News: Daybreak Games Hit With Layoffs, Matt Higby resigns - PlanetSide Universe
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Old 2015-02-13, 03:27 AM   [Ignore Me] #1
Canaris
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


I know this is a very sad and difficult time for DB and all the staff effected, PS2 has lost some good people and I don't doubt the development of the game will slow down even further but like all things there is an opportunity for Planetside 2 to have a fresh start.
I've said this before but they should release the Planetside 2 map maker on the player studio.
Honestly who's more passionate for the game than the players. Could you imagine if we were making the continents and redesigning the bases to be what they should be.
Just look at all the amazing helmets that have been created or the concept armor people have crafted for the three factions.

Instead of having 4 maps you could have the proper world of Auraxis again with a real continental lattice.
It's a pretty huge resource that remains untapped.
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Click here to go to the next VIP post in this thread.   Old 2015-02-17, 08:36 PM   [Ignore Me] #2
Muldoon
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by Canaris View Post
I've said this before but they should release the Planetside 2 map maker on the player studio.
Honestly who's more passionate for the game than the players. Could you imagine if we were making the continents and redesigning the bases to be what they should be.
Just look at all the amazing helmets that have been created or the concept armor people have crafted for the three factions.

Instead of having 4 maps you could have the proper world of Auraxis again with a real continental lattice.
It's a pretty huge resource that remains untapped.
Half of a map maker's time is spent implementing design data. It's really not so simple as modifying terrain and placing objects. You have to hook up NPCs to this and that table. Facilities have to be linked up with their spawns, shields, control consoles, vehicle pads, and lattice lines. You need to enter data in 15+ tables just to create one base. To make something like this possible for player studio would be a huge undertaking, and likely won't happen for this reason.
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Old 2015-02-18, 11:59 AM   [Ignore Me] #3
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by Muldoon View Post
Half of a map maker's time is spent implementing design data. It's really not so simple as modifying terrain and placing objects. You have to hook up NPCs to this and that table. Facilities have to be linked up with their spawns, shields, control consoles, vehicle pads, and lattice lines. You need to enter data in 15+ tables just to create one base. To make something like this possible for player studio would be a huge undertaking, and likely won't happen for this reason.
Hey Muldoon, thanks for taking the time to reply to my comment, I know there is a lot of coding that would be needed to be done on your side, my idea had more to do with how the terrain/building maker program you had in the awesome WIP videos that you devs made, you already have the assets created and in the videos I didn't see them coding as they built new designs and remade old bases, I'm sure that was done later but it wasn't needed for the overall design.
Player made content could be just that taking one of the three facility assets and altering and overhauling them into a different form such as infantry fighting zone like I outlined in my other thread, then you take over code as needed.

Still might be to much of a headache for DB to get around but you know what they say about wishes
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Last edited by Canaris; 2015-02-18 at 04:47 PM.
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Old 2015-03-04, 09:36 AM   [Ignore Me] #4
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by Muldoon View Post
To make something like this possible for player studio would be a huge undertaking, and likely won't happen for this reason.
Agree, even if it could be done within the existing structure i suspect the market for it would be quite small and limited to the hardcore few who want to manage offline matches.

Perhaps a design competition for future map/base changes..?
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Click here to go to the next VIP post in this thread.   Old 2015-03-04, 04:13 PM   [Ignore Me] #5
Muldoon
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by luckyaltone View Post
Agree, even if it could be done within the existing structure i suspect the market for it would be quite small and limited to the hardcore few who want to manage offline matches.

Perhaps a design competition for future map/base changes..?
The undertaking would be to make our tools usable outside the company, or to make it not be so data dependent. So unless the competition is getting hired to come work for us and make a bunch of bases, I don't see this happening.
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Old 2015-03-04, 07:11 PM   [Ignore Me] #6
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by Muldoon View Post
The undertaking would be to make our tools usable outside the company, or to make it not be so data dependent. So unless the competition is getting hired to come work for us and make a bunch of bases, I don't see this happening.
Kinda like when players want to host their own private PS2 servers
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Old 2015-03-05, 03:23 AM   [Ignore Me] #7
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by Calista View Post
Kinda like when players want to host their own private PS2 servers
I can understand that tbh, Daybreak own the IP and they have to look after it. I wish they'd make PS1 open source but I'd guess that would be very unlikely.
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Old 2015-03-05, 07:42 AM   [Ignore Me] #8
Calista
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by ringring View Post
I can understand that tbh, Daybreak own the IP and they have to look after it. I wish they'd make PS1 open source but I'd guess that would be very unlikely.
Oh no, I agree hence the rolling of the eyes. I just can't believe people think they have anything at home that would be even close to running an MMO with advanced tech like PS2.
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