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Old 2004-01-15, 09:45 AM   [Ignore Me] #1
R KELLY
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about cloakers


cloakers are about stealth right. the game needs to let them have suppressors and 1 pistol. no rifles. because pistols suck. but also to even it out let enemy bases have a cloak jammer for in side and out side of bases also if a cloaker gets to a certain point into a enemy base they would set off a alarm or a silent alarm to alert the enemy troops also give troops thermal goggles to see cloakers.

Last edited by R KELLY; 2004-01-15 at 09:48 AM.
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Old 2004-01-15, 09:46 AM   [Ignore Me] #2
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Old 2004-01-15, 09:47 AM   [Ignore Me] #3
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I'm all for letting cloakers have a short rifle slot, but the abuse factor just seems too high.
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Old 2004-01-15, 09:49 AM   [Ignore Me] #4
R KELLY
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the suppressor is a smg not a rifle
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Old 2004-01-15, 10:01 AM   [Ignore Me] #5
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Any rifle slot (Supressor does fit into rifle slot in the game) would make infil overpowered. There is no need for thermal goggles as everybody and their brother has the dark light implant which does the same thing. Don't you think you should play the game a bit before giving recommendations for 'improving' it?
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Old 2004-01-15, 10:13 AM   [Ignore Me] #6
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"the suppressor is a smg not a rifle"

You played "Goldeneye" on Nintendo 64 didn't you? Please go back there!

As I said before...

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Old 2004-01-15, 10:51 AM   [Ignore Me] #7
Acaila
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I agree with Madcow. Way overpowered.
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Old 2004-01-15, 10:56 AM   [Ignore Me] #8
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Originally Posted by Riyu
"the suppressor is a smg not a rifle"

You played "Goldeneye" on Nintendo 64 didn't you? Please go back there!

As I said before...

Dude STFU


anyways since u seem new to PSU and looks like PS as well infils are already in trouble from the interlink benefits. We dont need a alarm going off when a cloaker is in the area. A Rifle slot for the infil is definitly a no no Like mad cow said it would be way to overpowered
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Old 2004-01-15, 12:12 PM   [Ignore Me] #9
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The point of the infiltrator is to get in the base. They are the designed base infiltrators and were given stealth to do so, your not taking them away and changing game stratagy that much. You dont add things in this game to nuke an entire character to make your life easier. Its part of hte game and if you cant deal with the fact you have to guard against them you should go play another game.
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Old 2004-01-15, 02:27 PM   [Ignore Me] #10
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rifle on cloakers would be bad but i wouldn't mind paying another 2 cert points for a second pistol holster.

Or give us another holster and take one pistol size away from our inventory
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Old 2004-01-15, 02:57 PM   [Ignore Me] #11
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Originally Posted by Ait'al
you should go play another game.


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Old 2004-01-15, 03:16 PM   [Ignore Me] #12
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yeah a rifle stol on an infil would be WAY to powerful, imagine a cloaker with a Jackhammer? and lots of people have Darklight, so the thermal googles are redundant
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Old 2004-01-15, 04:04 PM   [Ignore Me] #13
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They need to fix the bugs pertaining to infils first.
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Old 2004-01-15, 04:44 PM   [Ignore Me] #14
R KELLY
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reread what i said. i said a suppressor ONLY not a regular rifle slot or dual pistols.
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Old 2004-01-15, 04:51 PM   [Ignore Me] #15
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Originally Posted by R KELLY
reread what i said. i said a suppressor ONLY not a regular rifle slot or dual pistols.
And read what I said. Any rifle slot, including supressor, would be overpowered. I play almost exclusively as an infil lately but I'm not interested in unbalancing the game for the sake of having a little fun myself. Something like an extra holster would not unbalance the class, something like being able to wield a rifle with excellent RoF and little CoF bloom would unbalance the class. There's a reason each of the pistols has gaping holes in their usefulness. Well, except for the Beamer which is damn near perfect.
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