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2014-06-03, 05:05 PM | [Ignore Me] #11 | ||
Lieutenant General
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I got some questions:
Asking, because you might discourage fighting at certain points where players give up. I would also suggest that if all continents are locked, the following occurs:
I would like to remind you that the original "Continent locking" had the following effects: Continent lock: - You would "lock" a continent by taking ALL the linked bases on the other side of the warpgates of that continent, thereby denying a link. - All minor bases (towers) switched to the winner's side once all major bases were captured. - Players weren't physically locked out of the continent. - You could still create a new link by neutralising a base (draining it from NTU) Continent closed: - For certain events, empires were literally prevented from entering a continent (they would be allowed to invade only one specific home continent of a single enemy who would often concentrate their forces on either fight due to lacking manpower for both). - As a consequence of the above, players would start ghosthacking the world if they won one of the home continent fights, since they couldn't go elsewhere. - Players had to wait and warpgate camp till the last continent would open. This would sometimes result in a complete world domination by the winner of the home cont defense that the defender gave up on. Cave lock: - All cave modules actived for all linked surface bases. Cave closed: - No more respawns possible, whether you have a base or AMS, just revives from medics. - Could still continue to fight and capture links if you still had a single remaining base. You could win through attrition (killing the enemies and prevent them from being revived). The system as proposed now - as I understand it anyway - reminds me an awful lot of a combination between the closed continent and closed cave. So that's a bit different from a "locked" continent. As stated before, the "lock" was capturing all access points on the other side of the warpgate (even a hack and therefore denying the link, would suffice to stop or stall an invasion, sometimes resulting in a counter-invasion!). I hope everyone is aware of the differences between the Locked Continent definition between PlanetSide 1 and 2. Last edited by Figment; 2014-06-03 at 05:27 PM. |
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