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Old 2013-05-24, 04:57 AM   [Ignore Me] #1
PredatorFour
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Re: Zealot Maxes need rebalancing


Originally Posted by Obstruction View Post
its also like the first days the strikers were out, and everywhere you went there where 35 rockets coming at everything in the air.
Err.... them days are still here!

Another TR whine thread... shame cos the devs normally listen to these TR whine threads. The fact is ZOE makes us takes lots more damage when in use, something a few TR couldnt grasp last night on Miller. If they nerf ZOE then they need to nerf lockdown damage to be fair. IMO it's fine as it is.
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Old 2013-05-24, 05:15 AM   [Ignore Me] #2
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Re: Zealot Maxes need rebalancing


Honestly ZOE at first for me seemed a little silly, but after people learned to adapt aka stopped bumrushing maxes I found it a lot harder to stomp people.
A deployed TR max will shred a ZOE max aegis maxes can shuffle at ZOE maxes wait for them expunge all their ammo then drop their shield and pump them full of shotguns, assuming the zoe max just doesn't bail.

On a side note I have never seen so many VS maxes, not even in beta.
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Old 2013-05-24, 05:33 AM   [Ignore Me] #3
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Re: Zealot Maxes need rebalancing


Originally Posted by LoliLoveFart View Post
A deployed TR max will shred a ZOE max
Only of the ZOE max player is a total noob. Any player with a brain and some experience would kill the TR lockdown max when using a ZOE max.
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Old 2013-05-24, 05:36 AM   [Ignore Me] #4
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Re: Zealot Maxes need rebalancing


Originally Posted by Sunrock View Post
Only of the ZOE max player is a total noob. Any player with a brain and some experience would kill the TR lockdown max when using a ZOE max.
Except for the fact the damage buff on ZOE level 5 is miniscule and with the deployed maxes ROF increase and the ZOE's damage resistance debuff... Do I really have to spell it out to you?
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Old 2013-05-24, 05:41 AM   [Ignore Me] #5
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Re: Zealot Maxes need rebalancing


Originally Posted by LoliLoveFart View Post
Except for the fact the damage buff on ZOE level 5 is miniscule and with the deployed maxes ROF increase and the ZOE's damage resistance debuff... Do I really have to spell it out to you?

No but apparently I have to spell out for you. If the ZOE take advantage of the terrain and coming very close then bum rush inside and/or past the lockdown MAX he will kill him very easily. There is no way a lockdown MAX have time to kill a ZOE if you get within 15-20m of it before he can open fire on you. So inside any building ZOE max wins.

Last edited by Sunrock; 2013-05-24 at 05:50 AM.
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Old 2013-05-24, 05:43 AM   [Ignore Me] #6
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Re: Zealot Maxes need rebalancing


Oh so the issue is the other person out manoeuvring the other. Any max can do that to a stationary max on any faction.
Good to know.
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Old 2013-05-24, 05:50 AM   [Ignore Me] #7
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Re: Zealot Maxes need rebalancing


Originally Posted by Falcon_br View Post
I am ok with it, they die to a single rocket to the face or just on c4 brick from far, the only problem is hitting moving target, but I am already getting used to that.
When I am camping a spawn point with anchored mode I can kill Zoe max fast, but when it comes a shielded max, I can do anything, just die, he will get on my face, maybe circle me and when I am undeploying he will kill me, or just kill me face to face, he still got more, dps on melee range.
So, anchored kills Zoe, that kills shield that kills anchored, looks strange but functional.
Originally Posted by LoliLoveFart View Post
Oh so the issue is the other person out manoeuvring the other. Any max can do that to a stationary max on any faction.
Good to know.
Dude they out maneuver infantry.....

Just saying is way too quick in strafing for a max.
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Old 2013-05-24, 09:00 AM   [Ignore Me] #8
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Re: Zealot Maxes need rebalancing


Lockdown is a crappy counter

Last edited by Simo; 2013-05-24 at 09:01 AM.
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Old 2013-05-24, 05:19 AM   [Ignore Me] #9
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Re: Zealot Maxes need rebalancing


Originally Posted by PredatorFour View Post
Err.... them days are still here!

Another TR whine thread... shame cos the devs normally listen to these TR whine threads. The fact is ZOE makes us takes lots more damage when in use, something a few TR couldnt grasp last night on Miller. If they nerf ZOE then they need to nerf lockdown damage to be fair. IMO it's fine as it is.
First of all it's just 2 days. I think we have to give it at least 5-10 more.

And an other TR white thread? This coming from a VS player?! HAHAHAHAHAHAHAHAHAHAHAHA!

If there is one faction that whine all the time about every thing and force the devs to make changes it's the VS players.

PS: However the TTK difference between the ZOE and a lockdown max while testing in the VR room is very little. I have not measure it exactly but it's in the ball park of 1-1.5 sec. The mobility of the ZOE whoever compensate for the slightly lower TTK by allot more then then the lockdown slightly higher TTK is worth. So on paper the ZOE is better then the lockdown. And if you pit a ZOE AI weapon equipped against a lockdown AI weapon equipped MAX the ZOE will win every time as long as he don't run strait onto the TR max from 50+ meters away. So inside a BIO lab for an example the ZOE MAX is a way better weapon then a Lockdown MAX. So if they change anything for the ZOE it's not really necessary to change anything else for the other factions.

