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Old 2012-04-09, 03:57 PM   [Ignore Me] #61
moosepoop
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Re: Tactical use of... Smoke


make it a squad leader ability so its spammed less.
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Old 2012-04-09, 04:07 PM   [Ignore Me] #62
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Re: Tactical use of... Smoke


Nice necro there guys.

Although now we know that smoke will be on the light assault class it kind of wraps up this thread. I still like to see smoke in action. If it's akin to the dust effects we saw in the demo then it will be pretty damn sweet.
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Old 2012-04-09, 04:21 PM   [Ignore Me] #63
Grognard
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Re: Tactical use of... Smoke


Originally Posted by DayOne View Post
Nice necro there guys.

Although now we know that smoke will be on the light assault class it kind of wraps up this thread. I still like to see smoke in action. If it's akin to the dust effects we saw in the demo then it will be pretty damn sweet.
Gotta admit... I was happy to see this Nec... I mean thread come up again

Almost as happy as I am that smoke will be on the LA class, which is my favorite so far...
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Old 2012-04-09, 06:43 PM   [Ignore Me] #64
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Re: Tactical use of... Smoke


Originally Posted by Grognard View Post
I guess what we are saying (at least me) is that smoke is a thinking mans tool. Smoke placement requires skill and forethought to maximize its usefulness, because it is not cover, it is concealment. The point of smoke is to counter target aquisition in the first place. Cover is used to mitigate damage if you are aquired. Using them together is just cake, ice cream, and sprinkles...
I also see smoke as a way to find enemy positions, most likely snipers. In other games for example we'd set up a spotter with a sniper and throw a smoke grenade in the middle of crossroads, as if we were going to conceal our movement. We'd throw something like an ammo bag or some C-4 into the smoke and the spotters would look out for a snipers bullet trail. Sniper then gets taken out by our sniper and we proceed; needless to say smoke has a multitude of uses.
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Old 2012-04-09, 09:08 PM   [Ignore Me] #65
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Re: Tactical use of... Smoke


Whenever I see the title of this thread, it instantly reminds me of Dave Jeorgeson.



=)
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Old 2012-04-09, 09:30 PM   [Ignore Me] #66
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Re: Tactical use of... Smoke


Originally Posted by Lonehunter View Post
I'd love to see smoke nades in the game, only 1 per person is a must though.

Smoke should hide names/healthbars though, even with Enhanced Targeting.
Actually I think Enhanced Targeting should see through it, maybe even bracketing targets in smoke.
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