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Old 2012-01-30, 04:25 AM   [Ignore Me] #1
AncientVanu
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Re: Community Night with Matt Higby Recording


Originally Posted by Bags View Post
Question: New information on the max capabilities?
Higby: Most special abilities are locked down; the Vanu one isn't. We are trying to figure out an empire specific ability to give them; it's a balancing act between what the empire already has and what we want them to have. We have a lot of different options. TR will have lock down, NC will have lock down, and they will all have a generic charge ability.
What exactly does this "lock down" ability do? BTW being new in this community it was the first time that I watched an AGN video, and have to say thank you guys for making these, it was very interesting and informative. Also big thanks to Matt Higby for joining and answering the questions, it is awesome to see such connection and communication between community and developers, this is rare nowadays.
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Old 2012-01-29, 11:35 PM   [Ignore Me] #2
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Re: Community Night with Matt Higby Recording


Originally Posted by EVILoHOMER View Post

I'm more worried about Snipers personally as they were pretty useless in Planetside because the shooting wasn't that great so they had no impact on a battle. I could stand out in the middle of nowhere and not get snipped once. As the shooting in Planetside will be brought up to date I'm worried about how over powered snipers will be. If people are scared to go out into the open because of them, then the game will fail. It's like TF2 and the 2Fort map with Snipers making people scared to go out in the middle and it makes the map boring. As soon as you ban the class from the map it becomes chaos in the middle and is amazing.
Lol? Snipers were NOT useless in Planetside. A competent sniper was a great asset to have in the field. You clearly don't know what the hell you are talking about.
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Old 2012-01-30, 03:57 AM   [Ignore Me] #3
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Re: Community Night with Matt Higby Recording


Originally Posted by HitbackTR View Post
Lol? Snipers were NOT useless in Planetside. A competent sniper was a great asset to have in the field. You clearly don't know what the hell you are talking about.
They were. This had been put up many times already.

The only time I managed to defend the CC successfuly as a sniper was in caves, when I was guarding both CC entrances and my mate was guarding the console in a MAX. But yet again enemies were just coming one by one... If they gathered we wouldn't had made it.

Other than that snipers has no use. It's not about their competence.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-01-30 at 08:23 AM.
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Old 2012-01-30, 04:51 AM   [Ignore Me] #4
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Re: Community Night with Matt Higby Recording


Originally Posted by NewSith View Post
They were. This had been put up many times already.

The only time I managed to defend the CC successfuly as a sniper was in caves, when I was guarding both CC entrances and my mate was guarding the console in a MAX. But yet again enemies were just coming one by one... If they gathered we wouldn't have made it.

Other than that snipers has no use. Not about their competence.
Have to disagree here. Like any class the ability to perform their role was important. In open field scenarios snipers had many roles, e.g., taking out CE from a distance, taking down enemies making their way across terrain and also taking out other snipers who were doing the same. Other roles such as lighting up hidden AMSes for OS targeting, bomb drops were also important, i.e., useful, as was the ability to take down cloaked infils moving at speed. Even combat sniping, (no-scoping) in indoor fights was useful. Your one example of how you 'successfully' used a sniper was not a typical example of how I would employ a sniper but it is one example of how they can be useful, but not the only example of how they can be used effectively.
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Old 2012-01-30, 06:48 AM   [Ignore Me] #5
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Re: Community Night with Matt Higby Recording


Originally Posted by NewSith View Post
They were. This had been put up many times already.

The only time I managed to defend the CC successfuly as a sniper was in caves, when I was guarding both CC entrances and my mate was guarding the console in a MAX. But yet again enemies were just coming one by one... If they gathered we wouldn't have made it.

Other than that snipers has no use. Not about their competence.
I don't know what kinda people you played with, but snipers were definitely not useless. Our outfit used to snipe in pairs and we could make our names spam like we dropped an orbital strike.

The leader of our outfit used to snipe indoors all the time and was an absolute murderer.

I mean, defending the CC as a sniper? No wonder you think they're useless.
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Old 2012-01-30, 08:15 AM   [Ignore Me] #6
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Re: Community Night with Matt Higby Recording


Originally Posted by Aurmanite View Post
I don't know what kinda people you played with, but snipers were definitely not useless. Our outfit used to snipe in pairs and we could make our names spam like we dropped an orbital strike.
How exactly that helped to complete main objectives, aka generator destruction (hmm), spawn tubes destruction and cc hack/defense?

In zerg I could make my name spam like an orbital strike alone by myself, but that wouldn't help the advancement of our troops in any way. I was just "sniping for myself". That's all there is to it.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-01-30 at 08:16 AM.
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Old 2012-01-30, 10:47 AM   [Ignore Me] #7
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Re: Community Night with Matt Higby Recording


Originally Posted by NewSith View Post
They were. This had been put up many times already.

The only time I managed to defend the CC successfuly as a sniper was in caves, when I was guarding both CC entrances and my mate was guarding the console in a MAX. But yet again enemies were just coming one by one... If they gathered we wouldn't had made it.

