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View Poll Results: Should Shields Replace Armor? | |||
Yes! Keep it like it is! I love it! | 54 | 41.86% | |
Yes and No, Use both systems for different classes. | 36 | 27.91% | |
No! Give us back our armor system! | 32 | 24.81% | |
Yes, but only for Vanu armors. | 7 | 5.43% | |
Voters: 129. You may not vote on this poll |
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2012-03-16, 04:37 PM | [Ignore Me] #1 | ||
Major
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Greetings fellow vets and hopeful recruits-
Lately, I have been wondering how many people know, or care, of a certain issue that scares me with the change. According to the thread on game features: • Shields replace armor, shields regen if you don’t take damage, health takes full damage, no BLOODY SCREEN health heal, different types of shields (regen slower, higher max, faster regen timer) Now, I know a of people play and enjoy games like Halo, CoD, ect, that employs a shield, or shield style health system, but I know others also enjoy games with a more permanent health that does not regenerate without assistance. Health will be separate from shields in PS2, obviously, but is giving everyone shields over armor a good idea? The Bad: In PS1, we had armor and you'd have to go to an equipment terminal or find an engineer to get repairs. This gave engineers are more close quarters and infantry styled job. Instead of being just mine layers and vehicle crews, they'd jump off into the base and storm along side you, killing and repairing as they went, keeping the push going. Having armor over shields also means that if you wing someone and chase them down, they will still be hurt. With shields they can hide and regenerate their shields and face you at full again, despite having been hit earlier. The Good: It can speed up gameplay. No longer do you need to worry about facing an enemy weakened or hunt down an engineer. You can just wait a minute, recharge and jump into the fray again. If you get injured in the middle of no where, you can recover without trekking back to the nearest base or engineer. You won't have to worry about minor hits that aren't worth seeking help over. As the shields regenerate, you will always start a fight at full. The Either: As seen in the recent gameplay video. When hit, the player flashes since his shields are taking damage. On one side, it helps you hit a target, if they glow for a second, you know where they are and that you hit them. On another side, it takes out a bit of realism and difficulty, and makes you light up if you happen to be hit by a stray bullet in the middle of a battle while taking a tactical position or flanking. Also, shields are most likely intended to keep the battle heavier and more brutal. If you regenerate shields, you don't need an engineer and to seek repair. On the other hand, if you get hit, you may be more inclined to hide every time to regenerate, instead of with armor where you can't so you would charge in an all or nothing attack since it was your only chance sometimes. Would shields speed up combat, or make us seek shelter every time we take dmg, the same way many instinctively reload after every shot. My personal take: While I understand what they are after, I myself, do not like the idea of going to shields. It takes out a LOT of tactical elements and they are making the game a bit too fast paced as is. Armor gave you a greater sense of vulnerability, made you think on your next move after every conflict cause it kept you alive. Shields just keep going and going. I makes combat too different, and that's not just nostalgia speaking. Personally, I think shields can work as an armor class of their own, but we need armor. Shields should be on top of a light amount of armor and primarily used in Vanu infantry and armor, it makes more sense for Vanu to have it. I'm pure NC, and I don't like Vanu, but as far PS goes, Vanu need stuff like this while the rest use harsher armor system. It makes it more themed and feel right. So what does everyone else think of this replacement of armor with shields? Does it make sense? Is it good for PS theme? Is it a good gameplay choice? Should it belong to all 3 factions or just Vanu? Last edited by Zekeen; 2012-03-16 at 04:40 PM. |
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2012-03-16, 05:00 PM | [Ignore Me] #3 | ||
Major
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It is a sequel though, and to a MMO no less, so it is touchy.
One thing I should of added to the polls, though it is kinda covered by yes and no, is that it'd be nice if shields were just slightly weaker than armor and you could choose your armor loadout for some classes to use shields or armor. Armor would be better if you had an engineer in your team, but shields for when you lack an engineer or the time to repair. It'd be like a side-grade that way. There's lots of ways of going around this, I just don't like there being JUST shields and health like that. Makes it seem like you got a small portable handheld shield device pinned to your chest and your armor is just for show. I'm somewhat guessing though, that they just made armor a part of health and shields might just be a light protective field with minimal capacity. We really haven't gotten to much info on this (part of the reason for me trying to call attention to it). If it's a health based thing with minor shields, even people like me won't be very upset. It all depends on the system. |
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2012-03-16, 04:52 PM | [Ignore Me] #4 | ||
I have no problem with it at all. It's no different to cod, battlefield and the like. They should all be considered exactly the same system. Regen health is no different to regen shields, they're just different names for what is essentially exactly the same gameplay feature and effect.
