Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Boomshackalacka!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Should OSOK Headshots be in the game? | |||
Yes as cert...they are cloaks so a regular sniper will kill a OSOK headshot sniper | 18 | 14.88% | |
Yes.....Any Sniper should headshot tho. | 37 | 30.58% | |
No | 66 | 54.55% | |
Voters: 121. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-04-05, 08:45 PM | [Ignore Me] #46 | |||
Captain
|
Why? This post we can read. |
|||
|
2012-04-05, 08:58 PM | [Ignore Me] #47 | |||
Major
|
The first post wasn't trolling at all, Im trying to help SOE unlike you who is stuck on the mentality of finding out who is a troll since perhaps you get trolled all the times or something. |
|||
|
2012-04-05, 09:09 PM | [Ignore Me] #48 | ||
Staff Sergeant
|
Cloak capable snipers who can one shot one kill is bad m'kay...
OSOK'ing someone who is banged up is one thing, but cloaking to get into a sniper roost and the coming uncloaked to take a shot and then osok someone who is full shields and full health is just plain bad. At least force them to crack you twice from full to kill you. I don't mind if snipers can spec out to use the cloak suits as long as they can't shoot cloaked. Last edited by Tasorin; 2012-04-05 at 09:13 PM. |
||
|
2012-04-05, 09:44 PM | [Ignore Me] #49 | ||
Colonel
|
I get the feeling you never played the game much. It's hard to respond to you since your experiences seem to differ greatly from people that have played and experienced pop locks. It's like you played a 1 on 1 game or something. When I remember sniping it was on cliffs or bridges with tons of people and targets. Each round you'd just keep putting bullets into anything that stood still for a second. This video sums up normal sniping.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-04-05, 10:06 PM | [Ignore Me] #50 | ||
Major
|
I've played my sniper almost as much as my cloaker and don't like the idea of getting a cert to shoot less accurately... It doesn't make any sense.
Head shots should be OSOK, it should require skill, not a cert. it should kill because it causes 2x or 3x damage. NOT because of a cert.
__________________
Extreme Stealthing |
||
|
2012-04-05, 10:07 PM | [Ignore Me] #51 | |||
Major
|
Everything I said about Planetside 1 counter sniping is true....People did heal themselves after every shot they took.... Seems to me u never played Planetside. |
|||
|
2012-04-05, 10:22 PM | [Ignore Me] #52 | ||
Colonel
|
OSK's are bad for the game. No matter who has them, other than tanks or other heavy weapons.
__________________
Bagger 288 |
||
|
2012-04-05, 10:31 PM | [Ignore Me] #53 | ||
Colonel
|
It shows how I usually experienced sniping. What you describe about healing after every shot was a lot rarer than I think you're willing to admit. You had people that did it but while they were healing you were hitting other people making it an excellent suppression weapon.
I enjoyed sniping a lot how it was implemented in PS1 and the thought of turning it into something where I could just one-hit someone seems like it would really dumb down the weapon especially against regular soldiers. That and if I'm sniping I don't like the idea of dying one hit to another sniper even if I'm standing still lining up a shot on another player. Let me at least react to getting hit. I'm a big fan of giving players choices. If you want to one-hit another cloaker just join up with another sniper over vivox. I really don't see the problem. You still haven't explained how your system would work with the empire specific sniper rifles. NC has a slower firing harder hitting rifle and TR have a weaker but faster firing rifle. Your system sounds like it wouldn't work with them.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-04-05, 10:43 PM | [Ignore Me] #54 | ||
Corporal
|
i myself never liked sniping in PS but that is due to my preference for realistic ballistics
make the hitbox smaller than the actually size of an player's head. imagine something the size of an apple (granny smith) in the middle of your head and that's the hitbox. makes it less an appealing target to try for at most ranges i think. think i said this before in another thread..deja vu |
||
|
2012-04-06, 11:14 AM | [Ignore Me] #57 | ||
Major
|
He described a way of making a sniper useless if they want the chance to do head shots, that effectivly makes headshots worthless, so you might as well not include them. It's going to be hard as hell to land one anyway with bullet drop anyway.
__________________
|
||
|
2012-04-06, 11:51 AM | [Ignore Me] #58 | |||
Lieutenant Colonel
|
I perfectly understand that OSOK is usually meant as one-shotting a full-health soldier. However, I am not a fan of that mechanic and liked the balance of sniping in PS1 where the gun was strong enough to finish off any lightly damaged player in one shot but not strong enough to one shot a full health/full armor MAX/REXO/Agile/Standard soldier. I was simply trying to express the opinion that with a gun strong enough and choosing the right targets, a sniping mechanic not based on OSOK could also be satisfactory and work like a "one-shot kill". Re-reading my post, though, I agree it was pretty badly communicated. I'm not usually too interested in sniper discussions (at least, not in the user side since I'm mostly on the receiving end) but the interesting yet simple idea I had not thought about is that damage can be balanced by class since armor types are not shared anymore. If snipers really want OSOK that much, let it affect them first and foremost. There's plenty of range in PS to give them time to take a second shot when they decide to target a full-health trooper. Noting that no one except medics can heal themselves effectively anymore either. |
|||
|
2012-04-06, 12:23 PM | [Ignore Me] #59 | |||||
Major
|
The point of the Cert is to sacrifice something to be able to OSOK headshot Medics/engineers/light assult....So yes you will have to give up accuracy,recoil,etc in order to have that higher damage output....Now how much should the person sacrifice, well that is up to SOE to make it balance.I think making it kind of hard but functional will be great since I think the most skillful snipers should benefit from these certs and is also great since planetside players don't want everybody to do OSOK headshots.
Well it will still require skill to pull of a headshot, I mean the gun will probably have more sway and require more time to make it accurate(like in planetside 1)....So yeah it will require more skill in fact.
As for dying with one shot...Well I think is great that cloaks will most like get killed by one sniper shot....It will make sniping much more dangerous and require much more skill since you can't just be an idiot and pick a predictable place to snipe....As for regular troops get OSOK headshooted by snipers with a cert..well first of all it require a lot of skill to pull of such a headshot since the OSOK headshot cert will make the gun sway more,etc....so if a player is good enough to pull headshots with a harder to use gun and with snipers being able to OSOK them since they are cloaks....Then I don't see the problem of a sniper sniping a medic who is healing everybody...Seems to me that they will be vary valuable in the game. As for the empire specific guns...Well the way I see it SOE could make NC weapons have a little bit more power(it will come to use since if they miss a headshot, they can still cause lots of damage)....TR faster rate of fire/faster reloading(will make sense since missing a shot with such a weapon is very possible)....VS slightly better accurate? Well thats the way I see it, obviously their will be difference in the guns but SOE could figure that out to make it balance. |
|||||
|
|
Bookmarks |
|
|