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Old 2012-02-07, 01:00 PM   [Ignore Me] #46
Graywolves
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Re: Tactical use of... Smoke


Originally Posted by Shade Millith View Post
If... and this is a VERY big if... they can program it so that normal PC's (reasonably priced 2-3 year old) won't die during a 2k player battle that has liberal use of smoke nades, then yes. Put it in.

If they can't get that, then no.

It's not a matter of balance for this item. Just a matter of if the computers can handle it.
Or they could put it high on a leadership tree or something.

It's not like everyone would even use smoke if they all had it available. In games that it was available people rarely opted to use smoke because it doesn't get you a kill and is too situational.
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Old 2012-02-07, 03:32 PM   [Ignore Me] #47
NEWSKIS
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Re: Tactical use of... Smoke


The reason I dont want this now and didnt want it in the original PS is because of the ability to spam it. The same goes for the tear gas/flashbangs thing. It is something that has far more annoying uses than helpful ones. Especially in an mmo setting. Limiting each person to even 1 can still make horrible spam. My main reason against it is think of how people could grief with it. How would you like it if someone followed you everywhere putting smoke grenades at your feet. It would have far more negative impact than positive.

The only place for smoke in this game is for vehicles, whether its to block laser targeting or to cover an infantry dropoff.
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Old 2012-02-07, 04:06 PM   [Ignore Me] #48
Rumblepit
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Re: Tactical use of... Smoke


Originally Posted by NEWSKIS View Post
The reason I dont want this now and didnt want it in the original PS is because of the ability to spam it. The same goes for the tear gas/flashbangs thing. It is something that has far more annoying uses than helpful ones. Especially in an mmo setting. Limiting each person to even 1 can still make horrible spam. My main reason against it is think of how people could grief with it. How would you like it if someone followed you everywhere putting smoke grenades at your feet. It would have far more negative impact than positive.

The only place for smoke in this game is for vehicles, whether its to block laser targeting or to cover an infantry dropoff.
if implemented this item should be for engineers only. said engineers would have to choose what type of cover they wish to spec into. deployable cover, or smoke nades.
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Old 2012-02-07, 06:45 PM   [Ignore Me] #49
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Re: Tactical use of... Smoke


As said before, make this an item that must be picked over something else, e.g. frag nades, and it will not be an issue. Lots of things could cause lag in this game, 2000 grenades all going off at once would destroy people's FPS. Thing is, it just wont happen. Unless you get a dedicated team of griefers there's no way you would get some mass smoke grenade war.
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Old 2012-02-07, 11:35 PM   [Ignore Me] #50
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Re: Tactical use of... Smoke


Being a support dude, I would like to ruin enemies' days by fogging up a whole forest where our guys were well-emplaced to take advantage of it.
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Old 2012-02-08, 03:31 AM   [Ignore Me] #51
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Re: Tactical use of... Smoke


Smoke is a must for tactical games like this. Just last night I was pined down on BF3 wishing I had smoke to cover my escape.
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Old 2012-02-08, 07:35 AM   [Ignore Me] #52
Justaman
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Re: Tactical use of... Smoke


How about, make the smoke grenade only useable at the request of someone with sufficient leadership certs. They can tag a location, and anyone who has "side-graded" (losing something so that they can hold smoke type things) the smoke "grenade" (w/e) is allowed to throw it in the general vicinity of the mark. Once one is throw, everyone's use is blocked again.

The leadership ability would also have a cool-down.
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Old 2012-02-08, 10:45 AM   [Ignore Me] #53
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Re: Tactical use of... Smoke


Smoke kills Framerate! I rather have a few Hundred Players more on the Field then a few Noobs spamming Smokenades to Grief People...
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Old 2012-02-08, 11:13 AM   [Ignore Me] #54
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Re: Tactical use of... Smoke


Originally Posted by QuiCKaNdDeaDLy View Post
Smoke kills Framerate! I rather have a few Hundred Players more on the Field then a few Noobs spamming Smokenades to Grief People...
Get a better rig or turn down the graphic detail. I'd rather have the smoke.
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Old 2012-02-08, 08:39 PM   [Ignore Me] #55
Talek Krell
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Re: Tactical use of... Smoke


Originally Posted by QuiCKaNdDeaDLy View Post
Smoke kills Framerate! I rather have a few Hundred Players more on the Field then a few Noobs spamming Smokenades to Grief People...
Everything on the screen kills framerate. Unless you're suggesting that the dev team switch to making a text adventure I think your argument is invalid.
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Old 2012-02-09, 07:44 AM   [Ignore Me] #56
DayOne
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Re: Tactical use of... Smoke


Originally Posted by Justaman View Post
How about, make the smoke grenade only useable at the request of someone with sufficient leadership certs. They can tag a location, and anyone who has "side-graded" (losing something so that they can hold smoke type things) the smoke "grenade" (w/e) is allowed to throw it in the general vicinity of the mark. Once one is throw, everyone's use is blocked again.

The leadership ability would also have a cool-down.
This would probably lead to people having smoke and then being in a situation where they need it but cannot because there is no one with high enough leadership nearby.
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Old 2012-04-09, 12:51 PM   [Ignore Me] #57
aleksandrgrc
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Re: Tactical use of... Smoke


im all for more choices.

im just hoping the liberator have smoke rounds as well. now that its not a typical bomber.
for those of us that played call of duty, you may recall a certain ac-130 mission. its very clear that this weapon platform is more support and has the view it needs to help support the tactical and strategic level. and a bunch o different rounds would be perfect for this bomber to be doing exactly what the groundpoundrs need. (precission problem solving) that may or may not involve explosives.

and if i cant see from smoke i know at least i have my left leg cause no frag or a face cause no plasma.

now of course the liberator will play differently than the ac130 but i can see it being used similarly in certain situations. it stays outdoors. u wont see 2000 liberators firing smoke and if its to much. make it a requirement that a semi sustained barrage is needed to keep it around for anything more than 15 /20 seconds.

finally infiltrators with smoke is a decent idea. because it attracts the eye even if u cant see in the smoke it distracts and infiltrators may get to the right positions to best use it before other classes on the front line
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Old 2012-04-09, 01:10 PM   [Ignore Me] #58
Hark
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Re: Tactical use of... Smoke


Yeah, smoke would improve the gameplay but it would also slow down the server.

Flashes would be better.
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Old 2012-04-09, 01:55 PM   [Ignore Me] #59
Ertwin
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Re: Tactical use of... Smoke


The problem with flashes is they don't cover you, they blind someone else. This gives them less utility for covering your escape.

As for griefers, hopefully there will be some sort of reporting system, I don't think the GMs would be too upset if you flagged griefers as well as cheaters.
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Old 2012-04-09, 03:45 PM   [Ignore Me] #60
Destroyeron
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Re: Tactical use of... Smoke


Definitely need smoke grenades for the thumper.
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