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View Poll Results: Outfit Airships or Outfit Ground Bases?
I prefer the Airships 121 73.33%
I prefer the Ground Bases 44 26.67%
Voters: 165. You may not vote on this poll

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Old 2012-03-05, 01:11 PM   [Ignore Me] #16
EVILPIG
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Re: Outfit Airships or Outfit Ground Bases


Your poll is missing "None" and "Both".
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Old 2012-03-05, 01:22 PM   [Ignore Me] #17
Garem
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Re: Outfit Airships or Outfit Ground Bases


There's an option for both- don't vote at all. This is a preference question.
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Old 2012-03-05, 01:32 PM   [Ignore Me] #18
TheRagingGerbil
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Re: Outfit Airships or Outfit Ground Bases


Airships would work well because they wouldn't impact the idea of persistence on the battlefield. With a structure, it would be silly for it to not be available if your outfit logged for the night. An airship could just "retreat" when everyone logs.
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Old 2012-03-05, 03:27 PM   [Ignore Me] #19
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by TheRagingGerbil View Post
Airships would work well because they wouldn't impact the idea of persistence on the battlefield. With a structure, it would be silly for it to not be available if your outfit logged for the night. An airship could just "retreat" when everyone logs.
That would actually solve one of my concerns about having a outfit owned area. I like the idea.
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Old 2012-03-05, 03:28 PM   [Ignore Me] #20
VioletZero
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Re: Outfit Airships or Outfit Ground Bases


I adamantly believe in using ground bases to build airships.
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Old 2012-03-26, 11:02 PM   [Ignore Me] #21
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Re: Outfit Airships or Outfit Ground Bases


I love the idea of Airships in Planetside 2, something for Outfits to aim for and something amazing to see in the field, on any side.

I see three sizes;
Patrol Frigate, Cruiser and Command (carrier).

All ships should be slower than any aircraft by a fair margin but perhaps with the ability to spec things like emergency thrust on a long cool down or more damage control positions for engineers. All would have relative numbers of mannable hardpoints and weak spots.

Players in smaller aircraft and tanks could spec Ship killer missiles to balance the threat but Bases will have heavy defenses against incoming Airships should the opposing force maintain them. eg I foresee a strike team disbling base defenses so a Command Carrier can come in closer.

I think you would gate each variety at a certain certification and BR, so a Squad leader type could have a Patrol Frigate, but only Commander spec'd people could ever control a Destroyer or Carrier and it would be a sacrifice of other certs to gain that role. Plus the resources to build one should be pretty steep, drawn only from an Outfits pool. Perhaps even requiring more than seems fair, 'special resources'. Of course you can't even have one without an Outfit.

(sorry if this is considered a necro post, didn't want to start a new thread to add just 2c)
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Old 2012-03-26, 11:16 PM   [Ignore Me] #22
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Re: Outfit Airships or Outfit Ground Bases


Collectively own assets are more trouble than they are worth. The amount of drama that springs up around them is nothing less than legendary.
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Old 2012-03-26, 11:21 PM   [Ignore Me] #23
Stardouser
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Re: Outfit Airships or Outfit Ground Bases


I've been through a lot of info and haven't seen anything about this. Is this actually being considered?

That said; how about outfit heavy gun emplacements that can be bought with resources? Can only be placed in owned territory, would be a defensive structure.
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Old 2012-03-26, 11:23 PM   [Ignore Me] #24
cellinaire
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Re: Outfit Airships or Outfit Ground Bases


I remember that they said they'll eventually introduce more robust weather system and volumetric clouds to PS2!!

Airships/cloudbase all the way! =)
(if done right, of course it can be so awesome)

Last edited by cellinaire; 2012-03-26 at 11:24 PM.
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Old 2012-03-26, 11:24 PM   [Ignore Me] #25
Brusi
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by VioletZero View Post
I adamantly believe in using ground bases to build airships.
oh, my... god
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Old 2012-03-26, 11:27 PM   [Ignore Me] #26
Talek Krell
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Re: Outfit Airships or Outfit Ground Bases


Airships, although my specific permutation would be spacecraft. Since they're mobile there's no concerns about who gets to build where or whether there's enough space for everyone, and if they're under threat they can simply "retreat to high orbit" without any strain on common sense.

Plus they'd make a hell of a jumping off point for a space expansion. >_>
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Old 2012-03-26, 11:32 PM   [Ignore Me] #27
Fenrys
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Re: Outfit Airships or Outfit Ground Bases


As cool as airships would be, I would have voted for outfit SPACESHIPS given the option.

Let them go into hyperspace or hide in an asteroid belt or something when the outfit isn't actively using them. They're only capturable while deployed. It takes ~5-10 minutes to un-deploy to prevent this "we're going to bed now" mechanic from becoming a fast escape from a losing fight.

Originally Posted by VioletZero View Post
I adamantly believe in using ground bases to build airships.
My mind ------>

That would so totally

It reminds me of Civilization's space race and could add strategic objectives to help alleviate the lack of cont locks.

Last edited by Fenrys; 2012-03-26 at 11:41 PM.
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Old 2012-03-26, 11:46 PM   [Ignore Me] #28
bigcracker
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Re: Outfit Airships or Outfit Ground Bases


Titan mode was amazing fun
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Old 2012-03-27, 12:15 AM   [Ignore Me] #29
cellinaire
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by VioletZero View Post
I adamantly believe in using ground bases to build airships.
Touche.


(hahaha awesome idea anyway)
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Old 2012-03-27, 12:20 AM   [Ignore Me] #30
Bittermen
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Re: Outfit Airships or Outfit Ground Bases


Why can't I haz both?
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