Other than that snipers has no use. It's not about their competence.
When were there ever Cave battles? That was a useless expansion made in 3 months with like 2 weeks of testing. I think I could only remember one battle in them because they were so far out of the way people couldn't be bothered to travel to them.

MAX Units became useless so quickly once people worked out how to play the game. All you did was get in an Exo suit, carry a HA and the Deci with the Armour and Med Healing tools. If I can remember you'd have the speed buff, hide round a corner in third person and you could take out MAX units with ease. I think the only time they were ever used is to make flying aircraft annoying because it would only take a couple MAX units to protect the skies.

Last time I properly played Planetside was when it was ruined by BFRs but I played a trial in 2010 and not much had changed other than BFRs being nerfed useless.
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Old 2012-01-30, 10:22 PM   [Ignore Me] #8
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Re: Community Night with Matt Higby Recording


Originally Posted by Aurmanite View Post
If you got 9k kills sniping, you were providing your empire with the 'murderous motherfucker' benefit. That is important in the grand scheme of things.
I like the cut of your jib.

Originally Posted by EVILoHOMER View Post
When were there ever Cave battles? That was a useless expansion made in 3 months with like 2 weeks of testing. I think I could only remember one battle in them because they were so far out of the way people couldn't be bothered to travel to them.

MAX Units became useless so quickly once people worked out how to play the game. All you did was get in an Exo suit, carry a HA and the Deci with the Armour and Med Healing tools. If I can remember you'd have the speed buff, hide round a corner in third person and you could take out MAX units with ease. I think the only time they were ever used is to make flying aircraft annoying because it would only take a couple MAX units to protect the skies.

Last time I properly played Planetside was when it was ruined by BFRs but I played a trial in 2010 and not much had changed other than BFRs being nerfed useless.
tl;dr: All that was fixed.

tl: Caves were opened to all players and multiple events occurred in them. While less frequent that surface fights cave fights did regularly occur. The caves also offered a totally unique set of areas that some people really liked (just like some people like Cery which actually has fewer fights than the caves).

MAXs became effective when they nerfed the deci hot swap. They are legitimate threats again. The corner camping with AV is really only a problem in towers. In base fights it doesn't really matter. Recently (inside the last 2 years) there's been a change in the meta game so that 3rd person camping isn't as prevalent as most people carry grenades now for clearing corners.

You sound a lot like others that left right after BFRs were introduced. That BFRs are the children of the devil tends to be the common belief. Thing is that they've been nerfed to the point that they're arguably under powered.
"The implementation of BFRs was terrible but they could have been cool."
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Old 2012-01-30, 12:04 AM   [Ignore Me] #9
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Re: Community Night with Matt Higby Recording


Yeah, I have no idea how you might have come to the conclusion that snipers are less effective, let alone useless.

Can snipers one-shot anywhere on the body or is a headshot required to oneshot an opponent?
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Old 2012-01-30, 04:28 AM   [Ignore Me] #10
Bags
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Re: Community Night with Matt Higby Recording


It's the TR ability. They lock down in the ground, which takes like 2 -3 seconds, and get an increased rate of fire. IT was a terrible ability.
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Old 2012-01-30, 04:33 AM   [Ignore Me] #11
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Re: Community Night with Matt Higby Recording


Yea, if you wern't TR, hearing a MAX lock down meant a free kill around the corner
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Old 2012-01-30, 05:03 AM   [Ignore Me] #12
DOUBLEXBAUGH
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Re: Community Night with Matt Higby Recording


When I sniped it was to snipe their snipers, or with Enhanced Targeting and 1 shotting the low people, thats about all it was good for.
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Old 2012-01-30, 09:40 AM   [Ignore Me] #13
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Re: Community Night with Matt Higby Recording


Originally Posted by DOUBLEXBAUGH View Post
When I sniped it was to snipe their snipers, or with Enhanced Targeting and 1 shotting the low people, thats about all it was good for.
It was actually great for suppressing infantry on walls and in open areas. The things snipers are meant to do. And as a bonus most of the killwhores oblivious to teamwork tended to avoid sniping because "it's stupid in this game", so they graduated from being mostly useless to being useful as part of the foot zerg.
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Old 2012-01-30, 08:58 AM   [Ignore Me] #14
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Re: Community Night with Matt Higby Recording


I feel snipers will be much more useful considering the capturable territories, CC's and tubes are not the only objectives now
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Old 2012-01-30, 09:23 AM   [Ignore Me] #15
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Re: Community Night with Matt Higby Recording


I don't have the experience to talk whether or not snipers were useless, but in my head having less people defending while I push sounds useful to me. I never worked with snipers per se, but it was hard to shoot at the attackers trying to breach into CY when you would drop down to 35 health as soon as you peeked from your cover.

So, to me while they werent use per se in hacking/defending CC, they played some role with the empire actually getting that far. I guess many would at the hacking point switch loadouts and go indoors at a certain point, but also sniping re-secure teams sounds like something that gave the attackers more time as well, not to mention the intel the snipers could provide when they could see what was coming from a relatively good distance.

But as said, I don't have the experience under my belt to actually argue this. Just my thoughts.
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