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2013-03-11, 07:07 PM | [Ignore Me] #16 | |||
Lieutenant General
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You should understand that in terms of squadplay, this minimizes casualties and injuries on your own side if there's limited healing and reviving possible. Thus this could be argued to stimulate good, careful squad play in the case of medics. Oh btw, speaking of meatgrinder behaviour, if you have an infinite medic on your hand, you'll be far less careful too and will throw your numbers against a small group without caring how many of them die till you overwhelm them. Ever seen large groups of medics move together? There's no attrition you can use on them since if you die and face them again 15 seconds later, they'll all be alive again if you left one alive. Over and over. Last edited by Figment; 2013-03-11 at 07:12 PM. |
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2013-03-11, 07:16 PM | [Ignore Me] #17 | |||
Lieutenant Colonel
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You dont understand that fun game play is a key element of a successful long term game. Long timers as a punishment would make you happy. They dont make regular players happy. Things should be limited that adversely effect other play but you should not add limits to simple fun things in an effort to add depth. In this thread you have 1 Proposed a change that most players of those classes wont like. 2 You have proposed additional punishments if those players then react in the instinctive but undesirables way. As usual your suggestions and ideas are absurd with respect to a game that actually wants a large player base. EDIT: Bonus lack of understanding on your part - you accused people who dont want to play the GAME the way you want of being "lazy."
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-03-11 at 07:23 PM. |
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2013-03-11, 07:36 PM | [Ignore Me] #19 | ||
Major
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I think the class features are not the right thing to attack when it comes to introducing some attrition into fights. The system shouldn't take away the basic things that make the game fun, rather it should make winning or losing take a decent amount of time, and allow you to see it coming so you can strategize around it.
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2013-03-11, 07:55 PM | [Ignore Me] #20 | ||
Lieutenant Colonel
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It always comes to this because his ideas are mostly about taking stuff away from and adding more limits to players.
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Wherever you went - Here you are. |
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2013-03-11, 08:03 PM | [Ignore Me] #21 | |||
Major
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While I can see the proposals having some merit in a base fight, I am realistic enough to realise that if the devs nerf these tools, there will be a "great disturbance in the Force... as if millions of voices suddenly cried out in terror and were suddenly silenced. .... " |
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2013-03-11, 08:43 PM | [Ignore Me] #24 | |||
Lieutenant General
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That overconvenience and snuggle the player to death attitude hurt the game enough as is and it is still driving players out of the game every day. It has made gameplay and players boring, apathic, spammy, lazy, selfish, entitled, anti-social, spoiled and incapable of creativity and improvisation, because they're never forced to make due and can always turn to the tools best suited for the job at the nearest dispenser. The other part of the sentence is true for both unrestricted and restricted gameplay, so I don't really see the relevance as an argument in this particular case. As for Ghoest9, he's been on my ignore for ages for... obvious reasons. I'm not going to dignify his bullshit, strawmen and ad hominems with a response. Last edited by Figment; 2013-03-11 at 08:44 PM. |
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2013-03-11, 08:46 PM | [Ignore Me] #25 | ||
Staff Sergeant
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Actually it is, because he's talking about the recharging powers having a limited power source too, such as LAs actually running out of fuel to the point of needing resupplying. And engies running out of nanites in addition to their overheat.
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2013-03-11, 08:55 PM | [Ignore Me] #27 | ||
Staff Sergeant
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Also not to get inbetween a good argument, but it's really a pet peave of me when people in a constructive forum use ignore against each other, as it leads to two seperate threads of conversation going on, as one person who is contributing is unable to see what the other is. I dont care if it's argumentative or disruptive as hell, it still causes problems with the flow of conversation.
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2013-03-11, 09:10 PM | [Ignore Me] #29 | ||
First Sergeant
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This might work, however, as long as the AMS sunderer has an infantry terminal and free class-changes are part of the balance, this will only have minimal impact on the battlefield.
It will make AMS sunderers almost necessary in the field to continuously resupply. (assuming its how you refill your nanites) Last edited by Mietz; 2013-03-11 at 09:15 PM. |
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2013-03-11, 09:29 PM | [Ignore Me] #30 | |||
Lieutenant Colonel
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absolutely wrong so wrong that you could not even be honestly confused Jets and stealth are analogous abilities(and HA shields for that matter.) They are active abilites on recharge timers. His posts are just requests for nerfs on people who enjoy parts of the game he doesnt.
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