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Old 2013-06-20, 02:07 PM   [Ignore Me] #1
Palerion
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New Movement Code = New Jumpjets?


I was talking to someone about the new movement code, which seems to have greatly reduced the glitching of sudden movements and ADAD-ing, and he brought up a good question: Now that sudden movements can be handled better, is the window open for new jumpjets? Perhaps jumpjets that allow for sudden and spontaneous movements?

I was thinking along the lines of the return of the beloved Icarus jets.

And, as my friend suggested, a jetpack made for dodging.

Personally I think the movement code has been improved enough so that this would be possible, and would allow for some more fun and versatile playstyles while not glitching up and giving players an unfair advantage. How about you guys?
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Old 2013-06-20, 02:58 PM   [Ignore Me] #2
Redshift
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Re: New Movement Code = New Jumpjets?


Didn't they fix it by nerfing movement speed? patch notes said they added in inertia or some kind. So you can't add in any jets that bump the movement back up.
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Old 2013-06-20, 05:15 PM   [Ignore Me] #3
Thunderhawk
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Re: New Movement Code = New Jumpjets?


They are trying to stop ADAD not add new jets to bring back ADAD........

jeez
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Old 2013-06-20, 06:18 PM   [Ignore Me] #4
camycamera
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Re: New Movement Code = New Jumpjets?


?
Originally Posted by Thunderhawk View Post
They are trying to stop ADAD not add new jets to bring back ADAD........

jeez
i'd imagine it would be on a cooldown, say you can only do it once every 8 seconds.

think Halo 4's armour ability... forgot what it was called, but yeah essentially the ability i am thinking does the same thing as the OP said. it could be very useful.

edit: wtf are icarus jets?

Last edited by camycamera; 2013-06-20 at 06:19 PM.
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Old 2013-06-20, 07:33 PM   [Ignore Me] #5
Dougnifico
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Re: New Movement Code = New Jumpjets?


Originally Posted by camycamera View Post
?
wtf are icarus jets?
Imagine strapping an ACME rocket to your back, experiencing a 16g liftoff, and instantly disappearing from the enemy's screen because a second and a half later you are now as high as a damned biolab. This is clearly an exaggeration, but that's the point of them. lol
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Old 2013-06-20, 09:15 PM   [Ignore Me] #6
Lucidius
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Re: New Movement Code = New Jumpjets?


@Icarus JJ I never got to use them but they sound incredibly silly and bland.
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Old 2013-06-20, 09:57 PM   [Ignore Me] #7
Ghoest9
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Re: New Movement Code = New Jumpjets?


The new drifters are fun but you cant compare them to ADAD.

Its essentially impossible now to hit anything while drifting.
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Old 2013-06-21, 03:07 PM   [Ignore Me] #8
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Re: New Movement Code = New Jumpjets?


Originally Posted by Redshift View Post
Didn't they fix it by nerfing movement speed? patch notes said they added in inertia or some kind. So you can't add in any jets that bump the movement back up.
From Reddit:

Originally Posted by muldoonx9
Actually, this should fix the ADAD people were complaining about. It wasn't just interpolation and extrapolation code changes, it was design changes to how the player moves. It's a little more traction based so it means players will accelerate a bit slower and more realistically. So now if a player does a 180 really fast while sprinting, they'll slow down and have to re-accelerate to top speed. Before, the player would remain at top speed. Similar thing applies to strafing, so now you'll strafe slower if mashing ADADAD.
Originally Posted by muldoonx9
Well I disagree that the players now feel sluggish, as it wasn't that drastic a change. The only "sluggishness" is a more natural change in direction (slowing down instead of maintaining top speed) and a slower acceleration when strafing. ADAD spamming (even without the warping) is a cheese tactic, and I'm all for removing cheesy things from the game. People move fast still, they just accelerate a bit slower so they can't dodge bullets that have every right to hit them, especially when they were standing still to begin with.

In essence, characters were too responsive and jittery. It made them hard to hit and unfun to play against if enemy players abused this.
The changes to prediction and interpolation might help, but I doubt it's enough to make Icarus unable to be abused.

Last edited by Climhazzard; 2013-06-21 at 03:09 PM.
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Old 2013-06-20, 06:20 PM   [Ignore Me] #9
Palerion
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Re: New Movement Code = New Jumpjets?


Ah, I seem to have looked right over that. In one... Eye... Out the other xD thanks.
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Old 2013-06-21, 09:32 AM   [Ignore Me] #10
Jonny
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Re: New Movement Code = New Jumpjets?


What did they do to the drifter jets? I tried them on VR and didn't feel like I ran faster or when using the jets moved particularly well over the land... I don't get what the new gameplay is?

Maybe i'm missing something as I don't play LA but was interested about what Higby said about moving faster.
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Old 2013-06-21, 10:06 AM   [Ignore Me] #11
Hamma
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Re: New Movement Code = New Jumpjets?


You move a bit faster using them on flat ground, it seems to benefit you most when strafing as far as I could tell.
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Old 2013-06-21, 02:00 PM   [Ignore Me] #12
VaderDSL
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Re: New Movement Code = New Jumpjets?


Not sure what code for embeddng videos, but here's a vid

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Old 2013-06-21, 02:43 PM   [Ignore Me] #13
bpostal
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Re: New Movement Code = New Jumpjets?


With the new drifters I feel like we're so much closer to getting some skiing into the game!
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