Last edited by Sunrock; 2013-05-24 at 05:31 AM.
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Old 2013-05-24, 05:44 AM   [Ignore Me] #10
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Re: Zealot Maxes need rebalancing


Originally Posted by Sunrock View Post
If there is one faction that whine all the time about every thing and force the devs to make changes it's the VS players.
Rofl. Riiiiiigghtt. Another TR who doesn't realise ZOE takes signifcantly more damage when in ZOE mode. Something you can't 'test' in VR with TTK etc.
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Old 2013-05-24, 08:31 AM   [Ignore Me] #11
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Re: Zealot Maxes need rebalancing


I jump into the nerf ZOE shout matches in game, but I'm not totally convinced they are anymore OP than TR or NC maxes. Each has their advantages now... VS didn't have a true advantage before.

VS max hits hard for once and is mobile with zoe.. but can be killed quickly with explosives. If I hit a VS max with a rocket it's severely damaged even with flak armor on. Since VS maxes are so mobile and take a lot of damage with zoe active it's considerably harder for engineers to keep them up unless the zoe max can keep retreating to a safe spot to repair. I have to agree as a person that plays all factions.. the vast majority of the complaints are just because you see so many VS using maxes for once. It's a common sight to see a bunch of TR or NC maxes... now you see a lot of VS maxes too.

NC maxes are killer in CQC.. they can reload WHILE the shield is out and their max rank shield is amazing at soaking damage. Engineers have no trouble hiding behind the NC max keeping it up. NC maxes in biolabs are even more trouble than they were before.. they can make shielded walls denying routes for enemies to break through while allowing allies to fire around them.

TR maxes are scary in lockdown unless you can get behind them, but that can be difficult. They can melt enemies that are not prepared and engineers can hide behind them to keep them up fairly easy. I would say that lockdown is probably the most limiting to me, but it gives TR maxes crazy DPS so.

Overall every faction is complaining about something this patch. Oh, the only thing I seem to hear that might actually be OP about ZOE is that I have heard ZOE maxes are immune to concussion grenades. I haven't confirmed that, but if that is true then that is the only thing that needs to change about ZOE in my opinion.

Last edited by Dragonskin; 2013-05-24 at 08:32 AM.
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Old 2013-05-26, 02:31 AM   [Ignore Me] #12
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Re: Zealot Maxes need rebalancing


Now, after 3 days of playing, I do think there are more VS Maxes them all the other VS classes!
So my score/hr has increased a lot fighting the Vanu!
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Old 2013-05-24, 05:56 AM   [Ignore Me] #13
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Re: Zealot Maxes need rebalancing


Originally Posted by PredatorFour View Post
IMO it's fine as it is.
It's not fine as is because it's making other VS classes in confined spaces like biolabs borderline useless. Smart VS outfits will have entire squads make up with Zealot Maxes plus a few engies and LA's for support to dominate any biolab/CQB base this game is throwing at them. I'm already seeing this happening on Miller and Mattherson. And as resources are broken in this game atm, spawning them is not really an issue if you put a few certs into the cooldown timer. There's really no need any more for VS to play heavy assault, Zealot Maxes have almost made this class obsolete overnight, especially in CQB.
High sustained dps + mobility + engie repair support= win in this game.
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Old 2013-05-24, 07:22 AM   [Ignore Me] #14
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Re: Zealot Maxes need rebalancing


Originally Posted by Rolfski View Post
It's not fine as is because it's making other VS classes in confined spaces like biolabs borderline useless. Smart VS outfits will have entire squads make up with Zealot Maxes plus a few engies and LA's for support to dominate any biolab/CQB base this game is throwing at them. I'm already seeing this happening on Miller and Mattherson. And as resources are broken in this game atm, spawning them is not really an issue if you put a few certs into the cooldown timer. There's really no need any more for VS to play heavy assault, Zealot Maxes have almost made this class obsolete overnight, especially in CQB.
High sustained dps + mobility + engie repair support= win in this game.
It's amazing to me how wrong people are about zoe. It's completely worthless to use in CQC. It's going to do nothing but get you killed quicker, it's only real advantage right now is outside combat and medium ranged. Even then, you people apparently have no clue how fast they die. Anyone claiming they make any infantry class obsolete is just plain wrong, a Heavy Assault will outlast a ZOE max every encounter. A BR1 TR w/ Carv and base shield will kill a ZOE max 1v1, if you don't believe me go ahead and try it. Ever hit a ZOE MAX with a rocket launcher? Currently any rocket launcher is a 2 shot.

It really is astonishing to me that people are complaining about this ability. The strafing comments blow my mind. Do people really have that bad of aim? This is worse than the drivel on the reddit and official forums about the "ADAD abusers". I mean come the fuck on, it's called strafing and it's been in every FPS game since the mid 90's!

You know what though, I hope they get rid of zoe and just give us jump jets like they should have, then you'd really see the whining about maneuverability. ZOE is a shit ability for good players, increasing your damage taken in hopes that the players you're playing against have shit aim is not a good trade off.
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Old 2013-05-24, 07:36 AM   [Ignore Me] #15
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Re: Zealot Maxes need rebalancing


Originally Posted by Assist View Post
It really is astonishing to me that people are complaining about this ability. The strafing comments blow my mind. Do people really have that bad of aim? This is worse than the drivel on the reddit and official forums about the "ADAD abusers". I mean come the fuck on, it's called strafing and it's been in every FPS game since the mid 90's!
before you take that tone with people you should learn the differnce between Strafing: A lateral movement in 1 direction to avoid counter attack fire


ADADing - is mashing the left and right buttons to confuse the servers hit detection in order not to strafe very far in either direction yet avoid fire in the same way by abusing the game mechanics.
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