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Old 2012-03-10, 08:31 AM   [Ignore Me] #1
Mastachief
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Door Width


After seeing the videos, is any one else concerned with the width of the doors for buildings?

With potentially up to 2000 people on a continent having single width doorways for internal buildings is going to get messy.
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Old 2012-03-10, 08:45 AM   [Ignore Me] #2
WiteBeam
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Re: Door Width


I doubt it will be an issue. There are multiple entrances to every building. And I don't think that 2000 people will be fighting for the same spawn room.
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Old 2012-03-10, 08:57 AM   [Ignore Me] #3
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Re: Door Width


Originally Posted by WiteBeam View Post
I doubt it will be an issue. There are multiple entrances to every building. And I don't think that 2000 people will be fighting for the same spawn room.
It would certainly be funny to watch though!
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Old 2012-03-10, 09:05 AM   [Ignore Me] #4
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Re: Door Width


Yeh Higby said that about the numbers. I think they under estimate the magnetic attraction of certain groups of players to a single base.

However even if there are only 200 people defending a base have single width doors will cause problems.

To further my point about the amount of players in an area what happens when you are pushed back to your final base then you have 666(if pcgamer have it right) people in one base spawn.
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Old 2012-03-10, 10:44 AM   [Ignore Me] #5
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Re: Door Width


I actually just noticed the door width yesterday, I'm just slightly concerned. The doors definitively need to be able to allow 2 solders to stand shoulder to shoulder inside.

Don't underestimate the power that doors have. They are the smallest form of choke points in the game.

"There won't be 2,000 people trying to use one door"

Once the 2nd to last base an empire owns on a continent loses it's power, yes, the whole pop can spawn in one spawn room.
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Old 2012-03-10, 10:47 AM   [Ignore Me] #6
Duddy
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Re: Door Width


I think the doors are an appropriate size.

I'd agree it was an issue if we were talking PS1 type design where it's all corridors and rooms, but from what we've seen so far it's pretty open.
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Old 2012-03-10, 10:54 AM   [Ignore Me] #7
Eyeklops
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Re: Door Width


Originally Posted by Lonehunter View Post
I actually just noticed the door width yesterday, I'm just slightly concerned. The doors definitively need to be able to allow 2 solders to stand shoulder to shoulder inside.

Don't underestimate the power that door have. They are the smallest form of the choke point in the game.

"There won't be 2,000 people trying to use one door"

One the 2nd to last base an empire owns on a continent loses it's power, yes, the whole pop can spawn in one spawn room.
I can remember spawning into some really crowded spawn rooms back in the day. So damn full it was a fight just to get equipment at a terminal. I wonder if that was one of the reasons for having large sanctuaries. When your down to your last set of spawn tubes, allot of people would start rallying at sanc for a new push from the warpgate.
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Old 2012-03-10, 11:36 AM   [Ignore Me] #8
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Re: Door Width


Good point on the strongholds, lots going back for aircraft and such like.
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Old 2012-03-10, 11:43 AM   [Ignore Me] #9
EightEightEight
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Re: Door Width


It's not like we didn't have this issue in PS1 either lol

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Old 2012-03-10, 11:47 AM   [Ignore Me] #10
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Re: Door Width


haha yeh that's what made me post
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Old 2012-03-10, 11:51 AM   [Ignore Me] #11
EightEightEight
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Re: Door Width


Originally Posted by Mastachief View Post
haha yeh that's what made me post
I just can't wait to do a TRG max crash in PS2 should be a lot of fun
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Old 2012-03-10, 12:45 PM   [Ignore Me] #12
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Re: Door Width


Door width is definitely a problem they should look into.

The claustrophobic design of the bases in PS1 is what made base fights so miserable. You had no room to maneuver.

I was really happy to see how gigantic and wide open the bases are this time around, but I noticed the doorways leading into the spawnroom were very, very small and chokepoint-esque. Luckily there seems to be a lot more entrances, a potential solution to the problem.
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Old 2012-03-10, 05:54 PM   [Ignore Me] #13
Lonehunter
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Re: Door Width


Personally I hate friendly avatar collision in general. It's always been an annoyance to me in every CoD, BF, and virtually every FPS I've played. I hate trying to aim and it looks someone shoved a washing machine up my ass because my screen keeps twitching from all the people running into me...

But, people being able to hide inside each other and larger avatars like MAXs would just anger too many people to let me dreams come true.
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2012-03-10, 05:56 PM   [Ignore Me] #14
DayOne
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Re: Door Width


I don't see the problem with queuing/being jammed in a doorway. It'll just be like being at a rave! :L
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Old 2012-03-10, 09:55 PM   [Ignore Me] #15
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Re: Door Width


all I care about concerning doors is that the damn door bug is finally gone
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