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2013-11-21, 01:06 AM | [Ignore Me] #1 | |||
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2013-11-21, 01:18 AM | [Ignore Me] #3 | ||
Captain
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Well, if anybody remembers the space battles in Star Wars: Battlefront 2, those hangers look like they could be implemented in Planetside 2 one way or another. For instance, the middle runway on tech plants could have walls implemented on either side, and a straightaway all the way through, just slightly move the elevators so aircraft are unaffected on takeoff and landing. maybe even widen the runway a bit. But, IMHO, it doesn't need to be widened. Even an ESF pilot with little to no experience could land in there just fine, granted, the more experience, the less time needed to land in there. Honestly, I think that I could do it myself if I had next to no lag spikes and didn't crash every 5-10 minutes, and I have very little ESF piloting experience compared to most pilots out there.
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2013-11-25, 11:51 AM | [Ignore Me] #4 | ||
Staff Sergeant
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What about an autopilot function to counter the difficulties of landing in such tight spaces?
Similar to the use button, it could be activated when near enough (along with a low enough airspeed). Similarly, reactivating said function would undock the aircraft. Something along those lines perhaps to not make the hangars too big. |
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2013-11-25, 02:33 PM | [Ignore Me] #5 | ||
Master Sergeant
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So they put in another jump pad and a huge garage in for attackers. Facilities shouldn't be pro-attacker, but be designed to be pro-defender, where a smaller force can entrench against a larger force. What facility commander would design facilities like these with such blatant vulnerabilities?
I don't like the garages on Esamir because they're designed for attackers. All the defender's vehicle terminals should get the garage. And hate the teleporters that don't put the defenders any closer to the capture points. And the overboard walls as a "solution" that rob too much from a combined arms play, rather then using 10+ different other mechanics to make facilities better. I like to see hangers embedded into the cliffs in SE Indar accessed by facility defenders via teleporters, and guarded with AA and gattling turrets at the mouth. Scrap Scarred Mesa's open air platform and embed it down below into the plateau midway up. Perhaps a set of elevators depositing troops there and all the way to the top is the attack point. Last edited by Timithos; 2013-11-25 at 02:35 PM. |
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