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2011-07-15, 02:51 AM | [Ignore Me] #1 | ||
Private
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Problem:
Even there is a Mission system, new Players will feel lonely. They dont have comrades / mates right from the Start and need to find them. Playing in group makes a lot more fun and the people will stay longer in the game. Solution: Give Outfits the option to set their outfit to "open" or "close". If set to "open", new players are automatically assigned to "open" outfits. "closed" outfits can only be joined when requesting to join via the player. This simple System will give new players a warm welcome at its sure that a lot of players will continue playing. Excuse my bad english. Last edited by hippieschuh; 2011-07-15 at 02:52 AM. |
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2011-07-15, 07:30 AM | [Ignore Me] #6 | ||
First Lieutenant
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I like this idea a lot. Maybe they could have pre created outfits that newly created characters automatically join instead? This was the case in DAoC so when you started a new character you were automatically member of a pre created guild so you had a lot of people you could communicate with and get advice from. Once the player got more comfortable with the game they usually left for a player created guild.
I think this could be a great thing among several things to make the game more user friendly for new players. |
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2011-07-15, 09:45 AM | [Ignore Me] #8 | ||
In theory it's a good idea. Unfortunately it will encourage zergfits to be even lazier in their already-lazy recruitment efforts. And a lot of uncoordinated outfits, in an effort to beef up their flagging numbers, will use this option. Potentially it can give a new member a bad impression of the game. Unfortunately I do not have a work-around to the issue I raised.
Yet. |
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2011-07-15, 10:20 AM | [Ignore Me] #9 | ||
Contributor Old War Horse
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A possible work-around would be that generic, unowned Outfits are limited in population. Once that pop-cap is reached, the new recruits spill over into another generic Outfit, and so on. No specialized administration of the Outfit is allowed, encouraging the new recruit to seek a managed Outfit for that capability.
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2011-07-15, 11:06 AM | [Ignore Me] #10 | |||
Master Sergeant
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Agree with the above post about allowing players to see a detailed outfit list that shows specialty, recruitment status, wants/needs, requirments, etc. Give those new players that feeling of jumping into the game, squading with random players and developing those friendships naturally to perhaps form their own outfits together. |
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2011-07-15, 11:31 AM | [Ignore Me] #11 | |||
First Lieutenant
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That was something I was aiming for with my input from DAoC. The difference with DAoC is that you had different guilds depending on which race you picked which also meant that it made a difference on where you started out. Most of the times the guilds had a name which included the city you started in. But I think this would be a better approach than the ability to make your outfit public and instead have these generic outfits you can avoid the problem that was mentioned by Firefly. |
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2011-07-15, 02:44 PM | [Ignore Me] #12 | ||
First Sergeant
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I'd do it by creating 'newbie' outfits, where players are automatically kicked out after BR10.
Also, I think we should have an easily accessible and VERY VISIBLE outfit list screen - similar to EVE, where people can read a short description and apply*. *Yes, proper applications in-game, instead of a simple 'join' button. |
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2011-07-15, 02:51 PM | [Ignore Me] #13 | |||
Not exactly the friendliest welcome, but we like someone who's enthusiastic enough. And we're not dicks about it - like I'm not going to forum-flame someone and be like "You idiot!". I'll just ignore the app or something along the lines of "Sorry, probably not a good match." |
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2011-07-15, 03:00 PM | [Ignore Me] #14 | |||
First Sergeant
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*But* the whole idea is to make the process easy and accessible for new players, before they ragequit because they can't solo. Also it would allow them to read about different outfits in one place, instead of having to rely on forums etc. |
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2011-07-15, 03:07 PM | [Ignore Me] #15 | |||
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