Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: FAQ doesn't stand for Frequently Ask Questions
Forums | Chat | News | Contact Us | Register | PSU Social |
|
2013-05-15, 11:48 AM | [Ignore Me] #3 | ||
Master Sergeant
|
The most annoying bug for me is when you are dead and you are on the map screen you choose a respawn location and right as you hit respawn someone chooses to rez you and their rez accept/decline window pops up and gets stuck as you rez to the new location and cannot remove it from your screen. You basically have to log out and back in.
Some indicators on the HUD for engineer CE would be nice as well, so we can know when to place more mines and shit. Last edited by Methonius; 2013-05-15 at 11:50 AM. |
||
|
2013-05-15, 11:52 AM | [Ignore Me] #4 | |||
Captain
|
|
|||
|
2013-05-15, 11:54 AM | [Ignore Me] #5 | |||
Captain
|
|
|||
|
2013-05-15, 11:55 AM | [Ignore Me] #6 | |||
Major
|
If you are debating the change in skillfulness, give us turret dampening instead of full stabilization. In either case, we should get both turret vertical and horizontal dampening/stabilization. Also, a few users have pointed out that sometimes when resupplying or switching out weapons for a MAX unit, the terminal sets your default class out as LA which makes you have to spawn the MAX again unless you are expecting this bug. Whenever it happens to me, I can't switch back to my MAX because it's on cooldown. Please fix (save previous louadout choice even when switching classes). Last edited by AThreatToYou; 2013-05-15 at 11:57 AM. |
|||
|
2013-05-15, 11:56 AM | [Ignore Me] #7 | ||
Private
|
Combat Engy markers for the map would be great.
Take a look at C4 cost now that it despawns? Please PLEASE clean up the mini map, I'm sick and tired of not being able to read a damn thing on it. Can we have toggles on the mini map for base objectives and ammo packs? Seriously ammo packs are the least important thing on the mini map. Go back to the PS1 model that thing gave tons of useful info based on facility radar or mosquito sensors. Seriously ammo packs show up larger then tanks... |
||
|
2013-05-15, 12:08 PM | [Ignore Me] #9 | ||
Private
|
My top "quality of life" issue in PS2 is the performance.
I really need to be able to have my system do more on the video card than the CPU. I've done the "ultra" settings tweaks and it made the game look better, but I am still CPU bound and still stuck in 20's for FPS a lot of the time. Any time I'm in a large battle I can expect to get down into single digits. |
||
|
2013-05-15, 12:11 PM | [Ignore Me] #10 | ||
Second Lieutenant
|
Something small but very annoying for me (and surely some others):
I am affected by gaming/motion sickness. Having a customizable FoV helps, but that's only a part of the issue. Another is head/bobing shake during movement animations. I do understand that screen shake is a gameplay element when being hit (etc) but it is not necessarily needed when walking/running. As that's what I am doing most of the time and it tends to give me problems after a while. It would be very welcome if there would be an option to disable the head bob/shake when walking/running. |
||
|
2013-05-15, 12:44 PM | [Ignore Me] #11 | ||
Corporal
|
|
||
|
2013-05-15, 12:37 PM | [Ignore Me] #13 | ||
Not enough loadouts, no longer a reason to limit them anymore due to no more single use camo.
Revive bug where you accept a revive but the selection box doesn't go away. Repair sundy repair holograms are sometimes visible through terrain. (though I'm very happy with the way that repair sundy's have been fixed since launch.) Would like a turbo fuel indicator on 3rd person HUD of Vehicles. Or all ability gauge indicators really (like IR smoke, time till nanite regen kicks in, time of next fire suppression availability, etc.). I really think that suit upgrades (like nanoweave, shield cap, flak armour) should be their own thing separate from supply upgrades (like extra magazines, extra exlosives, munitions belt...) when outfitting your character. The barrier to entry is not sufficiently high as to disrupt the 20% power difference that was alluded to pre-beta. A hundred certs would put you up to 10% anyway, since early levels are cheap. With all the ways to get XP in PS2 (a good thing) you won't be down by 20% for very long if you're just starting out. Thank you for seeking input from PSU community Higby! |
|||
|
2013-05-22, 12:07 PM | [Ignore Me] #14 | ||
Private
|
A cosmetice annoyance; the ability to display my decals on my infantry composite armor sets. I like my decals for my infantry and like the composite armors for them but alas I can't wear and show both
-The stupid revive screen staying up after reviving. This has happened a few times. -Grenades shouldn't bounce like one those freaking rubber balls you get from a gumball machine. Also the ability to cook off the grenade would be cool. -performance optimization please. |
||
|
2013-05-15, 01:05 PM | [Ignore Me] #15 | ||
Private
|
A good improvement for the game would be to buff flashlights. As it stands now, they do nothing but make it easier for people to see you and by extension, kill you. Oh, they also take up valuable space which is better served by other equipment.
A suggestion would be to add IR Flashlights, which are invisible to the naked eye, but greatly enhance the range of an IR scope, at the cost of being visible to any opponents with an IR scope. Another suggestion would be to add underbarrel flare launchers. This would be very useful to squad or platoon leaders during night ops. They can use it to illuminate the battlefield, showing where the bad guys are. They can use it to direct forces to a particular building or rock, without having to switch to the map to set down smoke markers. It can also be used to get the attention of a friendly galaxy, which might have trouble picking up folks at night. Best of all, you can fire them into the air after capping a base, giving a little fireworks show. If the ability to have fireworks at the end of a base cap isn't a quality of life improvement, I don't know what is. |
||
|
|
Bookmarks |
|
|