh GD10

I could tear apart 2 guys in VR without reloading and have 400 bullets with ammo belt. That is the next gun I'm going to buy for Infiltrator for CC
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Old 2013-03-17, 12:33 PM   [Ignore Me] #70
Rothnang
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Re: Your biggest VR-shocks and revalations


I think the Zephyr PX isn't supposed to be in the game yet. It's just a clone of the Zephyr with a new model currently, it doesn't even have its own tooltip. I think it's a weapon that is in development where some dev forgot to take out of the live patch, or mark it as not yet available.

Since there is no reference to the Zephyr PX anywhere in the patch notes or the devs announcements or anything I'm inclined to believe that it's a weapon that's still in the works technically.



The default nosegun for the Liberator is actually better at anti-air than the Tankbuster, it does insane damage to aircraft. The reason why the tankbuster is so much more popular is because the tankbuster can tear through ground targets at a high rate as well.

Last edited by Rothnang; 2013-03-17 at 12:35 PM.
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Old 2013-03-17, 12:45 PM   [Ignore Me] #71
Palerion
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Re: Your biggest VR-shocks and revalations


Huge revelation. Combat medic is a great infantry killer 1v1, even compared to HA with its assault rifle.
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Old 2013-03-17, 01:47 PM   [Ignore Me] #72
Falcon_br
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Re: Your biggest VR-shocks and revalations


Originally Posted by Rothnang View Post
I think the Zephyr PX isn't supposed to be in the game yet. It's just a clone of the Zephyr with a new model currently, it doesn't even have its own tooltip. I think it's a weapon that is in development where some dev forgot to take out of the live patch, or mark it as not yet available.

Since there is no reference to the Zephyr PX anywhere in the patch notes or the devs announcements or anything I'm inclined to believe that it's a weapon that's still in the works technically.



The default nosegun for the Liberator is actually better at anti-air than the Tankbuster, it does insane damage to aircraft. The reason why the tankbuster is so much more popular is because the tankbuster can tear through ground targets at a high rate as well.
Zephyr PX is the same as the TX1 FB.
Both are promotional weapons.
TX1 FB is from a facebook promotion before during beta.
Zephyr PX is given when you use a planetside 2 nvidia europe code. That´s the exclusive weapon in the bundle.
I think they nerfed the Zephyr, but forgot to nerf the Zephyr PX, as I am testing right now on the battlefield.

Tank Buster is the final anti air weapon for the liberator, it is slow, it not precise and it got a big drop off.
But with it you can kill enemy liberators with less them 5 seconds, and in air fight the damage is so much superior them the default one, them after you get used to the fallout, it is really much more effective!
Good times when I cleared a amp station capture point just using the anti tank buster, it is almost one shot kill infantry.

Last edited by Falcon_br; 2013-03-17 at 01:51 PM. Reason: Just one post is enought.
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Old 2013-03-17, 01:50 PM   [Ignore Me] #73
Falcon_br
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Re: Your biggest VR-shocks and revalations


Sorry for double post

Last edited by Falcon_br; 2013-03-17 at 01:51 PM. Reason: Second post was included on the first one, I will not make that mistake again, unless I am on an iPad.
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Old 2013-03-17, 03:30 PM   [Ignore Me] #74
Emperor Newt
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Re: Your biggest VR-shocks and revalations


Originally Posted by JesNC View Post
Actually, I found the Lightning Viper to be superior to the HE at anti-infantry effectiveness.

Less splash, but a vastly increased RoF - and you still one-shot infantry on direct hits.
Since the nerf even HEAT is almost as good at killing inf as HE. And is also way more effective in AV. The nerf bat hit HE pretty hard.

Originally Posted by Snydenthur View Post
I haven't tested the vr, but my in-game tests really don't favor slugs. They deal a massive damage, but you have to stand still to hit something (and the enemy has to stand still too because of the slow bullet velocity). That's why you'll die a lot when using them. Much better to just use any other weapon. I even think battle rifle is much better than a shotgun with slugs and battle rifles are one of the worst weapons in game.
I use slugs a lot. They are only viable in mid to long ranges. The slow bullet velocity makes hitting moving target hard, but not impossible. But slugs are a perfect anti sniper weapon.
They CAN be used in close combat but any slight movement will throw off your shots completely and they will land anywhere but not where you were aiming at. They can work if the enemy is within five meters, but even then I would not call them a viable choice.
Haven't tested them with pump action shotguns yet but I suppose (judging from the damage normal shotguns do) they are beasts in mid-long range scenarios if you can hit with them.

Last edited by Emperor Newt; 2013-03-17 at 03:37 PM.
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Old 2013-03-17, 03:33 PM   [Ignore Me] #75
JesNC
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Re: Your biggest VR-shocks and revalations


Originally Posted by Emperor Newt View Post
Since the nerf even HEAT is almost as good at killing inf as HE. And is also way more effective in AV. The nerf bat hit HE pretty hard.
Sorry, but good riddance IMO.
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