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2012-06-10, 08:52 PM | [Ignore Me] #31 | |||
Colonel
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And, from a personal perspective.. 'I can't see' is not compelling gameplay. It just means I can't see. Also the trifling fact that night vision is ubiquitous in many armies today. It seems.. odd.. that somehow the capability is lost in the future. Last edited by CutterJohn; 2012-06-10 at 08:54 PM. |
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2012-06-10, 11:41 PM | [Ignore Me] #35 | |||
First Sergeant
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If I can use the night's darkness to leverage a real advantage against other players then I'm all for it. Each to his own, though. Roll on beta. |
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2012-06-10, 11:50 PM | [Ignore Me] #36 | ||
Corporal
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I think night time combat is going to be amazing. The weapon effects look better during the night than day in my opinion. My only worry is that my computer won't be able to handle it. Just hope that the developers are going to go crazy over optimization and make sure we have enough control over settings to make it playable on most systems without giving advantage to turning off certain settings.
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2012-06-10, 11:52 PM | [Ignore Me] #37 | |||
First Sergeant
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Better that the devs just fix it. I will add this to my thread of beta test items. http://www.planetside-universe.com/s...ad.php?t=42316 |
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2012-06-11, 12:16 AM | [Ignore Me] #38 | ||
Master Sergeant
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I dunno, I kinda like the darker interiors. Firstly, it's one of the few places I see flashlights being useful without being sniper-bait, but it also just looked so cool, with dim glows of banners and computer terminals. Maybe if they incorporate generators, generator damage can put lights on emergency settings?
Other than that, night fighting looks amazing. Very few games have ever done darkness remotely well, and I think it's going to be one of the many things that just makes PS2 stand out all the more. Lots of exciting possibilities with night fighting. I think taking on a base stealthily at night, with black armor, snipers, and Light Assault scaling battlements is just going to be BAD ASS. |
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2012-06-11, 12:34 AM | [Ignore Me] #39 | |||
Captain
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2012-06-11, 03:57 AM | [Ignore Me] #40 | ||||
Sergeant
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(Moon) It is the brightest object in the sky after the Sun, although its surface is actually very dark, with a similar reflectance to coal. |
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2012-06-11, 04:18 AM | [Ignore Me] #42 | ||
Sergeant
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I plan on specializing myself as an anti-air ground based unit. (Utilizing ground to air weapons etc.) Nighttime will be the best time for doing this I assume due to being much harder to spot from the air. I personally can't wait to light up the night with my fireworks.
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2012-06-11, 04:36 AM | [Ignore Me] #43 | ||
Master Sergeant
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Haha, I am looking forward to night fights like crazy! Any reason to invest in night vision and anything else is perfect haha. Though, I wonder if they'll have some kind of "radar" sensing that allows you to "see" when you're flying an aircraft or driving a tank so you don't have to use night vision in them.
As far as the people who will increase their gamma? Woe be unto them when they get to the first huge explosive battle :P All those bright lights are gonna take up the entire screen for a long time haha. And even the Earth reflects a large part of sunlight onto the moon, I think that it should be said that with the various moons floating around this planet, typically the night would be at least as bright as earth on a moonlit night, possibly more and possibly less, depending on the position of the Sun :P |
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2012-06-11, 04:56 AM | [Ignore Me] #44 | ||
Private
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I love the variety of gameplay a full day/night cycle provides and I welcome the different tactics and adjustments that will most likely have to be adopted because of it.
Turning your gamma up or adjusting your screen should not allow you to bypass the design decision of having a full day/night cycle. I hope they are able to prevent that from happening. |
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