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[Ignore Me] #1 | ||
Lieutenant Colonel
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All servers will come down for maintenance at 6:00 AM PT (3:00 PM CEST) to patch Game Update 07. Downtime is anticipated to be less than 2 hours. Players may note the following changes:
New in the Depot NS-44 Commissioner - The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well placed shots. Cowboy up and grab one today! NS-357 Underboss - Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. The only question left is did you fire five shots or six? Both of these new pistols have statistically identical black and gold tinted versions available to members in the early access section of the Depot New Helmets for Heavy Assault and MAX:
New Features: New Weapon Stats are now available! Damage Range, Reload time, and every thing else you need to know about your weapons is now at your fingertips. Want to see how that Desert Scrub will look on your Sunderer or Character? Now you can with our preview feature! Infantry Updates
Weapon Specific Changes:
TR MRC3 Mercy
TR M6 Onslaught
NC Warden, TR AMR-66, Eidolon VE33
NC AF-18 Stalker, TR SOAS-20, VS Artemis
NC AF-6 Shadow, TR HSR-1, VS Nyx VX31
VS Comet VM2
VS Blueshift VM5
VS Nebula VM20
VS Cosmos VM3
VS Lasher X2
TR T7 Mini-Chaingun
Bug Fixes
Vehicle Updates
Facilities Updates
Wiki Notes: http://pside.co/ps2gu07 Last edited by Hmr85; 2013-04-18 at 09:42 AM. Reason: To make it look Neater :) |
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[Ignore Me] #5 | |||
Contributor Lieutenant Colonel
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[Ignore Me] #6 | ||
Major
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NC AF-6 Shadow, TR HSR-1, VS Nyx VX31
Rounds Per Minute: 260 changed to 255 Vertical Recoil: 1.5 changed to 1.0 Recoil Recovery: 6 degrees per second changed to 8 degrees per second Short Reload: 2.32 seconds changed to 2.0 seconds (long reload remains same at 2.9 seconds) Damage Scale Start: 10 meters changed to 15 meters Damage Scale End: 85 meters changed to 65 meters Aimed accuracy loss per shot: 0.125 changed to 0.3 Hip accuracy loss per shot: 0.25 changed to 0.6 Equip Time: 0.5 seconds changed to 0.85 seconds Magazine size: 10 changed to 12 Total Ammunition: 70 changed to 72 I know this is balancing... but still sounds like a useless series of guns after the SMGs were introduced. 2 more bullets a mag, shorter short reload and better recoil recovery while making the accuracy worse and longer weapon draw time.....I guess I don't see the point. Also I thought MAX changes were not going to be coming this patch? Glad they made it in. The TR mini-chaingun fix sounds nice. Might have to get one now and of course can't wait to play with my Lasher. |
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[Ignore Me] #10 | |||
Contributor Major
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Hopefully the non-exploding vehicle thing works well. Hate driving my Flash up vertical shafts only to hit the opposing wall and explode. |
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[Ignore Me] #12 | |||
First Sergeant
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![]() Also glad to see there won't be any fix with suit slots and the VR room. |
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[Ignore Me] #13 | ||
Major
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The scout rifle adjustment sounds like bullshit. They were already too inaccurate to kill outside ~30 meters, and their accuracy just got nerfed even more or so it would seem from the notes.
Also, what's up with nerfing all the MAX weapons except Cosmos, which were already the best VS MAX weapon but apparently needed to be buffed even more? Last edited by Fenrys; 2013-04-18 at 08:49 AM. |
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[Ignore Me] #14 | ||
PSU Admin
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Looks like fairly good changes overall.. I wasn't expecting all those balance tweaks. Perhaps the Pounder will be more useful.
Side note, I really want to fix the formatting on the OP but I also don't want to fix it. What a pain in the ass it is to format forum posts ![]() |
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[Ignore Me] #15 | |||
Lieutenant Colonel
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![]() Last edited by Hmr85; 2013-04-18 at 09:25 AM. |
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