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PSU: I sure hope they put perma-death in!!
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2012-05-06, 12:53 PM | [Ignore Me] #1 | ||
General
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The longer I see this thread go the more I think there's just an inability for some players to move away from the current mold of FPS gameplay.
It baffles me when you say that there's no victory or win or meaning in battles but argue that that the meaningless match over and reset games have purpose. I enter matchmaking, I get a map, I win. I enter matchmaking, I get a different map, I win. Hey that's great. I jump on a gal with 10 other people. We fly to a base, we fight over it. We take it. We hop on the gal again or continue fighting there or somewhere nearby. Now that base is where we deploy from and where other people are deploying from. A victory in Planetside(2) has actual value within the game world. Match-based wins are nothing more than stats and that kind of stat-tracking for victories is still in the game with your facility captures. |
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2012-05-06, 01:27 PM | [Ignore Me] #2 | ||
Contributor Major
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It's simply to take as much territory as possible.
I'd be happy with a daily victory condition. Something posted to the website to say who had the most territory in a 24 hour period. Same with a ton of other stats to appeal to people who don't focus on capturing territory. I'm more worried about the lack of end game content than a victory condition. |
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2012-05-06, 01:38 PM | [Ignore Me] #3 | ||
Colonel
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There shouldn't be end game content or a victory condition. Those don't work in Planetside... the point of the game is a 24/7 persistent war that no one can win. That's why I play it. I'm tired of shitty match based shooters with no teamwork and everyone just whoring over their K/D.
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2012-05-06, 02:00 PM | [Ignore Me] #4 | |||
General
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-edit- in the thread that he actually posted in. Last edited by Graywolves; 2012-05-06 at 02:01 PM. |
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