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Old 2013-02-03, 11:28 AM   [Ignore Me] #1
zauberkraft
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Re: PlanetSide 2 Game Update 2 02/02/13


Ye Magrider is still workingand the rest is corrupted ... But the changes are awesome overall !

But i still have a little problem with the new colour system ^^ nvm still cool new base designs

Last edited by zauberkraft; 2013-02-03 at 11:31 AM.
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Old 2013-02-03, 03:11 AM   [Ignore Me] #2
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Re: PlanetSide 2 Game Update 2 02/02/13


ME TOO...........
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Old 2013-02-03, 07:49 AM   [Ignore Me] #3
ChipMHazard
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Re: PlanetSide 2 Game Update 2 02/02/13


I think it might be a good idea to clear up any confusion that might have been caused by the fragmented replies about the Magrider's mobility post-patch.

-Firstly, SOE made a mistake with the patch notes and included the moblity changes thay they had promised would be held off for now.
The following line has been removed from the actual patch notes on the official forum. So don't worry about it.

"The hover length bonus (how high it floats above the ground) obtained from the rival and racer chassis has been removed. It still retains its hover power bonus (how springy the hover mechanic is, more power adds stability)."

-Secondly, this doesn't mean that they have not made changes. The following line was taken from the patch notes on the official forum. It represents the only thing that they have changed when it comes to the Magrider's mobility, not so much a nerf as a fix.

"Made adjustments to the Magrider so that combining strafe and forward velocity no longer provides an advantage to hill climbing"

-Thirdly, SOE overdid it by mistake. Players have complained about the Magrider being very slow when strafing. This is a bug, confirmed by Higby in the previously mentioned twitter messages. This will be fixed.

-To recap: The only intentional change that has been made to the Magrider is the removal of the ability to increase its climbing speed by going forward while also strafing. Any other change to its mobility was unintentional and will be fixed.

Hopefully this will clear things up for anyone who's scratching their head.
If anyone has any further information to add I will be happy to integrate it into the post.
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Last edited by ChipMHazard; 2013-02-03 at 07:54 AM.
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Old 2013-02-03, 09:42 AM   [Ignore Me] #4
MoridinSix
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Re: PlanetSide 2 Game Update 2 02/02/13


i Really like the squad numbers next to my mates' names. if nothing else lol
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Old 2013-02-03, 02:47 PM   [Ignore Me] #5
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Re: PlanetSide 2 Game Update 2 02/02/13


Most of these changes sound good. I feel that the NC guns in general have improved slightly, or maybe I'm just getting good with the aiming I don't know. Yet to try the improved shotguns out, I hope they aren't so crap now.

Still nothing about increasing the damage of NC ESF guns though, or making sure that Liberators don't one shot kill you.

Other first impressions:

Base layout and Xp changes are very welcome to the game.
VS > TR > NC metagame still remains to a large degree which is unacceptable.
ESFs - no noticeable change whatsoever, Reavers still unloved.

Last edited by FreeSpeech; 2013-02-03 at 03:28 PM.
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Old 2013-02-03, 02:48 PM   [Ignore Me] #6
ShadetheDruid
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Re: PlanetSide 2 Game Update 2 02/02/13


A hotfix is going up for the bugged vehicle weapons as I type (just spreading the word a little ).
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Old 2013-02-03, 03:40 PM   [Ignore Me] #7
Bunk
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Re: PlanetSide 2 Game Update 2 02/02/13


hotfix up!
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Old 2013-02-03, 04:03 PM   [Ignore Me] #8
GrmlZ
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Re: PlanetSide 2 Game Update 2 02/02/13


For the weapons yes, but the weird FPS lag in bigger battles is still there.
Big battles are almost impossible to play now.
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Old 2013-02-03, 04:38 PM   [Ignore Me] #9
ArgonTitan
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Re: PlanetSide 2 Game Update 2 02/02/13


The mosquito is unplayable, what the f**k?
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Old 2013-02-04, 03:11 AM   [Ignore Me] #10
DirtyBird
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Re: PlanetSide 2 Game Update 2 02/02/13


Cant see who killed me or who I killed in the general chat log any more.
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Old 2013-02-04, 03:15 AM   [Ignore Me] #11
ShadetheDruid
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Re: PlanetSide 2 Game Update 2 02/02/13


Killed myself jumping on an allied Sundie twice last night (also faceplanted the side and took damage in an attempt to resupply once too), hope they fix that soon.

Last edited by ShadetheDruid; 2013-02-04 at 03:17 AM.
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Old 2013-02-04, 05:39 AM   [Ignore Me] #12
Maniya
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Re: PlanetSide 2 Game Update 2 02/02/13


Its great patch, except FPS drops.
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Old 2013-02-04, 05:48 AM   [Ignore Me] #13
Rago
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Re: PlanetSide 2 Game Update 2 02/02/13


Yeah The Zurvan Areal and the Tarwich way up to the Towers are so laagy atm,...

Hmm nice to see everybody has it, at least it´s possible to fix it.
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Old 2013-02-04, 06:41 AM   [Ignore Me] #14
ShadetheDruid
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Re: PlanetSide 2 Game Update 2 02/02/13


Anyone else finding the broken underbarrel grenade launcher kind of fun?

I mean, not in a "I hope they don't fix it" kind of way, because I hope they do reduce the arc somewhat.. But a couple of times last night I found an ammo pack to sit on far from the front lines, and had some fun with what could be considered a makeshift mortar.

I didn't get many hits with it, let alone kills, but it was great fun.
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Old 2013-02-04, 07:05 AM   [Ignore Me] #15
Oryon22
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I couldn't render anybody when hoofing it. TR would suddenly appear after I died.
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