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Old 2013-10-22, 01:33 PM   [Ignore Me] #1
ChipMHazard
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Re: WDS is finally not ridiculous


Originally Posted by Malorn View Post
If enough players leave indar to fight for the alert then it is the alert continent that gains the point value, not Indar.

This is why we added the ability to award points for winning alerts. We haven't enabled it yet due to negative stigma and culture that has developed around Alerts, and because we need to see the scoring results so we can come up with a good value for them.

To correct this problem we want to make sure Alerts are worth enough that if you avoid them you are handing a lot of points to another empire, and if you attend and lose you are at least earning a lot of points due to enemy population shift to the Alert continent.
Good to see that you've already planned for it.
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Old 2013-10-22, 02:15 PM   [Ignore Me] #2
kubacheski
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Re: WDS is finally not ridiculous


Originally Posted by ChipMHazard View Post
Good to see that you've already planned for it.
One would hope. It definitley appears that the Alerts were the first pass at trying to calcualte a "score" in PS2 and WDS is the second. Alerts only exposed too much offense, and WDS exposed too much defense. Combining the two may hit the sweet spot for scoring and rating all 3 factions against one another.

This will then most likely extend an MLG match to the 3rd dimension of 48v48v48 instead of just 48v48. Not only will PS2 have the largest teams, but the addition of a 3rd team to a single match. Anyone know of another game where more than 2 teams compete in the same match? I don't follow eSports and can't seem to place one.
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