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Old 2013-07-19, 10:05 PM   [Ignore Me] #1
Hamma
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Re: Roadmap Resource Revamp Updated


I have to say on paper I really like this. Going to have to spend some more time digesting it but overall it looks awesome. I've been waiting for some kind of resource system to be added because it adds an entirely new source of gameplay.

Inventory for infantry items is removed - changed to pay on use
This one confuses me though.. do they mean equipping items?
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Old 2013-07-19, 10:10 PM   [Ignore Me] #2
Necroe
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Re: Roadmap Resource Revamp Updated


i think that means that you have infinite amount of grenades/c4 etc. everytime you use one, it deducts x amount of resources.

the auraxium mines make me think of ANT runs
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Old 2013-07-19, 10:19 PM   [Ignore Me] #3
kubacheski
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Re: Roadmap Resource Revamp Updated


Originally Posted by Necroe View Post
i think that means that you have infinite amount of grenades/c4 etc. everytime you use one, it deducts x amount of resources.
Exactly what I think, you expend resources when you use them, so that you can't hoard them and still have resources to buy some.
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Old 2013-07-19, 10:23 PM   [Ignore Me] #4
Rahabib
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Re: Roadmap Resource Revamp & Continental Lattice Updated


So I guess some cert refunds are coming for those who certed into aquisition timers?

Its not my first choice for resource changes as it doesn't change the fact that base choice doesn't make a difference. It helps battle flow, but it doesn't make bases themselves unique.

Anyway, I guess it's better than the status quo.
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Old 2013-07-19, 10:31 PM   [Ignore Me] #5
Lonehunter
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Re: Roadmap Resource Revamp & Continental Lattice Updated


I think you'd always have a grenade on you, but throwing it removes resources, instead of spending, inventory, and using.

HELL YES on the physical resources, loving the base power ideas
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Old 2013-07-19, 10:16 PM   [Ignore Me] #6
fierce deity
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Re: Roadmap Resource Revamp Updated


I like it a lot. It seems like a very good system on paper. I never played PS1 but this system seems very similar to what I've heard about NTUs and Silos.

Originally Posted by Hamma View Post
I have to say on paper I really like this. Going to have to spend some more time digesting it but overall it looks awesome. I've been waiting for some kind of resource system to be added because it adds an entirely new source of gameplay.



This one confuses me though.. do they mean equipping items?
I think that means consumables like grenades and C4 will be payed for on spawn/resupply, assuming it always refills you to the max equippable amount, and that you can no longer stockpile 40 of them.

Continent Locking (or the "Continental Lattice" in the post-lattice era) is on the horizon and will hopefully enhance the feel and depth of PlanetSide 2's overall metagame significantly. Here's what the basic plan looks like so far:
  • Each of our current continents (Indar, Esamir, Amerish) becomes a home continent for an Empire
  • Each empire has a single “Home Warpgate” on their home continent that can never be taken from them
  • All other warpgates can now change hands like regular territory (details here still being worked out, so let us know if you have ideas)
  • By taking control of a warpgate, your empire can now advance along any continental lattice connected to it
  • Hossin is given three warpgates, one connected to Indar, one to Esamir, and one to Amerish. There is no home warpgate on Hossin.
  • Battle Islands fall between continents on all the links not leading to Hossin


What do you guys think?
Good, very good. Continental lattice wise.

In terms of actually capturing a warpgate
* The warpgate needs to be the last territory that can be taken from a faction on a continent.
* Vehicles need to be able to be transported between warpgates, preferrably by driving onto/landing on the center platform.
* Warpgates need to be hard to take and have exciting buildings/structures to fight in. The current layout is not good enough for this. An underground facility would be best, as it allows for an interesting base to be created while leaving the parade grounds for forming up large amounts of troops and vehicles.
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