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Old 2003-04-14, 10:14 PM   [Ignore Me] #1
Ginzue
First Lieutenant
 
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Medkits


This might be a stupid question but what the hell, is there a limit to how many medkits a char can have on him? Is it like T2 where you can only have 1 at a time? Thanks
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Old 2003-04-14, 10:17 PM   [Ignore Me] #2
Duilin
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As many as you can fit in your inventory
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Old 2003-04-14, 10:18 PM   [Ignore Me] #3
Ginzue
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Thanks man, all I wanted to know
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Old 2003-04-14, 10:20 PM   [Ignore Me] #4
Bighoss
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as many as you can take with you, theres no point on being a medic though cuz most people use advanced regeneration.

That's at least what I do because it makes me my own medic and then I'm also a basic engineer so I can repair my armor then take out my mini chaingun again and run down some more Vanu and repeat the process until the memory leak finishes me off and kicks me out of the game after 30 minutes of playing

You Open beta testers aren't missing much really, I can't wait for you guys to come because with you comes MEGA PATCH !!! which should save us all
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Old 2003-04-14, 11:46 PM   [Ignore Me] #5
Irnbru
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i always have 2 med kits, adv regeneration and basic engineering to repair. It's so useful to be self-sufficient and be able to hook up ur squad with repairs.
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Old 2003-04-14, 11:54 PM   [Ignore Me] #6
Arthell
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A little side note ... there is a delay between med kits, so you cant smash the F# key while getting pummeled.
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Old 2003-04-14, 11:59 PM   [Ignore Me] #7
Irnbru
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well u can, but they arent gonna pop immediately
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Old 2003-04-15, 07:44 AM   [Ignore Me] #8
LLMerc
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The amount of people that try to be self sufficient solo machines is astounding =) The game is built around team play =) Thats ok though, those solo machines usualy bite the dust within seconds of meeting an organized squad. Medics are quite usefull. Try defending a cap room without a medic when the numbers are against you =) Revive is very very usefull =)
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Old 2003-04-15, 07:51 AM   [Ignore Me] #9
Confectrix
Sergeant Major
 


Big,

How big are the patches usually? Size wise.
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Old 2003-04-15, 08:05 AM   [Ignore Me] #10
LesserShade
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Major
 


Originally posted by Bighoss
as many as you can take with you, theres no point on being a medic though cuz most people use advanced regeneration.
no.

I haven't seen a whole lot of use out of advanced medic, but advanced regeneration is pointless for those who use personal shields because you're out of energy most of the time.
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Old 2003-04-15, 10:52 AM   [Ignore Me] #11
�io
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I prefer to simply have a medic in the squad and use my precious implant for something else (Darklight,Audio, Targetting or Range)
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Old 2003-04-15, 10:57 AM   [Ignore Me] #12
GGMajic
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how does the audio implant work? do you hear everything and get an arrow showing you where sound is? do you hear only the enemy? do you hear only cloaked enemy? how is the threat displayed?

So many questions........
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Old 2003-04-15, 11:03 AM   [Ignore Me] #13
�io
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When audio is on you simply see what enemy is where. It works same as the skeeter's radar skill. You'll see on your radar that (for example) there's a MAX about to come through the door and an infrantry behind him, etc. Stuff like that, not sure yet if it detects infil but i assume so as long as they don't have silent run on.

It can be very useful.
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Old 2003-04-15, 12:37 PM   [Ignore Me] #14
LLMerc
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I do believe some implants are too trobelsome to use. I wish audio and targeting were both passive implants and didn't use energy.
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Old 2003-04-15, 12:45 PM   [Ignore Me] #15
LesserShade
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^exactly! both of those in particular should be passive
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