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2012-05-29, 05:18 PM | [Ignore Me] #1 | |||
Contributor PlanetSide 2
Creative Director |
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2012-05-29, 05:23 PM | [Ignore Me] #2 | |||
Master Sergeant
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2012-05-29, 05:38 PM | [Ignore Me] #4 | ||
Colonel
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I would like to see Higbee tackle this question. If resources are earned based on land your empire owns on your current continent, will people be scrambling to abandon the continent on which your empire holds the least land?
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2012-05-29, 05:42 PM | [Ignore Me] #5 | ||
Major General
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yup prettymuch, there is something to be said that if you have less people on another cont tose resources would be divied by less people and thus you should in theory get more, but nothing divided be shit all people is still nothing. I would also like to know how resources are divided, surly not just "evenly" by the amount of people on content, bots and AFKers would have a feild day, it should be based of your contribution. earn 3% of the XP generated for your empire generated in the last tick? grats, you get 3% of the empires resource income.
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2012-05-29, 05:46 PM | [Ignore Me] #7 | |||
Major
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Also the team gets an equal number of resources?....So I can just be in a continent doing nothing in the background meanwhile my buddies r getting me resources? Last edited by Dreamcast; 2012-05-29 at 05:50 PM. |
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2012-05-29, 05:48 PM | [Ignore Me] #8 | |||
Major General
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Yea we dont know much about gaining offline resources, you will gain cert points offline if you're subbed i think though...or was that you always gain cert points but resources if you're offline? i doubt it since players ingame are only getting resourced based off the content they're on. Last edited by SKYeXile; 2012-05-29 at 05:50 PM. |
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2012-05-29, 05:28 PM | [Ignore Me] #9 | |||
Banned
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2012-05-29, 06:18 PM | [Ignore Me] #11 | ||||
Staff Sergeant
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If the in-game VOIP is embedded into the game correctly, and you can interact with players vocally and control that via the UI, then I can't see why you would still use Vent or TS. I think a lot of the resitance to in-game VOIP is that it has never been done really well before, so people can't envisage how great it could be, and how it can be better than third party voice.
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2012-05-29, 09:26 PM | [Ignore Me] #12 | |||
Contributor PlanetSide 2
Game Designer |
Voice for a large outfit is usually multi-tiered to be effective. You have squad-level communications, because squads need to talk but the entire outfit doesn't need to hear details of what another squad is doing. Then you have the squad-leader tier where they coordinate with each other on where to ship the troops. Then you have the outfit-wide communication and announcements by the management who give broad instructions, like "recall to sanc to form up" or briefings. You also have just general chat that isn't organized where people shoot the shit when ops aren't going on. The problems with squad communication are usually that you have to move people around into the right squads out-of-game in order to make the in-game squads function, and you have to set up multiple binds to allow squad-level communication using tools like Channel Commander from TS. If the in-game system is good enough to automatically handle the squad-level chat so outifts don't have to manage that part of the system then I think you will see outfits adopting it. It's also beneficial for them to adopt it because it makes recruitment easier when a new recruit or pickup can just join in and automatically be plugged into the communication system. So that lowers barriers and can facilitate recruitment. That's all gravy. If you nail that part of the system and make the intra-squad and intra-platoon communication system simple and natural and make it easy for squad leaders to talk and communicate then it becomes a beneficial tool. outside comms are still needed for things like general shoot-the-shit channels or for outfit-wide announcements, thought he latter could also be partially incorporated. Ideally I see the perfect situation is where the game comms handle squad and platoon communication while the out-of-game comms handle outfit-wide communication. That makes it trivial for outfit leaders to utilize and manage people as they come and go and easily incorporate new players and recruits while still retaining all the power of a private communication server. |
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2012-05-29, 11:50 PM | [Ignore Me] #13 | |||
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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