Doesn't hurt any other game that uses regen, it won't hurt PS. |
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2012-03-16, 04:54 PM | [Ignore Me] #5 | ||
Colonel
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I'm not really a fan of recharging shields; I liked that there was some teamwork involved with repairing and healing other players. Now it's sit in one spot waiting for your shield to recharge, drop a med box, and go.
I'd have to see it in game first to really judge it. |
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2012-03-16, 05:00 PM | [Ignore Me] #6 | |||
Second Lieutenant
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I don't want a Halo type rechargable shield. I liked how in PS if you got someone down to an ounce of life, you could hunt them down like a scared little rabbit. I wouldn't want anyone to be able to get shot and just hide behind a wall waiting to get health back. Whats wrong with the damn glue and med certs? Why do we have to be like all these console games?
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2012-03-16, 05:27 PM | [Ignore Me] #7 | |||
Sergeant Major
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Now it's just less annoying. |
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2012-03-16, 06:10 PM | [Ignore Me] #8 | ||||
Second Lieutenant
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Maybe they will put a long enough timer on it so people can't run and hide to heal after any damage is taken. As long as health doesn't recharge it won't be a big deal.
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Last edited by WiteBeam; 2012-03-16 at 06:11 PM. |
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2012-03-16, 08:05 PM | [Ignore Me] #10 | |||
First Sergeant
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My opinion is that regenerating health makes the game easier. And that's not a good thing. |
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2012-03-16, 08:20 PM | [Ignore Me] #11 | |||
Point out exactly why and how regenerating health hurts those games that have it, and why those games that do have it would be better without it, explaining what the gameplay effects would be and why those gameplay effects would be better. Support your statement. The success of the core games that all use it is enough evidence to show that it doesn't hurt those games. Burden of proof is on you. |
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2012-03-17, 01:32 AM | [Ignore Me] #12 | |||||
First Sergeant
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In PS1 getting shot meant time spent doing something other than shooting. You had to actively heal yourself, or otherwise get someone else to do so. Someone on your team had to put aside their gun to do so. Regenerating health or armor means that less time is spent worrying about health. This lines up perfectly with instant resurrection. It's all about making the game simpler, and less about tactics and supply lines and more about gun gun gun gun. Just because EVERYONE has the same means nothing. It's about what is taken from the game as a whole. Instant Resurrection is possible by all, but it still makes death a non issue. It's taken a vast amount of the penalty of death out of the game. That's my problem with it.
The original you had to work together to keep everyone alive. And I mean ALIVE alive. If you die, you're dead and have to go back to a held flag. No magic squad spawning. No magic 'Oh, you're dead? Not anymore' shockpaddles. You spotted an enemy? You'd need to tell others on their location and movement manually. Actually utilize teamwork. None of this easy 'push bootan', everyone and their granny knows a pin point location, and their direction (Hell, you can use the icons to shoot them without actual LOS). Last edited by Shade Millith; 2012-03-17 at 01:50 AM. |
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2012-03-17, 01:40 AM | [Ignore Me] #13 | |||
Colonel
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So it's not regenerating health or armor that makes you more worried about health it's the disproportionate weight toward the shield that causes that. If the shield goes away and the next two bullets kill you then medics will be used to revive, not heal. You want players to be able to step out and take some shots at the enemy. They might get shot once or twice, but those random bullets are negated by the shield. If someone has skill and can sustain fire on a running enemy for instance they take down the shield and do health damage which reflects a permanent weakness that a medic can then heal. This was one of my previous arguments for long TTKs if the connection isn't clear.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-17 at 01:41 AM. |
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2012-03-17, 02:02 AM | [Ignore Me] #14 | ||||
You're aware it's not instant correct? You're aware that squad spawning has a respawn of 45 seconds right? The majority of the time it'll be quicker to spawn on the galaxy than do that. What it sounds more like, from this and from everything else you say on the forums, is that you're against pretty much everything that brings a game up to date, modernises it, brings it into the next gen. If you want to play PS1 go and play PS1, everyone else wants to play a new, up to date, modern shooter.
The same mechanics are present, they've just been consolidated into removing what was essentially boring play that removed people from participation. Participation is good and should be maximised as much as possible. You're acting as if having shields means nobody will die. You're acting as though everyone is going to be a BFR now. You're acting as though shields mean nobody will need a constant supply of health, as though 100s of defenders shooting at an invading force of MAX's won't require maintanence, that the heavy assaults won't require a constant source of healing. What you're doing is making small, unfocused or incorrect statements. |
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