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2013-10-25, 06:25 PM | [Ignore Me] #1 | ||
Private
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I just recently purchased TR's ES heavy weapon, and needless to say I'm a bit let down. Having tried both the Lasher and the Jackhammer, I can safely say that this weapon is the worst at what it does.
You see, the other two ESHWs have a trait that helps the weapon in its respective roll (splash/3x burst), unlike the MCG who's special trait (spin-up time) is it's downfall. So I propose a few changes that could be made to make this weapon worth using, and not outclassed by all the other LMG's in the game.
Please keep in mind that these are separate suggestions, I'm well aware that all together these would make the MCG the only gun worth using. Read this on a "pick two" basis. Anyhow, what are your thoughts? Do you think it's fine as is, or do you see room for improvement? |
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2013-10-25, 06:41 PM | [Ignore Me] #4 | ||
The MCG is within 10% kills per user of the Jackhammer, vastly superior to the Lasher, and as popular with players as both of the others combined. A better question would be "what did you expect out of it?" They all have different roles.
Last edited by maradine; 2013-10-25 at 06:44 PM. Reason: speeling |
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2013-10-25, 09:09 PM | [Ignore Me] #7 | ||
Sergeant Major
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As a MAX user I despise the lasher. It blinds us, hits us with direct and splash damage and can be fired from behind cover at night whilst the user strafes so that it is near impossible to see or shoot the person firing it. To say the MCG is superior is laughable.
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2013-10-25, 10:29 PM | [Ignore Me] #8 | ||
Hardly; the MCG is a vastly more productive killer. This really isn't up for debate. That doesn't mean the Lasher is pointless or weak - like I said, they all have different roles. I'm sure its sucks to be a MAX on the end of the Lasher. You are, however, not scoring a lot of actual kills with it, comparatively. And, as such, I ask - what does OP want out of the MCG, exactly? Asking for a laundry list of kill enhancers doesn't make a ton of sense for a highly kill-productive HA special.
Last edited by maradine; 2013-10-25 at 10:37 PM. |
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2013-10-26, 12:31 PM | [Ignore Me] #9 | |||
Private
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As for the "highly kill-productive" part, it is a terrible weapon for just straight-up one-on-one fragging. The MSW-R and T9 CARV are better for any and every situation the MCG would be good at, and don't have any spin-up mechanic. The Chaingun is supposed to be a group-killing weapon, but it's special mechanic renders that niche null and void. That is not to say the other ESHWs are great at what they do, it's just that the MCG is the only one that doesn't fill it's roll at all. Last edited by Orisoll; 2013-10-27 at 03:19 PM. |
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2013-10-26, 12:57 PM | [Ignore Me] #10 | ||
Lieutenant General
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SOE is fully aware of the underslung preference. That's how it was in PS1, it was addressed after we first saw the new version They basically said to make it look respectable they'd have to do new animations for all the armor class avatars. I'm not saying that's impossible, but using that many resources/time for 1 gun just isn't optimal.
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2013-10-26, 01:39 PM | [Ignore Me] #11 | |||
Staff Sergeant
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https://docs.google.com/spreadsheet/...=sharing#gid=1 Last edited by Plaqueis; 2013-10-26 at 01:44 PM. |
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2013-10-26, 05:51 AM | [Ignore Me] #12 | ||
Apart from the Lasher I don't really think the old heavy weapons have much of a role in PS2 since we already have sooo many weapons that more or less do the same thing. At least the Lasher is unique in its function.
As such I don't really know what should/could be done about the MCG since it's already doing what it's supposed to in an effective enough manner. I think the problem here is that it's just drowning in a sea of LMGs and other weapons choices for the HA. SOE is going to have be more creative when it comes to making both the Jackhammer and MCG more unique, imo. All that said I would still like to see it become an underslug again
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-10-26 at 12:37 PM. |
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2013-10-27, 11:45 AM | [Ignore Me] #14 | ||
Captain
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There is a good explanation why the MCG is vastly used:
1- All other TR machineguns sucks, and they suck bad comparing to all other empires machineguns. When a player is tired of using the t9 carv, he will choose the next weapon he will use, comparing the in-game status with all other weapons available, the only true option is the MCG. The mcg is bad, it used to be good, but after 4 nerfs and 1 questionable buff, it is just like all TR weapons, far inferior from the other faction weapons. The lasher is bad at killing, but at least it have a tactical use, the noobhammer (sorry, played too much ps-1) is better then any other shotgun on the game, you just need to learn how to use it. The mcg is just a worst version of the t9 carv.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-10-27, 12:41 PM | [Ignore Me] #15 | |||
Major
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The MCG is the only TR MG that has pinpoint long range accuracy and devastating short range dps (if you prefire it, before turning around corners). Which makes it a good all-round gun in theory and probably explains its popularity. The problem is that it sucks in either of these roles and it's use a team suppression weapon is also lacklustre (you're better off with a T9 Carv-S or T16 with extended mags). It doesn't fit any role particularly well where the Lasher is a great team weapon and the Jackhammer a good high skill shotgun. |
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