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2011-06-26, 09:54 AM | [Ignore Me] #1 | ||
Colonel
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There's been a lot of people worried that SoE could change something in Planetside 2 that ruined a fundamental aspect of what made Planetside so great, but having seen that the same empires and some vehicles are (probably) returning, I'm starting to wonder if PS2 could suffer from similarity.
With Planetside having been the equivalent of free for the past month there have been old names coming back, only to leave, bored, within a day or two because it's the same experience they've had time and time before. Despite graphical and engine updates, if it offered too similar an experience, might we see Planetside players rapidly lose interest in Planetside 2? Personally, I'd like to see the weapons/vehicles change. I'd be quite happy with all the empire-specific weaps and vehs being different. I've been fighting against Lashers, MCGs and Jackhammers for years...no matter which engine they're on, I doubt the experience would be that different. Lets see how the NC/TR/VS tech and tactics have changed since the days of Planetside. What would you like different? |
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2011-06-26, 04:33 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
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Multiplayer FPS typically have a lifespan of a few, maybe several months outside of a core of players who are in clans or just click with the games style. Only a few standard FPS games have lasted longer with a decent sized player base; Counterstrike, Team Fortress 2 are prime examples.
What made them successful? Counterstrike perfectly nailed the quick play method; each round lasted mere minutes yet you could pay it for hours without getting bored. It barely changed over the years but it filled its niche extremely well. TF2 was pretty much identical to TFC, yet the style of the game along with the unending updates from Valve keep the community engaged. For me at least these two stand out against CoD and BF which with a few exceptions in the series are only active until the next version is released. The original PS held its players probably as well as any standard multiplayer FPS did; after 6 months populations had dropped fast, especially with WoW releasing which siphoned players from every game to it and not forgetting Core Combat... To remain faithful to the spirit of the game, and the existing core players it must retain the original central design ideas. These key features in my eyes are:
So what does PS2 have to do differently? As I see it it failed on these aspects:
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2011-06-27, 12:43 AM | [Ignore Me] #5 | |||
First Lieutenant
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2011-06-27, 06:32 AM | [Ignore Me] #6 | ||
Sergeant Major
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A Planetside with just a facelift won't be enough for a MMO released in 2012. Basic concept is fine and I agree with your points.
Urban Warfare for example is almost a must for the new game in my opinion. Fighting in the middle of nowhere for some shitty copy-paste bases all the time is lame. |
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2011-06-27, 07:50 AM | [Ignore Me] #7 | |||
First Lieutenant
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Not sure what "middle of nowhere" you refer to, but considering there arent population centers or anything, then every single base either is middle of nowhere or none are. Yeah the bases could use more variety but tahts more of a function of age and lack of updates, it was plenty of variety back then. Look at any other FPS. They are teeny tiny maps with a bunch of crap thrown together in the middle of nowhere for you to mindlessly zerg around and shoot each other. |
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2011-06-27, 08:53 AM | [Ignore Me] #8 | ||
Colonel
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I suppose I should have made clearer that my question was geared more towards gameplay than reality. Of course PS2 will need better advertising, post-release development etc.
Urban cities is a good one. I could imagine some 2142-esque environments being great battlefields, though I'm also remembering how cities were placed in the C&C games. That mix of the cities amongst the player "bases" seems like a good parallel to how urban fighting could be implemented in PS2. We know that the TR, VS and NC are the shattered remains of what was once a united population. Having urban locales in various states of disrepair which were once inhabited by that united population would make sense. |
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2011-06-28, 11:41 AM | [Ignore Me] #9 | ||
Brigadier General
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You know, this really is the fundamental challenge of any sequel, whether it be a video game, movie, or even a book. You have to find that balance between the familiarity and the magic that made the original special, but still be able to inject new elements that improve upon the original.
This is the one thing I really don't envy the devs on. There's alot of pressure to get that balance just right and there is no set formula. So I'm hoping Planetside 2 will be more Godfather 2 and less Phantom Menace, if you catch my meaning. |
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2011-06-28, 02:19 PM | [Ignore Me] #10 | ||
Major
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Armour unlock with purely cosmetic value like halo:reach would be fantastic and really does work with keeping people playing,
buying actual bases with outfit points would work too, pride would make outfits defend them and thus care what happened to the conts balancing vehicles would be nice, i.e getting rid of the 35 mm on the lib, or making it only arm if there's passengers etc, drivers should not get guns in multi crew vehicles as it just leads to them being used for the wrong jobs i'd like larger indoor area's safe from vehicles so we get less choke points in bases too, hopefully discouraging spam a bit |
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2011-06-30, 11:18 AM | [Ignore Me] #13 | |||
Major
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What i'd really love is a pure AV (zero damage to troops or maxes) turret above any door that can be camped by tanks that can be controlled and repaired from inside, since door camping is possibly the most annoying thing in the world (for both attackers and defenders)
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2011-07-04, 04:47 AM | [Ignore Me] #14 | ||
Colonel
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The problem is the population fighting for a base is so variable, it is impossible to design an ideal size. The best compromise would be bases that have additional entrances/areas to fight that open or close automatically based on the population of the SOI. More players, more wide open areas inside, and more entrances/paths to the vitals.
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2011-07-05, 08:39 AM | [Ignore Me] #15 | |||
First Lieutenant
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I agree, if they make the sequel Planetside with updated graphics they are not going to appeal to the wider audience. Sure it would most likely satisfy the hardcore fan(me for example ). But if they want the sequel to succeed then they probably have to throw in something that makes the game fresh. This is just my humble opinion though but I have a hard time seeing that a Planetside with updated graphics would become more popular than its original. |
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