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This is the last VIP post in this thread.   Old 2012-04-20, 02:37 PM   [Ignore Me] #1
Malorn
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Re: Planetside 2 iPhone App


I'm holding off on being too specific because we don't know what stats and such will be available. The planetside website might also have a mobile version so some of that stuff might be as simple as loading the corresponding page.

Only so much we can do without the feeds. I'm focusing on UX structure and flow.
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Old 2012-04-21, 06:26 AM   [Ignore Me] #2
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Re: Planetside 2 iPhone App


Originally Posted by Malorn View Post
I'm holding off on being too specific because we don't know what stats and such will be available. The planetside website might also have a mobile version so some of that stuff might be as simple as loading the corresponding page.
Yeah,ditto. only for me no flash.. Hopefuly its HTML5 over flash.
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Old 2012-04-30, 04:31 PM   [Ignore Me] #3
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Re: Planetside 2 iPhone App


Here's the second iteration, added support for different skins based on currently selected faction. The layout has changed slightly, using some nicer looking controls for the add character dialog.. LMK what you think about the color scheme, nothing is fixed at the moment im mostly just playing around to see what looks best.

watch in 720p !

Next up i will be working on the favorites system and the basic layout for the leaderboards. fun fun fun !

Last edited by Snipefrag; 2012-05-01 at 12:42 PM.
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Old 2012-04-30, 06:37 PM   [Ignore Me] #4
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Re: Planetside 2 iPhone App


I'm planning on having both iPhone and Android apps for Planetside-stats.com; mainly for the reasons of learning to code for both of these platforms (covering some of the cost would be a bonus tho).

At this point though, we don't fully know how the strategic game works never mind what will be available stats wise and how 3rd parties will get to access them. I'm loathe to write anything on the website that might be going off in completely the wrong direction at the moment -

Personally, I see the whole 'kills/deaths' thing as more of a sideshow, with the maps and overall strategy element being the main event.

I'd love to know who the person(s) responsible for this are at SoE, and whether they're here or on twitter etc so we can start a dialogue with them. It'd be lovely to have a hint on how players using 3rd party systems will be able to link their toons with their website/app accounts or whether all of the data will just be public would be a major step in the right direction.

If between us, we can get some good quality stuff on the app stores of the major vendors, it will be great publicity for the game.

Last edited by Kipper; 2012-04-30 at 06:40 PM.
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Old 2012-05-01, 04:34 AM   [Ignore Me] #5
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Re: Planetside 2 iPhone App


Originally Posted by Kipper View Post
I'm planning on having both iPhone and Android apps for Planetside-stats.com; mainly for the reasons of learning to code for both of these platforms (covering some of the cost would be a bonus tho).

At this point though, we don't fully know how the strategic game works never mind what will be available stats wise and how 3rd parties will get to access them. I'm loathe to write anything on the website that might be going off in completely the wrong direction at the moment -

Personally, I see the whole 'kills/deaths' thing as more of a sideshow, with the maps and overall strategy element being the main event.

I'd love to know who the person(s) responsible for this are at SoE, and whether they're here or on twitter etc so we can start a dialogue with them. It'd be lovely to have a hint on how players using 3rd party systems will be able to link their toons with their website/app accounts or whether all of the data will just be public would be a major step in the right direction.

If between us, we can get some good quality stuff on the app stores of the major vendors, it will be great publicity for the game.
Yeah, I know what you mean. By day I'm a C++ developer and thought this would be a good opportunity to add another tool to my belt, so far I've found objective C MUCH easier but at the same time much more restrictive, no pure interfaces.. Or multiple inheritance, provisions for automatic reference counting are provided by the language which is nice.. I think they could have done a slightly better job with their MVC framework, I'm used to using Nokia's Qt which is actually pretty good in these aspects. One thing I have found is too often I'm having to subclass their UI components to make the simplest of changes but so far its been interesting !

My focus has been on things that I know will be in, so right now I haven't planned for anything more than what PS1 provided (although I hope for much, much more). All the development I have done has been focused on layout, navigation and prototyping to ensure that I have solid UI components/API's that I can use for all the different aspects that will be required.

Its also my hope that the live stats stuff can be a major piece for the app, tactical overlays showing where the action is at.. The ability to replay the battle over the last week or so, an exciting prospect !

I've exchanged brief PM's with Higby and Cycles and they are aware we chomping at the bit to get started on all this stuff, my question was with regards to documentation which Higby said they HOPE to have something available during beta but he cant make any promises as of yet which is fair enough (I know as a developer I hate doing documentation, especially when things are changing every 2 minutes).

I'm of the mind that at least initially everything will just be public via JSON/XML in much the way twitter works, authentication would be nice.. But there hasn't been anything to suggest such features are on the cards.

I agree collaboration is the name of the game, if we group our skills and work closely together then we can achieve much more of a higher quality which can only be good for the game. I'm not much of a web developer, my job is much more low level real time systems but I have quite a bit of experience with UI design from using Qt extensively.
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Old 2012-05-01, 05:05 AM   [Ignore Me] #6
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Re: Planetside 2 iPhone App


By day (and night, and weekend) I'm a web (PHP) developer and I work for myself, so I like to take on these little hobby projects as places to test out some ideas that aren't on clients sites, then I can filter the best ideas down into the next paid-for projects.

I want to get into mobile too though because its a perfect companion for the sort of database driven web stuff that I mainly do (I code, I don't design).

While I agree with you that the actual data format will likely be JSON and/or XML, which is great - what's holding me back at the moment (other than time) is not knowing whether or not I should allow people to set up their own characters in the web database with faction selection etc, or whether or not that will all be done in game and it can just be accessed by submitting some sort of unique-to-the-player API key similar to how EVE online is (or was, last time I looked).

Unless they're going to allow people to make purchases or set up missions etc externally, then I can kind of see whey they might just put the stats behind a simple developer API key (just so they know who is doing what); after all - you can hardly grief someone just by being able to access their kill/death stats, and the map stuff will be the same to everyone anyway.
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Old 2012-05-01, 05:52 AM   [Ignore Me] #7
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Re: Planetside 2 iPhone App


Originally Posted by Kipper View Post
While I agree with you that the actual data format will likely be JSON and/or XML, which is great - what's holding me back at the moment (other than time) is not knowing whether or not I should allow people to set up their own characters in the web database with faction selection etc, or whether or not that will all be done in game and it can just be accessed by submitting some sort of unique-to-the-player API key similar to how EVE online is (or was, last time I looked).
Yeah, true. I haven't looked into how EVE does things, that's probably a good thing to keep in mind, for the most part the back end at the moment is really simple (hardcoded, simple arrays). If the example you suggest is how things end up working then it wouldn't be much work to remove the add character dialog and source that table directly from SOE after you add your auth key in. I know for sure I will be reusing the text entry boxes and horizontal picker views elsewhere in the app, so no time wasted really .
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