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Old 2012-09-15, 04:49 PM   [Ignore Me] #1
bullet
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Re: Cert Changes


Originally Posted by SFJake View Post
The biggest sign yet that the game will turn to trash.

What the hell am I going to get by playing the way I do now? Nothing. Woohoo.

I should have known F2P games -and- MMO games always turn out to be a complete joke. You do realize this is a game killer, right? Completely destroys everything.

I was fighting for AURAXIUM offline and instead they REMOVE certs offline. Oh boy. This is so stupid. Guess this really is going to be a game for no life nerds and kids addicted to it like a drug. As sad as it can get, really.
You're a lot better than those no life nerds and kids by going off on a rant, right?

You said your play style will be affected. How are you playing the game right now? Can you provide some feedback that can help them design a system for your play style rather than crying about how the world is ending because of said changes?

I for one think the rate of cert gains solely through XP is going to be very slow. With the changes, I think support will get the short end of the stick if they don't fix the current values for certain support actions. We need some system of rested XP while logged off or a system where you can only gain X amount of certs while logged off which is then reset by you logging in for some amount of time or possibly after a week/month/etc. I don't know, but it definitely needs some discussion.
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Old 2012-09-15, 05:17 PM   [Ignore Me] #2
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Re: Cert Changes


Originally Posted by bullet View Post
You're a lot better than those no life nerds and kids by going off on a rant, right?
I -was- one of those no life nerd kids. I know how sad a state it is to be in and I pity kids that run into this kind of game model. Of course as a kid, you don't realize the sadness of it while its happening.

Originally Posted by bullet View Post
You said your play style will be affected. How are you playing the game right now? Can you provide some feedback that can help them design a system for your play style rather than crying about how the world is ending because of said changes?
By not going F2P, for starters.

Originally Posted by Kipper View Post
Auraxium is what buys new weapons, you'll either get that by playing or using station cash - its how PS2 is going to make money, so I don't see a problem with that. If you play a lot, you get stuff for free, if you want stuff quicker, you pay a little. Most people will probably do a little of both.
Can't wait to see the prices on those, probably along the line of 5 bucks a weapon, which is the kind of ridiculous price all F2P games give you.

You end up either wasting your life or spending a big amount of money. Thats F2P for you.

I'd pay 60$ if I could get a game I wouldn't have to grind, I'd have access to all the stuff at release, and could just play.

I've told them of fair payment option more than once on the Beta forums. Proper F2P is an option to spend time instead of money, -not- no option to pay a fair amount. But this isn't looking any different.

Like all F2P games I'll have to waste my time, or hundreds of dollars.

At the very least, a one-time payment (say 60$) to get both Auraxium and Cert gain offline would actually be a good deal that I'd do. I assume the rates would be decent (the previous cert gain was pretty spot on, I'd understand a slight reduction, but I'd expect to get something like flares in a day, 2 at best not a month).

That would be a fair option, for starters. That, and boosters that work with in-game time, not real time. Things like that, that shows they care about their costumers. But I don't expect those things to happen, because they are fair options. F2P is never fair.

Last edited by SFJake; 2012-09-15 at 05:19 PM.
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Old 2012-09-15, 05:27 PM   [Ignore Me] #3
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Re: Cert Changes


I play to have fun. I could probably play PS2 at BR1 with the base certs for a year without getting bored. That's why F2P doesn't bother me one bit; the grind doesn't matter to me when I can stay entertained. Having new toys to play with will be fun but I'll take them when I get them.

Either way I'll probably pick up the Alpha Squad pack soon; I'd like to support the game.
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Old 2012-09-15, 08:34 PM   [Ignore Me] #4
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Re: Cert Changes


Originally Posted by Electrofreak View Post
I play to have fun. I could probably play PS2 at BR1 with the base certs for a year without getting bored. That's why F2P doesn't bother me one bit; the grind doesn't matter to me when I can stay entertained. Having new toys to play with will be fun but I'll take them when I get them.

Either way I'll probably pick up the Alpha Squad pack soon; I'd like to support the game.
sorry for double post but meh,

Electro why would you pick up Alpha squad? Your account is already a vet account so...
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Old 2012-09-16, 12:27 AM   [Ignore Me] #5
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Re: Cert Changes


SFjake, you do realise they will be doing a subscription model aswell right?
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Old 2012-09-16, 01:01 AM   [Ignore Me] #6
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Re: Cert Changes


Originally Posted by HellsPanda View Post
SFjake, you do realise they will be doing a subscription model aswell right?
No, I don't, I've read nothing about that nor do I know anything about the benefits. If subscription made the grinding go away completely I'd happily pay.

But where have they said they would offer anything beyond boosters and the likes as your "subscription"? Which I have zero interest in.
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Old 2012-09-15, 08:44 PM   [Ignore Me] #7
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Sad to discover this, as I don't have much time to play daily.

