Originally Posted by Rolfski
I have seen these strategies working with relatively small teams but I guess it depends on what you define as a Zerg numbers wise. In my definition, on a medium-high pop server: Anything below 25 people I don't consider it a Zerg, 25-50 is debatable and over 50 players is defenitely a Zerg.
Not entirely true in my experience. Being outnumbered more than 3:1 by a Zerg can be bitch to handle, even for decent platoon level outfits. Especially when that Zerg has air superiority.
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Agree but the large downside to a zerg is that it doesn't really stop, even if it runs into an organized defense they'll keep pushing, and if properly deployed several AA Max can quickly kill of / chase away most of the enemy air, at least if supported by a few friendly fliers.
And after that a simple 5-6 Liberators can make short work of their ground forces. (Zergs are pretty horrible at bringing their own G2A forces when they're on the attack as well)
The hardest fights to win is where one or two organized outfits supports a major zerg though, for example if there are 3-4 Gunships and 7-8 A2A ESFs supporting the zerg then it's pretty damn hard to stop (at least once they start focusing your AA Max)