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2012-07-07, 05:36 PM | [Ignore Me] #8 | |||
Major
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Also the liberator is now a hybrid with multi purpose SAME ROLES just less developpements costs and testing at launch ! They have Keep the (( others )) Vehicules purpose and integrate them in existing vehicles ! Like sunderer and galaxie and also liberator etc.. Sames roles different vehicules so where it hurt the tactics ? No F where ! |
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2012-07-07, 06:08 PM | [Ignore Me] #9 | ||
First Lieutenant
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Either the OP hasn't really bothered to read much of the available info on PS2, or they're yet another bitter-vet that had hoped PS2 would be essentially PS1 with updated graphics and higher population counts.
I am so glad the game is actually being made more complicated. I felt PS1 was simplistic as hell. No depth to the certs. My cycler was always a cycler. I couldn't tune it into the cycler I wanted it to be. I basically picked what I liked and hit instant action, then performed the same as everyone else with it. I was choosing equipment or vehicle access, but really, that's about as deep as it got. I had rexo/weapon/weapon/med/eng... just like everyone else. Let's not forget the lattice system. Chee, if you want predictable! You knew where the enemy was going. It was practically pointed out for you with great big, bold lines! But between base A and base B, there was little point in combat unless the dead space between both points was a bridge (essentially, the only real choke point.) Your enemies tactics included gal drops on the CC/gen (amp/tech and bio-lab, respectively) or on the back door. MAX crashes were a bit rarer, but you still expected them. And you KNEW there were vultures in the sky just picking off infantry left and right, because flying rocket spamming cameras are hard to work with, amiright? Don't get me started on the oh so interesting "dog fights." Coincidentally, they really did look like dog fights in the natural expectation of the term: two snarling, circling beasts snapping at each other. Oh, and by the way, your aim need only be over the over-bloated hitbox of the avatar to do damage, and it didn't matter where on that hitbox your shots landed, they did a set amount of damage every time. Oh yeah... PS2 is totally getting dumbed down... The limitations of the tech (and in some cases, vision like with base/tower design) at the time made PS1 dumbed down by default. |
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2012-07-07, 07:25 PM | [Ignore Me] #10 | |||
PlanetSide 2 has become simpler where it needed to be, and much more complex in others. And as as others have said... Diablo 3? Really? You played the earlier games for their sophisticated game mechanics? I think if I introduced you to EVE Online, your head might explode. |
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2012-07-07, 07:39 PM | [Ignore Me] #11 | |||
Sergeant Major
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This isn't getting more complex it is dumbing down. #3 ignore list |
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2012-07-07, 05:32 PM | [Ignore Me] #14 | ||||
Major
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Nothing as beeen (( dumb down )) in planetside 2 they have remoove some few vehicules to replace it by others who as the same roles it reduce the developpement cost and serve the same purpose ... Also planetside 2 will be more action and front lines assault oriented Instead of having a (( hang around )) and Chill around gameplay some times Planetside 2 isnt a pic nic like it was sometimes in Ps1 their will be more action more contestation over territory and Much more thing to do Also down the road they will ad features vehicules etc.. depending on How much suport they have from the vast PC community ! All your post isnt about tactics since youll have a way more tactics and thing available to you in planetside 2 You talk about squad respawn ? This isnt tactical ? If i say i use Squad leader (( infiltrator )) who sneak up into a based and make their 9 squad member droping with pod on him this isnt a viable tactics ? Sorry but all this dont make sens Like i said to you in your previous post about the same topic also Everything thats you said is FARRRRR for the actual reality try to learn what planetside 2 is all about before claming such wrong things Planetside 2 will be more tactical and will have more options more custumisation more gameplay mechanics and more people to figth and conter So if you cant see thats and try to claim the COD clone arguments you are Biased and dont belong to be part of this game You really seams to be in bad faith just saying ! |
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2012-07-07, 05:34 PM | [Ignore Me] #15 | |||
Colonel
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An exception would of course be allowing one seat tanks, that's dumbing down, yes. Bombers is probably a balance issue and too many people cry about flails, but removing them isn't "dumbing down". Last edited by Stardouser; 2012-07-07 at 05:35 PM. |
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