Sooo... Offline cert gain is cut, but if you buy an implant, it is real time. This is why I would never buy a 24 hr implant. I'd end up using 2-3 hours tops and have to go back to RL for a while and my implant is gone.

Something is off here and someone needs to adjust this system.
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Old 2012-09-15, 09:31 PM   [Ignore Me] #8
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Re: Cert Changes


This is a terrible system to earn certs.
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Old 2012-09-15, 10:42 PM   [Ignore Me] #9
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Re: Cert Changes


Originally Posted by Raka Maru View Post
Sad to discover this, as I don't have much time to play daily.

Sooo... Offline cert gain is cut, but if you buy an implant, it is real time. This is why I would never buy a 24 hr implant. I'd end up using 2-3 hours tops and have to go back to RL for a while and my implant is gone.

Something is off here and someone needs to adjust this system.
Yeah, I did notice that I hadn't gained enough to unlock the IR scopes for my Basilisk logging on the other day...

Glad that I didn't set my Modular Equipment unlock prices too high, and that I have a new idea to keep bases better manned which should help a bit.
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Old 2012-09-16, 12:27 AM   [Ignore Me] #10
ParisTeta
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Re: Cert Changes


There is alaway an implantation of rested XP, allow double XP gain for a certain depending how long you spend offline, which to use you have to play. Easy to fix that "real life syndrome" but well 1000 XP is much for me at least and you get just one Cert points. Well we see what the new cost will be, i don`t like the sound of it but well it`s beta and easy changed.
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Old 2012-09-16, 07:57 AM   [Ignore Me] #11
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Re: Cert Changes


I really think offline cert accumulation if its done right would be awesome.
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Old 2012-09-16, 08:28 AM   [Ignore Me] #12
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Posted this on official forum:
----
Casual gamer perspective here...

XP translates to certs. Check
Certs are needed to unlock stuff. Check
XP boosters available in store. Check
XP boosters last only 24 hrs real time. Check
Workdays I can only play 1-2 hrs if nothing else is going on. Check

As a result, I will not waste my Araxium or real money on XP boosters because I will only get less than 10% of their worth. Translation, I will never buy these 24 hour boosters to get XP that will be used to get certs until they convert this to gaming time rather than real time. This mechanism is broken for casuals like myself.

The system is (supposedly) designed to allow you to trade your money for time, whichever you are more inclined to part with, except it is broken as I explained above.

Offline cert gain was good for me, I don't mind missing out on unearned XP if I wasn't actually playing, didn't mind paying a subscription fee, did that for years in PS1 and many other games when I had a lot of time, in between jobs, and could play for long stretches. FTP was good, because I could continue to play my favorite games, even if I was really really busy and could only play a few days a month. Didn't like subscription games and had to cancel when my schedule became busy.

In other games where there was a huge gap between noobs and hardcore (18 hrs/day) gamers I could offset this by buying gold online to get the things I wanted. In SOE's system, I would not even want to do that by purchasing XP boosts because of my reasons above (real and game time issue).

Now, since XP only translates to certs, and certs are needed to customize your basic character, there is really no way of getting my character customized to my play style except to grind. This is no longer fun.

Did I intend to spend lots of money in this game. Yes, I have over 27k of station cash waiting just for PS2 to open. Will I be putting any more in? That is iffy, because as I said, the XP boosters are broken as I found out. Will I subscribe? Probably not, because there are some months, I would only be able to play for a day or so.

Please SOE, reconsider the offline casual gamer cert gains, brainstorm how to fix them because I love this game and don't want this to fail. You're slowly losing the casuals.
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Old 2012-09-16, 12:07 PM   [Ignore Me] #13
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Re: Cert Changes


Yeah, I'm not really sure I like the idea of a "Freemium" payment system that gives subscribers a direct advantage over non-paying players...

Of course, a lot of MMO's that have Membership subscriptions simply make otherwise purchasable game-play content (such as "dungeons" or "missions") "Free" for those players as long as they are subscribed in addition to their monthly stipend of "cash shop currency"...

...I don't know how this would work for Planetside 2, unless one of the continents is going to be pay-to-play...

Ugh... I just want to avoid fourteen year-old armchair generals having max'ed out Command Certifications because Mom and Dad shelled out for a seven dollar a month-for-a-year subscriptions...
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Old 2012-09-16, 11:07 PM   [Ignore Me] #14
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Originally Posted by Geist View Post
For anyone wondering about offline cert gain:
Sounds promising. If they had a pay for cert gain w/o subscription, it may be worth it.
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Old 2012-09-16, 11:10 PM   [Ignore Me] #15
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Re: Cert Changes


Originally Posted by Raka Maru View Post
Sounds promising. If they had a pay for cert gain w/o subscription, it may be worth it.
It's what they're going for right? Those who can't play as much can pay to keep up. The F2P model working as intended.
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