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Old 2013-10-28, 10:38 PM   [Ignore Me] #1
MerlO
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Re: The Oracle of Death, Part II


Originally Posted by Plaqueis View Post
Merlo, could you please pull the Heavy Assault (LMG's atleast, maybe shottys too) stats whenever you have time? Thanks in advance.
If you need it now, 3 weeks worth is here:
https://docs.google.com/spreadsheet/...ive_web#gid=28

I believe this sheet is a copy of Omnimon's data in post #74. #74 Omnimon link no longer works for me.

Later this week I might look at grabbing all periods for LMG so far up to date, if thats what you're after? To be honest i'm not very interested in the general infantry stats, I think it is reasonably balanced - no elephants in the room so to speak. That being said if the devs make changes, then i'll grab it.
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Old 2013-10-28, 10:46 PM   [Ignore Me] #2
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Re: The Oracle of Death, Part II


I think he was looking for a merged LMG / HA Special set, which I don't think we've done since the last nuke and pave. I could be wrong though, I'm starting to lose track myself!
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Old 2013-10-29, 04:27 AM   [Ignore Me] #3
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Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
If you need it now, 3 weeks worth is here:
https://docs.google.com/spreadsheet/...ive_web#gid=28

I believe this sheet is a copy of Omnimon's data in post #74. #74 Omnimon link no longer works for me.

Later this week I might look at grabbing all periods for LMG so far up to date, if thats what you're after? To be honest i'm not very interested in the general infantry stats, I think it is reasonably balanced - no elephants in the room so to speak. That being said if the devs make changes, then i'll grab it.
I ment the empire specific HA weapons, like Orion, T9's, Gauss and the rest. Im just interested to see if some claims in the MCG thread are true.

I tried getting them myself and failed... :P

Last edited by Plaqueis; 2013-10-29 at 04:33 AM.
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Old 2013-10-29, 10:49 AM   [Ignore Me] #4
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Re: The Oracle of Death, Part II


I'll gin one up today over lunch if MerlO can't get to it - been a while since I've consumed my own product, as it were.
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Old 2013-10-28, 01:04 PM   [Ignore Me] #5
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Re: The Oracle of Death, Part II


Originally Posted by ChipMHazard View Post
I've been asked if it's possible to get data on vehicle kills for MBT weapons and AV weapons?
Not yet. Requires a new collector for the vehicle destruction stream, which I'll implement right after the playtime stream. Super high on the priority list.
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Old 2013-11-01, 11:32 AM   [Ignore Me] #6
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Re: The Oracle of Death, Part II


Sad to say that people have started abusing the oracle over at the official forum.
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Old 2013-11-01, 11:38 AM   [Ignore Me] #7
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Re: The Oracle of Death, Part II


That wasn't unexpected. PSU and Reddit have been very mature about using it as argument fodder, which I appreciate.

Once I get the vehicle destruction pulls running, based on what I'm reading in the prelims, I expect a whole new round of utter hysteria . . . unless those rumored incoming vehicle weapon changes do what I think they're going to do.
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Old 2013-11-26, 10:08 AM   [Ignore Me] #8
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Re: The Oracle of Death, Part II


Hey Maradine, I love what you did making the Oracle of Death, but I'm having trouble. I went to the IRC chat and it doesn't seem that the Oracle is available. I've made queries to it before, and it worked, so it's not that I'm doing something wrong. I very much liked being able to just have that information at my fingertips.
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Old 2013-11-26, 10:26 AM   [Ignore Me] #9
Phaden
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Re: The Oracle of Death, Part II


He turned it off a while back, it was eating up resources and personal time. There is a thread somewhere here about it. http://www.planetside-universe.com/s...ad.php?t=56993
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Old 2013-11-26, 11:23 AM   [Ignore Me] #10
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Re: The Oracle of Death, Part II


Oh, that's disappointing

I wanted to see how the increase in frame rate with O:MFG affected the NC weapon's performance since low frame rate is more punishing to low rate of fire weapons.
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Old 2013-11-27, 09:25 PM   [Ignore Me] #11
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Re: The Oracle of Death, Part II


Probably pretty substantially, I'd wager. Alas, it shall remain a mystery.
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Old 2013-12-28, 09:54 AM   [Ignore Me] #12
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Re: The Oracle of Death, Part II


Updated some of the files to compare pre / post PU02. Only a weeks worth of PU02 data compared with 6weeks from Sept-Nov.

Harasser:
https://docs.google.com/spreadsheet/...lE&usp=sharing

Drops in KPU especially TR after the comprehensive nerfs to the harasser. Interestingly VS PPA is the same/better.


MAX AV:
https://docs.google.com/spreadsheet/...0E&usp=sharing

Pounders!

MAX AI:
https://docs.google.com/spreadsheet/...Wc&usp=sharing
Smaller changes here - KPU small increase for NC/TR, maybe due to nanoweave changes. VS KPU drops with ZOE changes.


Sniper Rifles:
https://docs.google.com/spreadsheet/...kE&usp=sharing
I'm not an infil player, but it seems that bolt action rifles do better now after all the changes...
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Old 2013-12-29, 04:25 PM   [Ignore Me] #13
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Re: The Oracle of Death, Part II


Awesome, nice work MerlO.

Any chance you could check out the MBT and ESF data as they got some specific balancing in the patch?

Although hell, what didn't get changed!
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Old 2013-12-29, 07:41 PM   [Ignore Me] #14
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Re: The Oracle of Death, Part II


I'll try and find some time to add more weapons over the next week
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Old 2013-12-30, 04:41 AM   [Ignore Me] #15
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Re: The Oracle of Death, Part II


Cheers MerlO!
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