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Old 2014-05-23, 11:29 AM   [Ignore Me] #1
ringring
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Re: Cont Lock finally?


Originally Posted by STOMPIE View Post
Instead of continent locking, why dont they just restrict the faction that has more than 33% (a predetermined % would be in place. Say 40%) from attacking on that server on that map. They could
still defend their territory but couldnt take anymore since they would have reached the maximum % allowed. This way all continents dont have to be locked and everyone has something to play towards on every continent in every server...

thats my inexperienced thoughts. Just wanted to add to the thread. Just an idea in the end as im sure we all want a good experience.
That's not the idea, ie that every factino has something to fight on every cont. The purpose of continent locking (which is a term that doesn't describe what it actually is) is supposed to be a reason to fight and give each empire an overall aim. Either to dominate the entire world or to be dominated.

The big problem is that it cannot work with 3 or every four continents. It takes 7 minimum and 9 or 10 ideally. (ps1 had 10) The reason why we don't have it is that SOE finds continent creation very time consuming. At launch we were expecting 2 conts per year and we're way way below that, dev time is mostly spent on keeping the current game running and adding sweeties like new guns to the store.
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Old 2014-05-23, 05:13 PM   [Ignore Me] #2
Azzzz
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Re: Cont Lock finally?


Regarding one faction have a shit ton of resources, isn't the new resource vamp supposed to fix that?

Then again we really wont know until they (if/when) put it out and we can fully gauge it's functionality.
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Old 2014-05-23, 05:34 PM   [Ignore Me] #3
Edfishy
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Re: Cont Lock finally?


Originally Posted by ringring View Post
...The reason why we don't have it is that SOE finds continent creation very time consuming. At launch we were expecting 2 conts per year and we're way way below that, dev time is mostly spent on keeping the current game running and adding sweeties like new guns to the store.
Ever watch the dev streams when they're designing a base? 90% of the time sink can be found right there.

They're already stretched thin for resources, but a player studio for designing bases would probably resolve a majority of the problem. Even if player-designed bases needed touch up work or need to be moved across continents, a player studio contribution would still eliminate a huge portion of the time wasted by paid SOE employees.
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Old 2014-05-23, 05:49 PM   [Ignore Me] #4
Edfishy
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Re: Cont Lock finally?


double post, please delete
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Last edited by Edfishy; 2014-05-24 at 11:33 AM.
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Old 2014-05-29, 04:17 AM   [Ignore Me] #5
JackD
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Re: Cont Lock finally?


Originally Posted by ringring View Post
That's not the idea, ie that every factino has something to fight on every cont. The purpose of continent locking (which is a term that doesn't describe what it actually is) is supposed to be a reason to fight and give each empire an overall aim. Either to dominate the entire world or to be dominated.

The big problem is that it cannot work with 3 or every four continents. It takes 7 minimum and 9 or 10 ideally. (ps1 had 10) The reason why we don't have it is that SOE finds continent creation very time consuming. At launch we were expecting 2 conts per year and we're way way below that, dev time is mostly spent on keeping the current game running and adding sweeties like new guns to the store.
To be fair, Esamir, Indar and Amerish got all redesigned. So we got three "new" continents but they are just more like Amerish 2.0 etc. the setting is still the same which makes it a bit dull after 1,5 years. And the lattice on Amerish lacks, all the big fights happend around the Ascend but not at it.
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